Mobs are a huge part of the game. You interact with them, and they are the only living things in the world otherwise only occupied by Steve. But honestly, there's a lot of mobs that could be improved upon.
As of right now, there are a huge amount of mobs in the game. But many of them serve little purpose, were added and mostly forgotten about, and haven't received any updates. In this post, I'll be looking at some ways Mojang could spice up the mobs in Minecraft so that the game is more interesting.
So let's begin, shall we?
As of right now, ocelots are honestly a fairly useless mob. Sure, some technical Minecrafters might make ocelot breeding farms, or ocelot motion centers. But for the majority of Minecraft players, ocelots are just another useless thing you see around without any much purpose besides being a companion (who occasionally teleports into lava).
But why is this bad Isaac? Why does every mob have to have a use? This may be a question that you find yourself asking while you read this topic. Overall, the response I have to this is that too many mobs clutter up the game. If someone decides to start playing Minecraft at the urgings of a friend, and opens it up and finds a billion mobs, each with their own purpose, they'll be intimidated. Now I'm not saying it would be a good thing for all mob variety to be abolished and for there to be only one mob in the game. That would be pretty boring. But if there's a mob that's fairly useless, it either needs a use or needs to be taken out of the game.
What do cats do right now? Not much. You can tame them and build little beds for them, and keep them as pets. If you take them outside at night to go monster-hunting, they will scare away creepers. What's wrong with this? Well, a lot of things.
The intended use of cats honestly isn't very practical at this point in time. If you take your cat out monster-hunting, chances are a stray skeleton arrow or creeper explosion will kill your precious pet. While creepers are scared away by cats, the explosive green monsters can get close enough to you that they can explode, although they would have gone away a moment later because of your cat.
So, how could Mojang improve cats? For one thing, give them another use or two. Perhaps decrease the amount of silverfish in caves, but give cats the ability (with their great sense of smell) to be able to sniff out the silverfish blocks? Cats could lead you to blocks that have silverfish in them, enabling you to kill silverfish. Later on in this post I'll talk about how to improve silverfish so that there's a reason for having them in the game.
In this post, something you'll probably often notice is that I'll talk generally about features that could be added to the game in terms of mobs. The only thing I've suggested adding to cats so far is for them to be able to sniff out silverfish. But I want this thread to be more of a discussion thread for this kind of stuff than a dictatorship, with me telling you all what I want and not accepting opinions. The truth is, I'm not a super-creative person, and I have a hard time thinking up purposes for mobs and other things. But I want to raise the awareness that there's something wrong with a lot of these mobs. So please post your suggestions below for cats!
Bats are insanely cute, aren't they? Yup, they are. You just want to let out a little "Squee!" when you see them, don't you? Yup! But they're one of the most useless mobs in the game.
You see bats flying around at night, in caves, and in other places. They make tiny squeaking noises. When you kill them, they don't drop anything, and as far as I'm aware, they don't even give you any XP at the time of writing this.
So how could you improve them? Honestly, there's a lot of ways to do this. One way would be to turn bats into a hostile mob. Imagine, apprehensively walking through dark caves, inching around every corner, hoping not to encounter a bat! If you found one hanging from the ceiling of a cave, it would fly, squeaking at you, and attack you. This would add so much more danger and adventure to caving. Currently, caving is "Place torches, kill mobs, repeat". If you had a flying mob that came at you, being underground would be much more interesting. Don't try and tell me that spiders fly, because they can't even pathfind to climb up walls well to reach you.
Bats need a drop too! Right now, killing them is useless. I don't know what their drop would be called... "Bat Pouch", perhaps? This could be an ultra-rare drop, and you could use it to carry more items or something... bah, I don't know. The point is, bats are honestly pretty useless as they stand right now.
Squids. Derpy, derpy squids. I know what you all are going to say to this one-- "Oh come on Isaac, not every mob needs a use. Can't you just let squids be derpy water mobs that don't do anything but drop inc sacs?" Honestly, this is true. I don't have much of a problem with squids as they stand right now. But they could be improved upon a bit.
First off Mojang, please fix the glitch where squids fly. If you've seen this glitch, you'll know exactly what I'm talking about. Oftentimes, when squids are swimming in a waterfall, or even just swimming normally, they start to fly up into the air, often getting airborne 30 blocks off the ground, before realizing that they're squids and they can't fly. While this bug is absolutely hilarious, a bug like this is too big to be in a game that's not in beta anymore.
Squids' inc sacs could have a couple more uses too, but I'm not complaining about this too much. Mojang has been good about adding more uses for squid ink. Still, making writable books require a separate pen crafted from a feather and an inc sac would be kinda cool-- maybe you could store your pens in flowerpots or something, too! But I know if Mojang adds this (well, adds anything, the Minecraft community are such complainers) people will say: "But now this is just another step that we have to take to write in books! Mojang, y u make the game so hard?" Well, probably throw a couple curse words in there and some bad grammar and you'll have more of a real idea of what the person saying that would really say. But yeah, you know what I mean.
Honestly, I'm not going to go into wolves too much. There's been a lot of discussion and talk about wolves, and people have already made a lot of suggestions for things Mojang could add to make wolves better, so I won't put my voice in on the topic too much here.
Mojang has taken the right steps with dye-able dog collars, but honestly wolves need an overhaul. They need better AI, so they are actually useful instead of teleporting to you when you're right next to lava, and they need to be much stronger. Right now, wolves don't have that much health, so they die quickly. They need to be actual hunting companions who you can keep alive easily. They should be fierce and wild towards mobs, not just drop their tails and die the minute they encounter a creeper or another mob.
Perhaps Mojang could add a certain thing that just dogs could find for you, similar to what I suggested to cats? Dogs have strong noses, so perhaps dogs could sniff things out. Currently, desert and jungle temples are hard to find, so this could be a use for dogs. If Mojang could make it make sense somehow, dogs could sniff out jungle temples and desert temples. This would provide yet another use for them that would make them useful on your adventures.
Mojang has taken a great step by putting random silverfish blocks in cave walls. This implements them more into the game, where previously there were three silverfish spawners in the entire map (one in each stronghold) and occasional silverfish in the walls of strongholds. However, a major flaw of silverfish has been exposed by the fact that they're more common-- people seem to be realizing that this mob actually drops nothing.
If you're a technical Minecraft player, you may have tried to make some sort of a silverfish farm using the silverfish spawner from a stronghold you might have found. But players shouldn't have to have to look for a use for a mob, there should be a use that's already there.
The main issue with silverfish is that they need a drop. What's the use of finding the extremely rare silverfish spawner or silverfish block if there's no use in killing them besides a miniscule amount of XP? Something silverfish could possibly rarely drop would be a Chain Piece, which would be crafted to make chain armor in vanilla Minecraft. However, I'm a bit on the fence about this, because chain armor is a fun, rare item right now that can only be obtained by trading with villagers. I like that aspect of the game, and making chain armor rare would provide yet another less end-game goal, the Wither and Ender Dragon being the only real two we have right now anyways.
I think there needs to be a kind of armor to bridge the gap between Leather and Iron, and making chain craftable would certainly fit the bill. Chain armor is already in the game, so it's not adding another real item, it just provides a new use for an old item, which is the kind of thing that I like to see. Yes, I realize the irony in all of this-- getting a full suit of leather armor is probably harder than just finding some iron in caves, because iron is insanely common-- but the space between iron and leather just feels a bit bare. Mojang has taken a great step with leather armor in making it dyeable. But I think Chain Armor should be dyeable too.
Adding Chain Armor and making it dyeable would make the low-class armors dyeable. Since chain is a translucent substance, I feel like you could apply paint to it. The colors would be more vivid than with leather armor, but since chain armor would be such a rare drop from silverfish, it would be harder to get this nicer-looking armor. This solution would keep Chain Armor rare, add a purpose to silverfish, provide more of an incentive to find silverfish, bridge the gap between leather and iron armor, and provide a new kind of armor to dye.
Honestly, witches just aren't cutting it right now. They have a super-rare house in the Swamp biome, and finding one is basically worthless. They drop some potion ingredients, but going out and hunting for the actual potion ingredients is easier than finding one of these bitc-- I mean, witches. Sure, the novelty factor is cool. "Look, I found a witch house!" Yeah, cool. Now what?
Again, if you're a fancy Minecraft player, you might make some sort of witch farm, using their house as a spawning pad. But it's not just Witches I have a problem with, it's their houses. I've gotten used to jungle and desert temples, but honestly, having these kinds of houses just feels wrong to me. OK, NPC villages, jungle temples, and desert temples have a purpose. I wasn't happy when they came out, because the purpose of Minecraft is to feel like you're the only one in this new world, all alone and hunting for resources. But I accepted them eventually because they all had uses. Witches honestly don't have a use. But I think Mojang will work on Witches more-- after all, they were only added recently. I'm not expecting that these are in their final feature set yet, so I shall talk no more about these.
COMMONLY ASKED QUESTIONS
Hey, don't flame Mojang! Do you know how hard games are to code, noob?
I'd imagine it's very hard. But I'm not flaming Mojang, I'm providing constructive critiscm that I think they could use to make the wonderful game of Minecraft even better.
If you think mobs suck so much, why don't you provide more suggestions, noob?
I never said the mobs suck. I just said some of them could be improved a bit. You might have noticed also that I only put some of the mobs in this list-- that's because these are the only ones I have problems with. I absolutely love the rest of the mobs, so I'm honestly not complaining about very much.
You say the MC community complains too much, but you're complaining, noob!
I'm not, I'm providing constructive critiscm. There is a large difference between constructive critiscm and "lol dis sux".
What should I post below?
Please post suggestions you have for making mobs better! Part of the reason I didn't put too many suggestions in here is because I want to facilitate creativity and discussion! You should all discuss what you want in mobs, and then tell Mojang what you want!
You're a noob?
Wat. Why the question mark? And stop calling me a noob, honestly, imaginary person.
Hope you've enjoyed! If you support this guide, please gimmeh a +1 or a comment to keep this thread alive! Perhaps Jeb or Dinnerbone or one of the wonderful folks at Mojang will see it!
Thanks Mojang for making this great game! I can't wait to see where it goes next.
That's impressive, you actually backed up a lot of what you said and didn't jump straight into the derpish "mojang plz change this what were u thinking?!?1?" type of posting that most not-so-smart new users here are diagnosed with.
The "decrease silverfish" part in caves I find very pointless; it's pretty rare that you find Silverfish, and ocelots aren't the best thing to take with you in caves. I wouldn't mind adding more to silverfish and bats, if balanced correctly. I don't favor wolves helping you find things, as that could get overpowered if you have a lot of them. I think the game works just fine with players having to find things for themselves. I don't care what happens to the squids.
Thank you for not being one of those people that just complains about how bad mobs are. And thank you as well for adding a COA or FAQ or whatever you want to call it. That will keep so many people from spamming you, you have no idea. As for the actual ideas, I have no problems with them being added. Especially the squid flying glitch. That one probably should have been fixed quite a while back.
A couple things - I really like the whole bats-attacking-the-player thing.
Maybe they could attack in swarms, so that it provides more of a challenge?
Not so sure about the bat pouch one, though.
Also, I think silverfish should drop 0-1 chitin, which can be then crafted into chitin armor or as a potion ingredient.
As for squids.......hmm...I don't know.
The general idea of squids was derpy in the first place - instead of a new drop, it needs a complete overhaul.
(Maybe squids could be neutral, and if you attack them they would spray ink in your face aka Blindness effect.)
I support the ocelot part, they are really useless at the moment (no offense to Jeb's cat). The bats... They were originally made for scenic purposes, to add atmosphere, so I don't think drops would be thing. Though maybe adding a new bat that attacks players, that I'd like to see. They did fix the flying squid bug in the last update, 1.4.5, just a heads up. Wolves I agree need a far superior AI, as really, all they do is die to lava and/or cactus without even being useful. I support the silverfish drops, and being used for chain mail. The dying I'm on the line for, as you can't really dye chains... But I like the craftable chain mail. I do agree witches need improvement. Their mechanics are good, but they have far more potential.
All in all, this was awesome. It wasn't drafted by a whiney runt complaining just to get likes, it was professionally written out, in a both serious and comical way. It's been a while since I've seen a post like this. Good job, keep up the work.
Ocelots? Ocelot's are fine.
I like the concept of having them ward off Creepers, and that is all I need.
For bats, you should not get XP from something that cute, but maybe it could drop a "Wing of Bat" or something to aid with gliding/flying potions.
I suppose there could be something new with bats. Maybe rare vampire bats or vampire mobs. The vampire could hang around bats in some sort of over world ruin, and could be a re-skin if the villager, which would fit what they have been doing lately with the zombie villagers, witches, and etc. . .
I think squids are fine where they are, other than the bugs of course.
Wolves are fine the way they are. Otherwise they'd be too OP.
If they even remotely rivaled the effectiveness of the player, It would take out some of the challenge.
Silverfish drops? Drops relate to chain-mail? You my friend, are a genius.
Silverfish kind of have a similar texture to the armor too. It would work for me.
Yeah, I suppose witches could use some tweaking. Maybe they could drop broomsticks and fly. I don't know? But tweaking is indeed necessary.
Overall, this was an OK thread. I give support to much of it.
I think Bats are fine, because they are aesthetic mobs that people have been asking for a long time. I prefer to just have them flying around and be cute instead of them attacking me. I tihkn sliverfish could use a drop, but an already existing, aswell as cheap item. The Witch can actually be used for potion ingredients early in the game or if you're lucky you can even get potions. I do think their houses need to be made out of oak planks instead of spruce and there should be a chest in their house.
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Support! (I had a long thing typed but I lost the due to an error, so this will be shorter) I like how you think that steve shoud feel like he is the only one is the world, like me! but I dont think dogs need to be improved.. Sniffing out temples sounds strange to me. I suggested something where cats could go fishing, but none liked it much. If you want to read about that, just search 'Cats go Fishing!' but please dont post there or you would bump it.
Meh, IMO these aren't the mobs that need focus. Especially bats; maybe they should drop a little experience, but IMO they shouldn't drop much except for maybe a piece of leather every now and then.
The mobs I WANT to see improved are the normal hostile ones we already have; spiders, skeletons, creepers, etc. I really want to see their AI change based on the difficulty. On easy, they should probably be just like they are now (slightly smarter than a pile of bricks) but on hard they'll plan all sorts of tricky tactical manuevers together. You might, for an example, see a bunch of skeletons and spider jockeys shooting you from 30 blocks away while some zombies block you from reaching the skeletons; you take a while to kill them and collect their flesh and the sword that one dropped, failing to notice the creepers that took the opportunity to sneak up on you...
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