Should be search-bar approved since I saw nothing regarding this going back a period of one year.
Once upon a time there was a seasons mod that added seasons to the game. I never got to play it because it was abandoned, but I feel like this would be an excellent addition to the game. Minecraft, I think at least, needs something to make it more worldly, not more mobs, not more bricks, but just more to the world. Seasons would go a long way towards that.
I remember the mod went something like this. Spring made things grow. Grass and flowers grew up on grass that was exposed, snow melted everywhere except tundra biomes. Very simple, very neat. Summer caused crops to grow faster than normal, made every rainstorm into a thunderstorm, and caused you damage when you spent extended periods outside in a desert biome. Autumn made all crops (Which, at the time, was JUST wheat) harvest drop twice their normal amount. Winter turned all rain into snow in all biomes except the desert and killed off all exposed plants and flowers. I do not believe that it caused the player to take damage in tundras, but it was a very old mod and I'm going off memory.
These could be implemented fairly easily into the game to help round out the world a bit more. It would give the flow of time a pulse as you watched the seasons go by. And for ease, it could be based loosely on the real world calander.
Each day in minecraft takes about 20 minutes, meaning there are roughly three days in an hour. If you broke down the seasons equally, that means each season would last about 30 hours. The damage mechanic would probably be left out due to it discouraging people from building in the desert/tundra but the rest is fairly beneficial (except for winter, unless you want snow golems).
There is also no reason why this part of the game could not have a toggle in the world options at creation to either lock the world into one season, change the length of the seasons, or turn off the effect completely, similar to the normal/huge biome option. With it on though, it would help to flesh out the world.
like i love biomes and the seasons will make harder or easyer to survive (depending on season) and guys climets are diffrent from seasons.
i could also confuse players were they are like "what i thouht this was a grass land not a snow planes
If you're talking about Nandonalt's Seasons Mod, then you're right: the mod did go cold, and not just from entering Winter. It isn't staying dead though, and I'm the latest maintainer for it. The thread is here. It's still back at 1.4.2 because I'm too occupied with writing localized weather. It'll be updated soon though.
A tip for next time: use Google to find threads. The search bar here orders by last posted or something, rather than relevance or popularity.
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Once upon a time there was a seasons mod that added seasons to the game. I never got to play it because it was abandoned, but I feel like this would be an excellent addition to the game. Minecraft, I think at least, needs something to make it more worldly, not more mobs, not more bricks, but just more to the world. Seasons would go a long way towards that.
I remember the mod went something like this. Spring made things grow. Grass and flowers grew up on grass that was exposed, snow melted everywhere except tundra biomes. Very simple, very neat. Summer caused crops to grow faster than normal, made every rainstorm into a thunderstorm, and caused you damage when you spent extended periods outside in a desert biome. Autumn made all crops (Which, at the time, was JUST wheat) harvest drop twice their normal amount. Winter turned all rain into snow in all biomes except the desert and killed off all exposed plants and flowers. I do not believe that it caused the player to take damage in tundras, but it was a very old mod and I'm going off memory.
These could be implemented fairly easily into the game to help round out the world a bit more. It would give the flow of time a pulse as you watched the seasons go by. And for ease, it could be based loosely on the real world calander.
Each day in minecraft takes about 20 minutes, meaning there are roughly three days in an hour. If you broke down the seasons equally, that means each season would last about 30 hours. The damage mechanic would probably be left out due to it discouraging people from building in the desert/tundra but the rest is fairly beneficial (except for winter, unless you want snow golems).
There is also no reason why this part of the game could not have a toggle in the world options at creation to either lock the world into one season, change the length of the seasons, or turn off the effect completely, similar to the normal/huge biome option. With it on though, it would help to flesh out the world.
Dead wrong.
The different biomes already simulate different climates.
Removed
i could also confuse players were they are like "what i thouht this was a grass land not a snow planes
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Curse PremiumA tip for next time: use Google to find threads. The search bar here orders by last posted or something, rather than relevance or popularity.
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