Now that we're all so used to having large chests separate from one another, I don't think we all like the idea of being able to place large chests adjacent to each other.
Besides, it would take forever to code the chests such that large chests don't connect to one another. If the community is used to not having adjacent chests, I see no need for this change.
sorry to say that but it is quite simple in terms of code (chests have 3x9, double chests have 6x9, each chest have its slots separated by either arrays or something else that count the position of the items inside, making it pretty easy to break, even in real time, a chest in two without much problem so, the same goes for that, as they would just have to add a new id to the chest, where a double chest that already have an id wouldnt connect to other chests (what could cause the bug of several lone chests side by side or double chests that change its pairs from time to time) so if you do that:
you set it as a chest id 0001 chunk 0000000001 position1 xxx zzz yyy position2 xxx zzz yyy(for that chunk)
then if you do that:
it would create chest id 0002 chunk 0000000001 position1 xxx zzz yyy position2 xxx zzz yyy(for that chunk) and keep the previous chest as id 0001 chunk 0000000001 position1 xxx zzz yyy position2 xxx zzz yyy(for that chunk)
then if you place another chest by the side of the single chest, it would create another double chest, but keep the single chest id for that, just add another position (and sure, slots for the items).
sorry to say that but it is quite simple in terms of code (chests have 3x9, double chests have 6x9, each chest have its slots separated by either arrays or something else that count the position of the items inside, making it pretty easy to break, even in real time, a chest in two without much problem so, the same goes for that, as they would just have to add a new id to the chest, where a double chest that already have an id wouldnt connect to other chests (what could cause the bug of several lone chests side by side or double chests that change its pairs from time to time) so if you do that:
you set it as a chest id 0001 chunk 0000000001 position1 xxx zzz yyy position2 xxx zzz yyy(for that chunk)
then if you do that:
it would create chest id 0002 chunk 0000000001 position1 xxx zzz yyy position2 xxx zzz yyy(for that chunk) and keep the previous chest as id 0001 chunk 0000000001 position1 xxx zzz yyy position2 xxx zzz yyy(for that chunk)
then if you place another chest by the side of the single chest, it would create another double chest, but keep the single chest id for that, just add another position (and sure, slots for the items).
working as
LINKS TO MY BUILDS: http://www.minecraftforum.net/topic/1565443-nithou-kingdom/
But that other fellow was. I was just continuing on your conversation.
But apparently it's moot because of some mystical new shift-click business.
I would love it if you checked out my "about me" page on my profile and looked at my threads I'm always happy to see new posters.