Its very annoying how you need this:
(chests are logs, glass is air)
Why cant you at least make the chests separate? like this:
(| is chest separation. No air)
|
So the large chests aren't HUGE chests, but 2 large chests side by side? im sure people would agree that THIS would be better instead of needing to put something in-between the chests like
They can't be placed like that because the coding for them forces chests to join to other chest blocks regardless of adjacent blocks and direction.
Mods which add single-block-only chests don't have this problem, and as such they can be placed next to each other.
It's not a necessary addition but it would be helpful in some situations, so I'll support it as long there's no definite reason for it being impossible.
Now that we're all so used to having large chests separate from one another, I don't think we all like the idea of being able to place large chests adjacent to each other.
Besides, it would take forever to code the chests such that large chests don't connect to one another. If the community is used to not having adjacent chests, I see no need for this change.
Are you the community? I don't think so. I would love to see this change.
As for a pain in the rear, I don't see this as a problem that much in my eyes. Just only connect chests if they are not a double chest yet and that's it.
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I would love it if you checked out my "about me" page on my profile and looked at my threads I'm always happy to see new posters.
Just only connect chests if they are not a double chest yet and that's it.
That seems like a pretty good workaround. But what if you had 2 chests a block apart like so:
And then tried to place a chest in the middle? They would probably just have the middle chest always connect to the chest on the left, or some rule like that.
Anyways, full support. This could really compact large storage systems.
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"Strong Pokémon. Weak Pokémon. That is only the selfish perception of people. Truly skilled Trainers should try to win with the Pokémon they love best."
That seems like a pretty good workaround. But what if you had 2 chests a block apart like so:
And then tried to place a chest in the middle? They would probably just have the middle chest always connect to the chest on the left, or some rule like that.
Anyways, full support. This could really compact large storage systems.
I think that a default to left would be a good solution.
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I would love it if you checked out my "about me" page on my profile and looked at my threads I'm always happy to see new posters.
I don't understand.
It's altogether possible to create two long chests side by side without the middle two joining together. Your image (emoticons) suggest this is what you're talking about.
However, what I'm assuming you're talking about, is that you want to be able to place separate, single chests side by side?
Why? Just why? It doesn't save space, it's not more organized, and it doesn't save more space, and for the first time, that was actually put twice on accident, but I'll go with it:
In fact, if you make your room 3-4 blocks tall, you can construct your chest room like so:
Which allows for the same storage space you're thinking single chests will bring you, while still leaving room for signs to be placed directing you to the chest you want, or torches/redstone lamps to provide pleasant lighting, or in the case of lamps, both.
What is so wrong about chests joining side by side? I still don't understand this, if there are perfectly fine (and in some cases, more aesthetically pleasing) methods of creating storage rooms?
Want even more efficiency? Try storage carts. A while back I half-finished a system that would relay specific carts at the push of a button (although the idea itself was pretty much copied from the Batcave world and remade to suit my own tastes).
There are easy and complicated ways to store things in an organized fashion. Utilize all the tools at your advantage, don't assume that because you can't place chests side by side that you're immediately forced to construct some gigantically long room to dump all your cobble, all it requires you to do is build your ceiling a single block higher. Frankly that kind of height looks better anyway, so I don't see any problem.
Long overdue edit: Oh, I see what you're talking about now. Yes, it would probably be useful to allow two large chests to be placed next to each other. I apologize, I wasn't able to test anything on my laptop.
Its very annoying how you need this:
(chests are logs, glass is air)
Why cant you at least make the chests separate? like this:
(| is chest separation. No air)
|
So the large chests aren't HUGE chests, but 2 large chests side by side? im sure people would agree that THIS would be better instead of needing to put something in-between the chests like
The problem with this is that those "two chests side by side" are indistinguishable from a double chest with a single chest on each side.
not anymore if you shift-right click
how about they don't join unless you shift-right click on the first chest and shift-right clicking on a double chest it just places it i found it kind of weird that just placing a chest adjacent to another joined them when you did nothing to the first chest
Meaning the game can't tell them apart. Which is completely untrue. If the game checks to see that there is a double chest there and doesn't allow you to place another Chest, it should be able to allow you to place a chest and force it to act as a single chest rather than trying to link automatically. This is definitely possible, Chests just need to be worked around.
Rollback Post to RevisionRollBack
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Now that we're all so used to having large chests separate from one another, I don't think we all like the idea of being able to place large chests adjacent to each other.
Besides, it would take forever to code the chests such that large chests don't connect to one another. If the community is used to not having adjacent chests, I see no need for this change.
sorry to say that but it is quite simple in terms of code (chests have 3x9, double chests have 6x9, each chest have its slots separated by either arrays or something else that count the position of the items inside, making it pretty easy to break, even in real time, a chest in two without much problem so, the same goes for that, as they would just have to add a new id to the chest, where a double chest that already have an id wouldnt connect to other chests (what could cause the bug of several lone chests side by side or double chests that change its pairs from time to time) so if you do that:
you set it as a chest id 0001 chunk 0000000001 position1 xxx zzz yyy position2 xxx zzz yyy(for that chunk)
then if you do that:
it would create chest id 0002 chunk 0000000001 position1 xxx zzz yyy position2 xxx zzz yyy(for that chunk) and keep the previous chest as id 0001 chunk 0000000001 position1 xxx zzz yyy position2 xxx zzz yyy(for that chunk)
then if you place another chest by the side of the single chest, it would create another double chest, but keep the single chest id for that, just add another position (and sure, slots for the items).
(chests are logs, glass is air)
Why cant you at least make the chests separate? like this:
(| is chest separation. No air)
|
So the large chests aren't HUGE chests, but 2 large chests side by side? im sure people would agree that THIS would be better instead of needing to put something in-between the chests like
Mods which add single-block-only chests don't have this problem, and as such they can be placed next to each other.
It's not a necessary addition but it would be helpful in some situations, so I'll support it as long there's no definite reason for it being impossible.
As for a pain in the rear, I don't see this as a problem that much in my eyes. Just only connect chests if they are not a double chest yet and that's it.
I would love it if you checked out my "about me" page on my profile and looked at my threads I'm always happy to see new posters.
That seems like a pretty good workaround. But what if you had 2 chests a block apart like so:
And then tried to place a chest in the middle? They would probably just have the middle chest always connect to the chest on the left, or some rule like that.
Anyways, full support. This could really compact large storage systems.
I would love it if you checked out my "about me" page on my profile and looked at my threads I'm always happy to see new posters.
Or whatever chest you click on
I would love it if you checked out my "about me" page on my profile and looked at my threads I'm always happy to see new posters.
It's altogether possible to create two long chests side by side without the middle two joining together. Your image (emoticons) suggest this is what you're talking about.
However, what I'm assuming you're talking about, is that you want to be able to place separate, single chests side by side?
Why? Just why? It doesn't save space, it's not more organized, and it doesn't save more space, and for the first time, that was actually put twice on accident, but I'll go with it:
In fact, if you make your room 3-4 blocks tall, you can construct your chest room like so:
Which allows for the same storage space you're thinking single chests will bring you, while still leaving room for signs to be placed directing you to the chest you want, or torches/redstone lamps to provide pleasant lighting, or in the case of lamps, both.
What is so wrong about chests joining side by side? I still don't understand this, if there are perfectly fine (and in some cases, more aesthetically pleasing) methods of creating storage rooms?
Want even more efficiency? Try storage carts. A while back I half-finished a system that would relay specific carts at the push of a button (although the idea itself was pretty much copied from the Batcave world and remade to suit my own tastes).
There are easy and complicated ways to store things in an organized fashion. Utilize all the tools at your advantage, don't assume that because you can't place chests side by side that you're immediately forced to construct some gigantically long room to dump all your cobble, all it requires you to do is build your ceiling a single block higher. Frankly that kind of height looks better anyway, so I don't see any problem.
Long overdue edit: Oh, I see what you're talking about now. Yes, it would probably be useful to allow two large chests to be placed next to each other. I apologize, I wasn't able to test anything on my laptop.
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
Not to mention right-clicking a chest opens it.
The problem with this is that those "two chests side by side" are indistinguishable from a double chest with a single chest on each side.
not anymore if you shift-right click
how about they don't join unless you shift-right click on the first chest and shift-right clicking on a double chest it just places it i found it kind of weird that just placing a chest adjacent to another joined them when you did nothing to the first chest
Why does everyone think I don't have an avatar? Is there anyone who can see the one black pixel.
Please click the dragons, they need to grow. Also, my fully grown dragons can be found in my bio.
I would love it if you checked out my "about me" page on my profile and looked at my threads I'm always happy to see new posters.
I would love it if you checked out my "about me" page on my profile and looked at my threads I'm always happy to see new posters.
Meaning the game can't tell them apart. Which is completely untrue. If the game checks to see that there is a double chest there and doesn't allow you to place another Chest, it should be able to allow you to place a chest and force it to act as a single chest rather than trying to link automatically. This is definitely possible, Chests just need to be worked around.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
sorry to say that but it is quite simple in terms of code (chests have 3x9, double chests have 6x9, each chest have its slots separated by either arrays or something else that count the position of the items inside, making it pretty easy to break, even in real time, a chest in two without much problem so, the same goes for that, as they would just have to add a new id to the chest, where a double chest that already have an id wouldnt connect to other chests (what could cause the bug of several lone chests side by side or double chests that change its pairs from time to time) so if you do that:
you set it as a chest id 0001 chunk 0000000001 position1 xxx zzz yyy position2 xxx zzz yyy(for that chunk)
then if you do that:
it would create chest id 0002 chunk 0000000001 position1 xxx zzz yyy position2 xxx zzz yyy(for that chunk) and keep the previous chest as id 0001 chunk 0000000001 position1 xxx zzz yyy position2 xxx zzz yyy(for that chunk)
then if you place another chest by the side of the single chest, it would create another double chest, but keep the single chest id for that, just add another position (and sure, slots for the items).
working as
LINKS TO MY BUILDS: http://www.minecraftforum.net/topic/1565443-nithou-kingdom/