Since the recent advancements in minecraft agriculture, such as livestock breeding and various new plants to grow, there should also be advancements in other areas of minecraft survival, and I can think of no place more deserving, and with more potential at this time, than fishing. Currently fishing is pretty much the least developed activity in the entire game, which makes it pretty much worthless except for when you want to lure in cats.
This idea would change that by introducing more diverse fishing techniques and uses for your catch. This idea is not about the long desired "fish mob".
In the real world, all fish don't live in all types of water, and so too should it be in minecraft. Trout should be found in river areas, bass should be found in lakes, and tuna should be found out in the ocean. Salmon could be found in the ocean and in rivers. All these fish would restore different amounts of hunger when consumed, based on rarity and the depth of the water in which they are found. With more types of fish, there would be different opportunities for food gathering based on your location and how far you are into the game.
You could also take food items and put them onto a crafting table to make bait. The more a food item fills the hunger bar, the more bait you would get from it. Bait would be used by the fishing rod like a bow uses arrows, although you would not get it back. Baited hooks would increase the chances of catching a fish.
In addition to only new fish, there could also be an entirely new class of creature, the crustaceans, and to match, an entirely new way of gathering resources, cage traps. A cage trap would basically be a single block that is placed down in water and will eventually catch something. In rivers it would catch crayfish, in the ocean it would catch lobster, and on beaches it would catch crab. Cages could also be baited.
Before you go saying that this idea is just a lot of redundancy, look for a moment at all the new farming items and ask yourselves if those really make the game any worse. I say they don't, and they add a certain immersion factor that has actually led me to want to do more farming and agriculture. I think that fishing would be similarly fun if there was more to it.
Since the recent advancements in minecraft agriculture, such as livestock breeding and various new plants to grow, there should also be advancements in other areas of minecraft survival, and I can think of no place more deserving, and with more potential at this time, than fishing. Currently fishing is pretty much the least developed activity in the entire game, which makes it pretty much worthless except for when you want to lure in cats.
This idea would change that by introducing more diverse fishing techniques and uses for your catch. This idea is not about the long desired "fish mob".
In the real world, all fish don't live in all types of water, and so too should it be in minecraft. Trout should be found in river areas, bass should be found in lakes, and tuna should be found out in the ocean. Salmon could be found in the ocean and in rivers. All these fish would restore different amounts of hunger when consumed, based on rarity and the depth of the water in which they are found. With more types of fish, there would be different opportunities for food gathering based on your location and how far you are into the game.
You could also take food items and put them onto a crafting table to make bait. The more a food item fills the hunger bar, the more bait you would get from it. Bait would be used by the fishing rod like a bow uses arrows, although you would not get it back. Baited hooks would increase the chances of catching a fish.
In addition to only new fish, there could also be an entirely new class of creature, the crustaceans, and to match, an entirely new way of gathering resources, cage traps. A cage trap would basically be a single block that is placed down in water and will eventually catch something. In rivers it would catch crayfish, in the ocean it would catch lobster, and on beaches it would catch crab. Cages could also be baited.
Before you go saying that this idea is just a lot of redundancy, look for a moment at all the new farming items and ask yourselves if those really make the game any worse. I say they don't, and they add a certain immersion factor that has actually led me to want to do more farming and agriculture. I think that fishing would be similarly fun if there was more to it.
Even though I think this has been suggested before, I think it is useless to comment saying "REDUNDANT! SEARCH BUTTON PLEASE?" as it only bumps the post even more. So let me give you my opinions:
Yes, we do need those. But here are questions:
1. Which could you use to tame an Ocelot?
2. Will the fish type used reflect on the chances of getting certain cat breeds from Ocelots?
3. Will each type of fish have its own uses, or they are just there to increase food diversity?
4. Will the unique uses of each fish type be a crafting recipe, a way of getting a certain cat breed, a trap, or what?
5. How much hunger bar do each fish give (If they are edible. Not all of them have to be, right?)
6. Can you cook these?
7. What are the uses of the raw? What about the cooked? Would the cooked version have other uses aside from eating?
8. Would these new items look like pixelized versions of the real-life animals? Or will they be different? (Like Silverfishes having wings in Minecraft but not in real life)
This idea would change that by introducing more diverse fishing techniques and uses for your catch. This idea is not about the long desired "fish mob".
In the real world, all fish don't live in all types of water, and so too should it be in minecraft. Trout should be found in river areas, bass should be found in lakes, and tuna should be found out in the ocean. Salmon could be found in the ocean and in rivers. All these fish would restore different amounts of hunger when consumed, based on rarity and the depth of the water in which they are found. With more types of fish, there would be different opportunities for food gathering based on your location and how far you are into the game.
You could also take food items and put them onto a crafting table to make bait. The more a food item fills the hunger bar, the more bait you would get from it. Bait would be used by the fishing rod like a bow uses arrows, although you would not get it back. Baited hooks would increase the chances of catching a fish.
In addition to only new fish, there could also be an entirely new class of creature, the crustaceans, and to match, an entirely new way of gathering resources, cage traps. A cage trap would basically be a single block that is placed down in water and will eventually catch something. In rivers it would catch crayfish, in the ocean it would catch lobster, and on beaches it would catch crab. Cages could also be baited.
Before you go saying that this idea is just a lot of redundancy, look for a moment at all the new farming items and ask yourselves if those really make the game any worse. I say they don't, and they add a certain immersion factor that has actually led me to want to do more farming and agriculture. I think that fishing would be similarly fun if there was more to it.
Even though I think this has been suggested before, I think it is useless to comment saying "REDUNDANT! SEARCH BUTTON PLEASE?" as it only bumps the post even more. So let me give you my opinions:
Yes, we do need those. But here are questions:
1. Which could you use to tame an Ocelot?
2. Will the fish type used reflect on the chances of getting certain cat breeds from Ocelots?
3. Will each type of fish have its own uses, or they are just there to increase food diversity?
4. Will the unique uses of each fish type be a crafting recipe, a way of getting a certain cat breed, a trap, or what?
5. How much hunger bar do each fish give (If they are edible. Not all of them have to be, right?)
6. Can you cook these?
7. What are the uses of the raw? What about the cooked? Would the cooked version have other uses aside from eating?
8. Would these new items look like pixelized versions of the real-life animals? Or will they be different? (Like Silverfishes having wings in Minecraft but not in real life)
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