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I would like to see a way to get sunlight into deep caves and crevasses, using angled mirrors or solid glass prisms, to bounce the bright sunlight around corners.
Right now it is way too hard to try to light deep caverns with sunlight because you basically have to turn the ground above a cave into Swiss cheese, so the sunlight can always travel straight down.
I'd like to be able to tunnel down into the side of a new dark cavern, place a prism, and shine a brilliant sunlight beam all the way across the cavern. Though the light would only illuminate out maybe 4-8 blocks around the beam in the direction it is travelling, so a beam going sideways across a cavern won't necessarily light up everything high above or below it.
Using sunlight this way also adds a fun element of danger because at night your sunlight beam goes out and it is pitch black in the cave if you have no other lighting. On rainy days your caves are dim and gray. So this is useful to light up deep caves, but also not totally reliable.
I suppose there could be a weakening effect caused by each reflection, making the light say 5% weaker with each reflection. So you can use a few mirrors to bounce around a single beam just fine, but stack up 20 mirrors in a row, and the sunlight is too weak to go any further.
For simplicity, the mirror bounce angles would always be 90-degrees, in line with the blocky world layout.
(30/45/60 degree angle beams would be useful such as for pointing sunlight down stairways into the deep, but probably too hard to design.)
I 109% support the idea, but unfortunately coding’s a *****. It would probably seriously lag up the game if it was added too. Are the mirrors supposed to only reflect light or can you see yourself in them too? I think a suitable crafting recipe would be glass surrounded by alternating gold and iron.
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Don’t quote me. And Don’t quote me on not wanting to be quoted either.
I was just thinking that this combined with the Rotor equals spinning sunlight death beam for grinders. That would be fun.
The idea isn't half bad but it would probably take a lot to make it work efficiently. The only problem I have right now is with your numbers. They just don't jive with the current lighting system. Minecraft works with 16 light levels, 0-15. I would change it so it loses 1 light level each time it reflects. Pure sunlight is 15 so the first reflection would cause the light to go 14 blocks, then the next would cause it to go 13 and so on. It would make so the light could be reflected more and it takes the percents out of the occasion (5% off of 8 would be 7.6, which is currently impossible with the lighting system).
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The only problem I have right now is with your numbers. They just don't jive with the current lighting system. Minecraft works with 16 light levels, 0-15. I would change it so it loses 1 light level each time it reflects.
I don't claim to know how the current lighting system works. Your recommendation sounds better.
Likewise the lighted area around the beam could get smaller and smaller as the reflected light weakens.
Zombie laughs at your puny sunlight beam. Wanders into dim, weak beam, starts laughing menacingly. *Hurr hurr hrurh*
The idea isn't half bad but it would probably take a lot to make it work efficiently.
An option is to design a workaround method to the problem; when touched by light, the prism/mirror creates a beam in the X direction like the laser mod that burns enemies, and have the block that the beam lands on become a light source at whatever number. The beam itself could or could not create light, depending on how you want it to work, both have their uses.
An option is to design a workaround method to the problem; when touched by light, the prism/mirror creates a beam in the X direction like the laser mod that burns enemies, and have the block that the beam lands on become a light source at whatever number. The beam itself could or could not create light, depending on how you want it to work, both have their uses.
If this was put in the OP and sent to Jeb, I'm certain it'll peak interest. I remember he said "he loved the lasers mod, and would add it to the game, but it doesn't fit with vanilla."
Right now it is way too hard to try to light deep caverns with sunlight because you basically have to turn the ground above a cave into Swiss cheese, so the sunlight can always travel straight down.
I'd like to be able to tunnel down into the side of a new dark cavern, place a prism, and shine a brilliant sunlight beam all the way across the cavern. Though the light would only illuminate out maybe 4-8 blocks around the beam in the direction it is travelling, so a beam going sideways across a cavern won't necessarily light up everything high above or below it.
Using sunlight this way also adds a fun element of danger because at night your sunlight beam goes out and it is pitch black in the cave if you have no other lighting. On rainy days your caves are dim and gray. So this is useful to light up deep caves, but also not totally reliable.
I suppose there could be a weakening effect caused by each reflection, making the light say 5% weaker with each reflection. So you can use a few mirrors to bounce around a single beam just fine, but stack up 20 mirrors in a row, and the sunlight is too weak to go any further.
For simplicity, the mirror bounce angles would always be 90-degrees, in line with the blocky world layout.
(30/45/60 degree angle beams would be useful such as for pointing sunlight down stairways into the deep, but probably too hard to design.)
I am ninja'd far too often.
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ModeratorI was just thinking that this combined with the Rotor equals spinning sunlight death beam for grinders. That would be fun.
The idea isn't half bad but it would probably take a lot to make it work efficiently. The only problem I have right now is with your numbers. They just don't jive with the current lighting system. Minecraft works with 16 light levels, 0-15. I would change it so it loses 1 light level each time it reflects. Pure sunlight is 15 so the first reflection would cause the light to go 14 blocks, then the next would cause it to go 13 and so on. It would make so the light could be reflected more and it takes the percents out of the occasion (5% off of 8 would be 7.6, which is currently impossible with the lighting system).
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
I don't claim to know how the current lighting system works. Your recommendation sounds better.
Likewise the lighted area around the beam could get smaller and smaller as the reflected light weakens.
Zombie laughs at your puny sunlight beam. Wanders into dim, weak beam, starts laughing menacingly. *Hurr hurr hrurh*
An option is to design a workaround method to the problem; when touched by light, the prism/mirror creates a beam in the X direction like the laser mod that burns enemies, and have the block that the beam lands on become a light source at whatever number. The beam itself could or could not create light, depending on how you want it to work, both have their uses.
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
If this was put in the OP and sent to Jeb, I'm certain it'll peak interest. I remember he said "he loved the lasers mod, and would add it to the game, but it doesn't fit with vanilla."
I can't even handle the amount of epicness in this post