I think that glue has potential, but I don't think that "linking" blocks together would be the best use for glue. However, since nothing much moves blocks, I doubt that glue as a fixative would add much to the game. Perhaps another use or a new method of implementing it, then?
loved the idea of throwing slime balls, the other not at all, support that throwing part
Could you elaborate more? I could see how this may not be to everybody's liking, but is there a reason? If you would respond, then it would be most helpful to me in that I could create a better product for us all.
I like 2, 3, and 4. The rubber seems rather useless and doesn't exactly fit with the theme of minecraft. 5 doesn't make sense, because slimeballs would slow down the growth, but why would they double the amount of crops that you get? Sticky sand and gravel defeats the purpose of sand and gravel, because by the time you can afford to make it to build a house, you'd probably already have wood or cobble. As JTTCOTE2 mentioned, it's so much easier to just get soul sand in the nether. Other than that, great job though. You have earned yourself my support.
Slimes spawn in swamps, not jungles. I like the potion, but it is SOUL sand, and has the souls of the damned inside it, so i do not think that putting some slime in sand imbues it with souls.
the zombie flesh would have the damned part ,but i think it should only make one soul sand
I dont like the idea to make soul sand with slimeballs and im not sure about the rubber/trampoline idea but everything else is ok so i support
Is there a reason why you dislike soul sand? Would it make soul sand redundant, would it be useless, or something else? With your feedback, I would be a able to create a better balanced recipe/idea.
I like 2, 3, and 4. The rubber seems rather useless and doesn't exactly fit with the theme of minecraft. 5 doesn't make sense, because slimeballs would slow down the growth, but why would they double the amount of crops that you get? Sticky sand and gravel defeats the purpose of sand and gravel, because by the time you can afford to make it to build a house, you'd probably already have wood or cobble. As JTTCOTE2 mentioned, it's so much easier to just get soul sand in the nether. Other than that, great job though. You have earned yourself my support.
I think that doubling the amount of crops returned would be the only suitable offset for longer waiting times, but do you have a better idea? Besides, does and has Minecraft ever made that much sense? Also, I was thinking of sticky sand and gravel being used for traps, and that they would lose the sticky property after being triggered by redstone. I'll make the OP more clear on that.
Bow about placing it on the sides of blocks? You could then make a line of them and when pushed by a sticky piston (back and forth) they still stick together.
Bow about placing it on the sides of blocks? You could then make a line of them and when pushed by a sticky piston (back and forth) they still stick together.
I think that doubling the amount of crops returned would be the only suitable offset for longer waiting times, but do you have a better idea? Besides, does and has Minecraft ever made that much sense? Also, I was thinking of sticky sand and gravel being used for traps, and that they would lose the sticky property after being triggered by redstone. I'll make the OP more clear on that.
I think using sticky sand and gravel as traps would be a good idea. I agree with you that minecraft has not always made total sense, but would the slimes stack? So you can wait 8 times longer, but get 8 crops? Also, I was thinking of using slimeballs as a form of fuel, probably more efficient than coal or charcoal, since it's more rare. Also, slimeballs could be placed on a wall, enabling players to climb them, just as they climb ladders. Would that be overpowered or underpowered?
Your points are very well thought out, yet the Soul Sand idea doesn't catch my eye. One idea I do have, is the possibility of security. Instead of having something like an endless hole controlled by pistons, you could take 9 slime balls, put them all in a crafting table and voila! You have made yourself a good old fashioned slime block, with the same properties of glue. The block would essentially "secure" houses by trapping robbers or a griefer in a rather sticky situation. It would trap the player in which they can swivel or move their head, nor would they be able to move their body. Otherwise you have my support! +1
I think using sticky sand and gravel as traps would be a good idea. I agree with you that minecraft has not always made total sense, but would the slimes stack? So you can wait 8 times longer, but get 8 crops? Also, I was thinking of using slimeballs as a form of fuel, probably more efficient than coal or charcoal, since it's more rare. Also, slimeballs could be placed on a wall, enabling players to climb them, just as they climb ladders. Would that be overpowered or underpowered?
I think that stacking would have too much potential for griefing, as nobody would spend 5 real days waiting for their crops to grow. Slimeballs as fuel just doen't make sense to me, and if the rubber idea were to be implemented, it would be odd to see slimeballs cooking slimeballs. Slimeballs being placed on a wall would mean that certain block types would work. Otherwise, you could scale any structure on servers, and it would be a bit overpowered. If you specified the block type, I would probably accept it, depending on the block(s) chosen.
Your points are very well thought out, yet the Soul Sand idea doesn't catch my eye. One idea I do have, is the possibility of security. Instead of having something like an endless hole controlled by pistons, you could take 9 slime balls, put them all in a crafting table and voila! You have made yourself a good old fashioned slime block, with the same properties of glue. The block would essentially "secure" houses by trapping robbers or a griefer in a rather sticky situation. It would trap the player in which they can swivel or move their head, nor would they be able to move their body. Otherwise you have my support! +1
To clarify, would the person be able to move at all? If not, then would the person have to be teleported out by admins (or themselves, depending on servers), be killed, blow up the block with TNT, or mine it? If the person could move, but slowly, then there are cobwebs, which are now obtainable with Silk Touch Shears. I'm not sure if you mean either or something else.
I think that stacking would have too much potential for griefing, as nobody would spend 5 real days waiting for their crops to grow. Slimeballs as fuel just doen't make sense to me, and if the rubber idea were to be implemented, it would be odd to see slimeballs cooking slimeballs. Slimeballs being placed on a wall would mean that certain block types would work. Otherwise, you could scale any structure on servers, and it would be a bit overpowered. If you specified the block type, I would probably accept it, depending on the block(s) chosen.
To clarify, would the person be able to move at all? If not, then would the person have to be teleported out by admins (or themselves, depending on servers), be killed, blow up the block with TNT, or mine it? If the person could move, but slowly, then there are cobwebs, which are now obtainable with Silk Touch Shears. I'm not sure if you mean either or something else.
I actually mean more like a temporarily frozen state. I clearly whatsoever pretty much avoided my point (Sorry :3). What I actually meant was in the frozen state your vision could somewhat blur over, not being sure on the status of that being coded. It would just be a temporary disorientation for the player. Again this idea would be sort of like in beta, because I was making this up as I went, with only chunks of my ideas in order.
I actually mean more like a temporarily frozen state. I clearly whatsoever pretty much avoided my point (Sorry :3). What I actually meant was in the frozen state your vision could somewhat blur over, not being sure on the status of that being coded. It would just be a temporary disorientation for the player. Again this idea would be sort of like in beta, because I was making this up as I went, with only chunks of my ideas in order.
Ahh... so kind of like the nausea effect, but you are also frozen for a time? I think that could work, but what would stop the player from mining out the block? Regardless of that, I'll add you suggestion.
I think that stacking would have too much potential for griefing, as nobody would spend 5 real days waiting for their crops to grow. Slimeballs as fuel just doen't make sense to me, and if the rubber idea were to be implemented, it would be odd to see slimeballs cooking slimeballs. Slimeballs being placed on a wall would mean that certain block types would work. Otherwise, you could scale any structure on servers, and it would be a bit overpowered. If you specified the block type, I would probably accept it, depending on the block(s) chosen.
Support.
This steak is so rare I threw a masterball at it!
-Gordon Ramsay... maybe... someday?
Nope, he won't say it
If nothing else, add the brewing with milk.
What do you mean by brewing? There was no mention of it in the previous post you quoted.
Could you elaborate more? I could see how this may not be to everybody's liking, but is there a reason? If you would respond, then it would be most helpful to me in that I could create a better product for us all.
Is there a reason why you dislike soul sand? Would it make soul sand redundant, would it be useless, or something else? With your feedback, I would be a able to create a better balanced recipe/idea.
I think that doubling the amount of crops returned would be the only suitable offset for longer waiting times, but do you have a better idea? Besides, does and has Minecraft ever made that much sense? Also, I was thinking of sticky sand and gravel being used for traps, and that they would lose the sticky property after being triggered by redstone. I'll make the OP more clear on that.
Thanks for the idea, thinking now, I think that would be a far better idea.
I think that it's not a bad idea, but it was already suggested here (http://www.minecraftforum.net/topic/1600283-slime-glue-infinite-possibilities/), and that topic was locked. Furthermore, I don't see why you can't just put a line of pistons that all push.
I think using sticky sand and gravel as traps would be a good idea. I agree with you that minecraft has not always made total sense, but would the slimes stack? So you can wait 8 times longer, but get 8 crops? Also, I was thinking of using slimeballs as a form of fuel, probably more efficient than coal or charcoal, since it's more rare. Also, slimeballs could be placed on a wall, enabling players to climb them, just as they climb ladders. Would that be overpowered or underpowered?
I think that stacking would have too much potential for griefing, as nobody would spend 5 real days waiting for their crops to grow. Slimeballs as fuel just doen't make sense to me, and if the rubber idea were to be implemented, it would be odd to see slimeballs cooking slimeballs. Slimeballs being placed on a wall would mean that certain block types would work. Otherwise, you could scale any structure on servers, and it would be a bit overpowered. If you specified the block type, I would probably accept it, depending on the block(s) chosen.
To clarify, would the person be able to move at all? If not, then would the person have to be teleported out by admins (or themselves, depending on servers), be killed, blow up the block with TNT, or mine it? If the person could move, but slowly, then there are cobwebs, which are now obtainable with Silk Touch Shears. I'm not sure if you mean either or something else.
I actually mean more like a temporarily frozen state. I clearly whatsoever pretty much avoided my point (Sorry :3). What I actually meant was in the frozen state your vision could somewhat blur over, not being sure on the status of that being coded. It would just be a temporary disorientation for the player. Again this idea would be sort of like in beta, because I was making this up as I went, with only chunks of my ideas in order.
Ahh... so kind of like the nausea effect, but you are also frozen for a time? I think that could work, but what would stop the player from mining out the block? Regardless of that, I'll add you suggestion.
Ok, cobble, plank, gravel, sand.
Sure, but cobble is really common, and in what situation would using ladders not be better?