As many people know, slimeballs are currently not very useful. In fact they really only have two uses- Sticky Pistons and Magma Cream, and most people find killing Magma Cubes is an easier way to get Magma cream. Thus, I think that there should be more uses for slimeballs.
New added uses:
Part 1 (What we can do without adding blocks)
1. Make Soulsand
This isn't the most useful of all the suggestions, but it makes sense to be able to make soulsand out of slimeballs, zombieflesh and sand, in the following pattern:
= 2 soulsand (Zombie Flesh Idea courtesy of Gurkudrengur) (Lower amounts of soulsand idea courtesy of The_Creepers_Friend) (Image and final recipe courtesy of Jassycats)
2. Throwing option
Slimeballs should also be throwable, much like snowballs. Like snowballs, they wouldn't do much except for push back mobs/players. However, throwing one at a Magma Cube or Slime will heal them, while throwing them at boss mobs will damage them (at the minimal damage an arrow does). This would allow an easily spammable, but not over-powered weapon for people to use against the Enderdragon/Wither. However, like arrows, slimeballs would not work against the Wither once it gets beneath half health.
NOTE:
a. Many people think that there should be a temporary slowing effect when thrown. What do you think? Comment below, please!
b. Should slimeballs be able to do damage through brewing or other means? Please comment below on this, if you have an opinion.
3. Potions of Slowness
There are several potions that players are currently not able to legitly obtain, one of them being Mining Fatigue. I think that slimeballs would be a suitable ingredient for brewing a potion of Mining Fatigue, as they give out a feeling of "slowness" to me.
4. Spawner Takedown
Right now (especially on adventure maps), spawners are a big challenge for players to take down. Why not be able to use slimeballs to slowdown the rate of spawning? If say, the amount of time between each spawning is 6 seconds, then the slimeball would reduce the spawn time to 12 seconds (note that the numbers are made up). However, this would only apply for 3-5 spawn cycles (not sure how many it should be exactly).
5. (NEW!) Anti-bonemeal
What if there was a way to stunt growth for plant growth? This would give potential for griefers to cause havoc among farms, but the upside to this would be that one would have a chance of a double harvest in the end (as in 2 wheat, 2 pumpkins etc...). This would allow people who don't have the time to visit their crops as often to get more out of their time, as they could spend the longer growth time doing other activities, and then come back and obtain more resources than they would have.
Part 2, (New blocks and stuff)
1. Rubber! -WIP- and open to suggestions!
This great idea came from ZonbiTara, and would involve smelting slimeballs to obtain a rubber item. Uses would include making a trampoline (basically a block that, when one jumps on them, lets one jump two blocks high). This would be a simple way to allow one to reach otherwise inaccessible places.
A slimed version (or default, I've not decided), would only give the higher jump when there is a redstone current.
2. Sticky blocks -WIP- and open to suggestions!
A novel concept combining ideas by Fireheart0011 and tonytwo, sticky blocks would allow blocks to gain some sticky characteristics. For example, craft a slimeball and sand to get 1 block of sticky sand (which wouldn't be affected by gravity). The same would go with gravel.
EFFECTS:
Sand/Gravel: Sticky sand/gravel is not affected by gravity, with only slight difference in look! However, when a redstone current is run to the sticky sand/gravel, it becomes a normal block, giving it use in traps and other mechanisms.
Noteblock: Adds a muffling sound effect over all notes played, giving notes a new sound.
Fireworks: Adds a new effect (particles remain seen for longer)
Bedrock: Lessens void fog in the surrounding 5x5 area, centered on the slimed block.
Any suggestions for more blocks to be slimed? Add in your ideas!
3. Slimeblock and Glue -WIP- and open to suggestions!
The slimeblock would be crafted from 9 slimeballs, and would freeze any player who enters it for several seconds, and it would also apply the "Nausea" effect. This would be a decent trap and deterrence against griefers.
When shift-clicked onto a block, the slimeblock works like conventional glue, and would allow the next placed block touching that surface to stick to the block. To remove the glue, one would simply mine one of the blocks, breaking the glueing effect. The practical applications of this would include saving on pistons, more compact redstone designs, movable structures (such as statues or even houses) etc.
Slimes spawn in swamps, not jungles. I like the potion, but it is SOUL sand, and has the souls of the damned inside it, so i do not think that putting some slime in sand imbues it with souls.
why don't slime balls give slowness debuff?
It could deal less damage but work like a splash potion, I think that would be cool
Do you mean thrown slimeballs or a new splash potion with slimeballs as an ingredient?
If you mean thrown slimeballs, I considered that, but thought it would be slightly OP, and would make splash potions of slowness slightly redundant (after all, why not just use slimeballs, as you can even damage mobs that way).
First of all, most people find blaze rods and slimeballs easier than killing magma creams. The soul sand recipe fits most minecraft recipes in being utterly useless and much easier obtained elsewhere. Throwing them would be cool, maybe add a 1-second Slowness debuff because they're stuck to the ground or something. Potion of Mining Fatigue - SMP only, because nothing else in the game mines. Plus, it would be quite noticeable if you tried to hit someone from behind.
So yeah, I like 1 and 2.
The Nether should be the only place to get soul sand. Also, if you've ever been to the Nether, you'll know that soul sand is ridiculously easy to obtain. I would rather have too many slimeballs than too much soul sand.
1. I don't think you should be able to 'make' Soul Sand. It just doesn't ring with me.
2. I actually LIKE the idea of throwing them to add a slowing effect. Good one.
3. I don't like this idea much. It just doesn't stick with me.
Now, I like the idea of having more uses for them. I've actually had an idea for a while to smelt them to make Rubber to make Trampolines and stuff, but I'm getting ahead of myself.
I totally agree with you Werds but I think there should be even more than just 4. They introduced slimes into the game a long time ago and they just put in only the second use for slimeballs. They should be overflowing in things to do with them, especially from the community on threads like this and maybe if they made it a priority they would come up with these on their own. I think slimeballs, no matter what they are used for, should have a slowing effect. Much like you said some people think that if you threw a slimeball at someone on a server that it should slow them down. Then if a slimeball were used in a splash potion of slowness, it would have the same effect but it would last longer. Or for anything that it crafts with, that new item should either have a sticky characteristic or a slowing one. Anyway, that's my opinion.
I think you should be able t right click on a block with a slime ball toad it to that side. Then things like sand can be placed on it and it would not fall. So I suggest it would be used like glue. You could also use it on the back of pistons then other pistons can move it also.
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If you liked what i said, don't be afraid to give me a
As many people know, slimeballs are currently not very useful. In fact they really only have two uses- Sticky Pistons and Magma Cream, and most people find killing Magma Cubes is an easier way to get Magma cream.
Yikes, I would hate having to rely on Magma Cubes to get my Magma cream! Even BEFORE Slimes spawned in swamps, it seemed a lot easier to find slime chunks underground and collect blaze rods.
Slimeballs were very valuable due to their rarity and the utility of their products (sticky pistons and fire resistant potions both being very useful!). Now slimeballs are ridiculously common (if you're near a swamp); if you're determined to maintain their value then they should get more uses but I don't see anything wrong with letting them be become cheap.
Also, what do you guys think about slowing down Mob Spawners? Is it too OP or UP?
Any uses for rubber or sticky versions of blocks? Feel free to post your ideas, I do give credit!
I support. I made a topic for slime glue, and it was locked. I think it's a better way to implement glue, because it doesn't involve tons of new blocks, and it works for pistons too. You said you wanted suggestions, so if you would, try this:
I support. I made a topic for slime glue, and it was locked. I think it's a better way to implement glue, because it doesn't involve tons of new blocks, and it works for pistons too. You said you wanted suggestions, so if you would, try this:
I think that glue has potential, but I don't think that "linking" blocks together would be the best use for glue. However, since nothing much moves blocks, I doubt that glue as a fixative would add much to the game. Perhaps another use or a new method of implementing it, then?
New added uses:
Part 1 (What we can do without adding blocks)
1. Make Soulsand
This isn't the most useful of all the suggestions, but it makes sense to be able to make soulsand out of slimeballs, zombieflesh and sand, in the following pattern:
= 2 soulsand
(Zombie Flesh Idea courtesy of Gurkudrengur)
(Lower amounts of soulsand idea courtesy of The_Creepers_Friend)
(Image and final recipe courtesy of Jassycats)
2. Throwing option
Slimeballs should also be throwable, much like snowballs. Like snowballs, they wouldn't do much except for push back mobs/players. However, throwing one at a Magma Cube or Slime will heal them, while throwing them at boss mobs will damage them (at the minimal damage an arrow does). This would allow an easily spammable, but not over-powered weapon for people to use against the Enderdragon/Wither. However, like arrows, slimeballs would not work against the Wither once it gets beneath half health.
NOTE:
a. Many people think that there should be a temporary slowing effect when thrown. What do you think? Comment below, please!
b. Should slimeballs be able to do damage through brewing or other means? Please comment below on this, if you have an opinion.
3. Potions of Slowness
There are several potions that players are currently not able to legitly obtain, one of them being Mining Fatigue. I think that slimeballs would be a suitable ingredient for brewing a potion of Mining Fatigue, as they give out a feeling of "slowness" to me.
4. Spawner Takedown
Right now (especially on adventure maps), spawners are a big challenge for players to take down. Why not be able to use slimeballs to slowdown the rate of spawning? If say, the amount of time between each spawning is 6 seconds, then the slimeball would reduce the spawn time to 12 seconds (note that the numbers are made up). However, this would only apply for 3-5 spawn cycles (not sure how many it should be exactly).
5. (NEW!) Anti-bonemeal
What if there was a way to stunt growth for plant growth? This would give potential for griefers to cause havoc among farms, but the upside to this would be that one would have a chance of a double harvest in the end (as in 2 wheat, 2 pumpkins etc...). This would allow people who don't have the time to visit their crops as often to get more out of their time, as they could spend the longer growth time doing other activities, and then come back and obtain more resources than they would have.
Part 2, (New blocks and stuff)
1. Rubber!
-WIP- and open to suggestions!
This great idea came from ZonbiTara, and would involve smelting slimeballs to obtain a rubber item. Uses would include making a trampoline (basically a block that, when one jumps on them, lets one jump two blocks high). This would be a simple way to allow one to reach otherwise inaccessible places.
A slimed version (or default, I've not decided), would only give the higher jump when there is a redstone current.
2. Sticky blocks
-WIP- and open to suggestions!
A novel concept combining ideas by Fireheart0011 and tonytwo, sticky blocks would allow blocks to gain some sticky characteristics. For example, craft a slimeball and sand to get 1 block of sticky sand (which wouldn't be affected by gravity). The same would go with gravel.
EFFECTS:
Sand/Gravel: Sticky sand/gravel is not affected by gravity, with only slight difference in look! However, when a redstone current is run to the sticky sand/gravel, it becomes a normal block, giving it use in traps and other mechanisms.
Noteblock: Adds a muffling sound effect over all notes played, giving notes a new sound.
Fireworks: Adds a new effect (particles remain seen for longer)
Bedrock: Lessens void fog in the surrounding 5x5 area, centered on the slimed block.
Any suggestions for more blocks to be slimed? Add in your ideas!
3. Slimeblock and Glue
-WIP- and open to suggestions!
The slimeblock would be crafted from 9 slimeballs, and would freeze any player who enters it for several seconds, and it would also apply the "Nausea" effect. This would be a decent trap and deterrence against griefers.
When shift-clicked onto a block, the slimeblock works like conventional glue, and would allow the next placed block touching that surface to stick to the block. To remove the glue, one would simply mine one of the blocks, breaking the glueing effect. The practical applications of this would include saving on pistons, more compact redstone designs, movable structures (such as statues or even houses) etc.
Currently 26 Supporters!
1. Krontical
2. JTTCOTE2
3. peterdetmig
4. ZonbiTara
5. Goldformeh
6. Firehear0011
7. Gurkudrengur
8. the EPiK1
9. Brinjal66
10. rorybg
11. Calvin1119
12. KingTrygon
13. Deonyi
14. Pencilshavings5
15. nacho1309
16. endercreeper444
17. sugarmaster1
18. Swam_Ruan
19. CreeperSpy88
20. eddy7223
21. The_Creepers_Friend
22. CreepsInMyMind
23. SupaDipanBaby
24. spiderraptor42
25. Jassycats
and me, Werds
Thank you very much, kind sir. I'm just wondering what you think of the first suggestion. Do you like it or not?
It could deal less damage but work like a splash potion, I think that would be cool
Do you mean thrown slimeballs or a new splash potion with slimeballs as an ingredient?
If you mean thrown slimeballs, I considered that, but thought it would be slightly OP, and would make splash potions of slowness slightly redundant (after all, why not just use slimeballs, as you can even damage mobs that way).
So yeah, I like 1 and 2.
I think your idea is viable, but would this potion only stick to things like arrows, or would it also cling to walls or blocks?
2. I actually LIKE the idea of throwing them to add a slowing effect. Good one.
3. I don't like this idea much. It just doesn't stick with me.
Now, I like the idea of having more uses for them. I've actually had an idea for a while to smelt them to make Rubber to make Trampolines and stuff, but I'm getting ahead of myself.
If you liked what i said, don't be afraid to give me a
Yikes, I would hate having to rely on Magma Cubes to get my Magma cream! Even BEFORE Slimes spawned in swamps, it seemed a lot easier to find slime chunks underground and collect blaze rods.
Slimeballs were very valuable due to their rarity and the utility of their products (sticky pistons and fire resistant potions both being very useful!). Now slimeballs are ridiculously common (if you're near a swamp); if you're determined to maintain their value then they should get more uses but I don't see anything wrong with letting them be become cheap.
hi
Any uses for rubber or sticky versions of blocks? Feel free to post your ideas, I do give credit!
http://www.minecraftforum.net/topic/1600283-slime-glue-infinite-possibilities/
+1
I think that glue has potential, but I don't think that "linking" blocks together would be the best use for glue. However, since nothing much moves blocks, I doubt that glue as a fixative would add much to the game. Perhaps another use or a new method of implementing it, then?
Do you have any ideas for it yourself? We need as many ideas as we can get!