I made a nice minetrack in the nether, about 400 blocks long, with beautiful views, across canyons and through mountains, and I never get all the way from one end to the other without running into some Derpy Pigman lolling about on the track. Then I have to break the cart, walk around the pigman ("pardon me, excuse me"), place the cart and push start it again. Really harshes my squee.
There's a "way" to prevent the pigmen from spawning on the tracks by covering them all with glass blocks.. because apparently players can "breathe" in glass just fine. And this looks totally stupid.
I'd like to make my tracks wider, add some sidewalks, but I'm already interrupted every trip. Adding more open space would just make it worse.
If I've replaced the ground with cobble or stone, I think I've already met and surmounted the difficulties.. Limiting pigmen spawning to native blocks doesn't break Game Balance, it just fixes Fun.
(Apparently, the same can be requested for Ghasts, which can spawn inside a spacious-enough foyer or sitting room.)
My two-lane netherails are a pigman-free zone thanks to a slab divider down the centre. It hides redstone torches, and pigmans can't spawn on tracks or on slabs.
Another way you could do it is cut the incoming and outgoing tunnels separately divided by solid netherrack, or place fences, or lay string tripwire down.
Slabs above the rail work but only for a flat track. That's pretty limiting IMO. For any existing track that wasn't planned out to be totally flat you can almost forget about the slabs, because in the non-slab section a Pigman will hit you in the face (like one standing on a hill), bounce you back under the sea of slabs and have you going the wrong way, stuck inside a sea of slabs, unable to easily right yourself without smashing out a bunch of slabs and blocks you may not be able to easily fix.
Only-on-netherrack pigman spawning seems like a great idea OR SIMPLY not-on-rail spawning. Give us some refuge. Maybe if you try hard to push it they may implement it by 2015...
Why not just encase the minetrack in cobblestone light it up then put a door so you can get out
Because pigmen (and ghasts) spawn in any light level, and they ignore train tracks for spawning. There's a mind-blowing video describing the variety of glitches this guy had to exploit in order to keep pigpen from spawning on his nether track. Glass blocks, trapdoors, floating half slabs, curves before every downhill slope, and more.
I didn't think of open trapdoors for blocking spawning. I don't think that would look as ridiculous ("glitchy") as floating half-slabs (no offense).
There's a "way" to prevent the pigmen from spawning on the tracks by covering them all with glass blocks.. because apparently players can "breathe" in glass just fine. And this looks totally stupid.
I'd like to make my tracks wider, add some sidewalks, but I'm already interrupted every trip. Adding more open space would just make it worse.
If I've replaced the ground with cobble or stone, I think I've already met and surmounted the difficulties.. Limiting pigmen spawning to native blocks doesn't break Game Balance, it just fixes Fun.
(Apparently, the same can be requested for Ghasts, which can spawn inside a spacious-enough foyer or sitting room.)
Another way you could do it is cut the incoming and outgoing tunnels separately divided by solid netherrack, or place fences, or lay string tripwire down.
Only-on-netherrack pigman spawning seems like a great idea OR SIMPLY not-on-rail spawning. Give us some refuge. Maybe if you try hard to push it they may implement it by 2015...
Probably because ZP spawning isn't limited by light levels...
Because pigmen (and ghasts) spawn in any light level, and they ignore train tracks for spawning. There's a mind-blowing video describing the variety of glitches this guy had to exploit in order to keep pigpen from spawning on his nether track. Glass blocks, trapdoors, floating half slabs, curves before every downhill slope, and more.
I didn't think of open trapdoors for blocking spawning. I don't think that would look as ridiculous ("glitchy") as floating half-slabs (no offense).