So, I'll get just to the bottom line straight away.
When you use a weapon or tool, it slowly depletes. After some time, it will break completely and be removed from you inventory. And this is where my suggestion comes in.
Rather than completely removing a broken item from your inventory, it should rather be left in there (with an icon that looking, I dunno, maybe something like this:)
Now, the reasoning behind this is so that you can be able to repair it rather than make a new one. If the item is enchanted, this would be very beneficial as you won't lose whatever you have. However, as a downside, it should cost 1.5x more exp than it would have if it were not broken.
The concept of the suggestion alone is alright, but I find it a smidge overpowered for Minecraft. Having to recreate new tools from scratch is one of the reasons we constantly stock up on just about every material the game gives us. These not-completely-broken tools would end up being a small Get-Out-Of-Using-Resources-Free card.
I think this idea would land better if the chance of partial tool breaking was a rare occurrence, and possibly had this scaled based on difficulty.
The concept of the suggestion alone is alright, but I find it a smidge overpowered for Minecraft. Having to recreate new tools from scratch is one of the reasons we constantly stock up on just about every material the game gives us. These not-completely-broken tools would end up being a small Get-Out-Of-Using-Resources-Free card.
I think this idea would land better if the chance of partial tool breaking was a rare occurrence, and possibly had this scaled based on difficulty.
Could make it so that it's only like that on peaceful, or that repairing tools costs more than making a new one.
When you use a weapon or tool, it slowly depletes. After some time, it will break completely and be removed from you inventory. And this is where my suggestion comes in.
Rather than completely removing a broken item from your inventory, it should rather be left in there (with an icon that looking, I dunno, maybe something like this:)
Now, the reasoning behind this is so that you can be able to repair it rather than make a new one. If the item is enchanted, this would be very beneficial as you won't lose whatever you have. However, as a downside, it should cost 1.5x more exp than it would have if it were not broken.
Just a thought.
I think this idea would land better if the chance of partial tool breaking was a rare occurrence, and possibly had this scaled based on difficulty.