I have recently begun experimenting with note blocks and trying to produce some real music. I find that the biggest limitations are the very restricting 2 octaves and lack of note sustain in current state of note blocks.
I suggest we increase the range from 2 to a full 7 octaves (or at least 6), similar to an 88 (or 76) key piano. Additionally, I would also like to suggest being able to sustain notes.
It should not be too difficult to increase the range of notes. As for the sustained notes, we can change the current recipe of note blocks from 8 planks + redstone wire into 8 planks + redstone repeater... or simply combine a regular note block with a redstone repeater to create a sustained note block.
The block would look the same except there is now a repeater built in, possibly on top or on a side. A player can toggle the sustain duration, 1/4th of a second up to 1 second, by right clicking the built-in repeater (right click the actual note block to change notes) to change the duration of the sustain.
Furthermore, the note produced by a sustained note block should not end abruptly. The sustained note should start strong, hold the key for a fraction of a second, and then fade over the remaining duration - similar to a real piano.
Could we maybe get a GUI for our note block? I find it hard to change notes by clicking and guessing when the notes are going to start back at the beginning.
I've always wondered why notes don't just continue playing as long as they have a redstone current. It seems like it should act like a lamp by transmitting continuously, not like a dispenser by activating once and being done.
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"Redstone is a powerful thing. By itself, it does a lot of crazy stuff. When you add lots of it together, it does even more crazier stuff." -Dinnerbone
If we're going for improved note blocks, why not go the whole hog?
Right-click to open a GUI for the note block. In the GUI you can:
1. Select from a set of standard instruments for that note block.
2. Set the exact note to play using a note slider (the note sustains or retriggers until you "let go" of the slider).
If the instrument is a struck or plucked instrument, the note continually retriggers while setting the exact note to play.
or 2. Set the exact note by a "spinner" and press a "test" button to test play the note.
If the instrument Sustains (organ, flute, violin, etc.), the note plays for as long as the Redstone signal is supplied to the note block, otherwise the note plays once per rising edge of the Redstone signal.
To get around the problem of language, pictures of the instruments could be used instead of names.
Could we maybe get a GUI for our note block? I find it hard to change notes by clicking and guessing when the notes are going to start back at the beginning.
Sounds good! The OP was good enough, but if we start upgrading noteblocks, let's add the whole hog! Heh, he's one of the few Out of the Waters with an actually good idea for suggestions forum! You sir, if you read me, feel free to play around with more suggestions! You know how to make em good!
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I suggest we increase the range from 2 to a full 7 octaves (or at least 6), similar to an 88 (or 76) key piano. Additionally, I would also like to suggest being able to sustain notes.
It should not be too difficult to increase the range of notes. As for the sustained notes, we can change the current recipe of note blocks from 8 planks + redstone wire into 8 planks + redstone repeater... or simply combine a regular note block with a redstone repeater to create a sustained note block.
The block would look the same except there is now a repeater built in, possibly on top or on a side. A player can toggle the sustain duration, 1/4th of a second up to 1 second, by right clicking the built-in repeater (right click the actual note block to change notes) to change the duration of the sustain.
Furthermore, the note produced by a sustained note block should not end abruptly. The sustained note should start strong, hold the key for a fraction of a second, and then fade over the remaining duration - similar to a real piano.
I would really like to see this implemented.
http://www.minecraft...orld-version-3/
Right-click to open a GUI for the note block. In the GUI you can:
1. Select from a set of standard instruments for that note block.
2. Set the exact note to play using a note slider (the note sustains or retriggers until you "let go" of the slider).
If the instrument is a struck or plucked instrument, the note continually retriggers while setting the exact note to play.
or 2. Set the exact note by a "spinner" and press a "test" button to test play the note.
If the instrument Sustains (organ, flute, violin, etc.), the note plays for as long as the Redstone signal is supplied to the note block, otherwise the note plays once per rising edge of the Redstone signal.
To get around the problem of language, pictures of the instruments could be used instead of names.
Sounds good! The OP was good enough, but if we start upgrading noteblocks, let's add the whole hog! Heh, he's one of the few Out of the Waters with an actually good idea for suggestions forum! You sir, if you read me, feel free to play around with more suggestions! You know how to make em good!