I love all of them. Except I hate the health boost idea. it requires too much addition to the game while the others seem like they should've been added from the beginning. Instead I think there needs to be a life detect potion and an undead detect potion. There's nothing I hate more than hearing zombies and skeletons in my entirely lit up caves and not being able to locate them. Most the time it makes me want to use x ray texture packs just so I can get rid of them and light up the cave so they can't spawn. Life detect and undead detect just fit in the game in my opinion.
I hope 1.9 adds in many of the missing potions. Mojang claims they will be adding new potions in the update. This may be the update we have been waiting for.
I'm going to be changing up this topic when I get the chance to. 1.9 is coming and there are now 25 unique potion effects. Just look at this colorful wall of potions.
It's quite an improvement that custom potions get their proper colors. I removed the glint effect to make them show more easily.
The potions with a blue background are currently in the game, the ones in red can't be obtained without the use of custom potions. All I care about is them getting in the game now. I don't care how, just do it already. It seriously can't be that hard. At the very least make them available in the creative menu.
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One thing I notice you are lacking is the description of the Saturation potion. The saturation effect restores one food point per tick per level, but that should be changed if it is available in survival.
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Someone once said, in defense of a poorly thought out suggestion that was not being supported: "Theres so much awesome and rare things to add and youre just like, oh , thats too good, no, i want something common like a grass block"
One thing I notice you are lacking is the description of the Saturation potion. The saturation effect restores one food point per tick per level, but that should be changed if it is available in survival.
Like I said earlier. Once 1.9 roles out I'll be updating this topic to include the new effects of 1.9 as well as update existing potion information. Each potion will also no longer have a specific suggestion as to how to get it.
Support. More potions would be nice and considering these effects already exist it wouldn't be hard to put a potion skin
on them.
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I love all of them. Except I hate the health boost idea. it requires too much addition to the game while the others seem like they should've been added from the beginning. Instead I think there needs to be a life detect potion and an undead detect potion. There's nothing I hate more than hearing zombies and skeletons in my entirely lit up caves and not being able to locate them. Most the time it makes me want to use x ray texture packs just so I can get rid of them and light up the cave so they can't spawn. Life detect and undead detect just fit in the game in my opinion.
This is not a mod, this is a suggestion.
Praise be to Spode.
What can I say? Support
My signature is broken. I am currently fixing it
You can support my suggestions at:
Kiwi birds: -The link broke-
Every biome gets at least 1 mob: -The link broke-
Pirates: -The link broke-
Chorus apes: -The link broke
I'm going to be changing up this topic when I get the chance to. 1.9 is coming and there are now 25 unique potion effects. Just look at this colorful wall of potions.
It's quite an improvement that custom potions get their proper colors. I removed the glint effect to make them show more easily.
The potions with a blue background are currently in the game, the ones in red can't be obtained without the use of custom potions. All I care about is them getting in the game now. I don't care how, just do it already. It seriously can't be that hard. At the very least make them available in the creative menu.
Praise be to Spode.
One thing I notice you are lacking is the description of the Saturation potion. The saturation effect restores one food point per tick per level, but that should be changed if it is available in survival.
Someone once said, in defense of a poorly thought out suggestion that was not being supported: "Theres so much awesome and rare things to add and youre just like, oh , thats too good, no, i want something common like a grass block"
Like I said earlier. Once 1.9 roles out I'll be updating this topic to include the new effects of 1.9 as well as update existing potion information. Each potion will also no longer have a specific suggestion as to how to get it.
Praise be to Spode.
Yeah great idea. Imo all potions should be able to be crafted tho. It would be kind of annoying that some potions could only be found in loot chests.