Minecraft has introduced bats into the game in 1.4 but they're useless when you kill them nothing happens, NO exp, NO items.
I came up with an idea for this,
When Killed bats will drop 1-2 exp
When Killed bats will drop a "Fang"
This Fang will be used to craft a "Sharp Arrow"
You craft a normal arrow but instead of flint you put the "Fang" there, This will give you a "Sharp Arrow"
Minecraft has introduced bats into the game in 1.4 but they're useless when you kill them nothing happens, NO exp, NO items. 1. They are ambience, not resources. 2. They are adorable! Why would you want to kil them?
I came up with an idea for this,
When Killed bats will drop 1-2 exp Still useless.
When Killed bats will drop a "Fang"
This Fang will be used to craft a "Sharp Arrow"
You craft a normal arrow but instead of flint you put the "Fang" there, This will give you a "Sharp Arrow" How is it any different from other arrows?
Further more, I don't see reason to give advantages to people who murder bats.
I mean, think about it.
Either the Sharp Arrow is the same, then there is no reason to have a seperate item, and very little reason to have the fang item in the first place to craft it, because it's redundant. If it's weaker, then it is completely useless. If it is better, then you are making it so you need to kill a completely pathetic, passive, relatively common mob to get the best arrows.
Also, flint is generally sharper than bat fangs, especially bats who eat insects and not blood. The name makes very little sense.
Minecraft has introduced bats into the game in 1.4 but they're useless when you kill them nothing happens, NO exp, NO items.
I came up with an idea for this,
When Killed bats will drop 1-2 exp
When Killed bats will drop a "Fang"
This Fang will be used to craft a "Sharp Arrow"
You craft a normal arrow but instead of flint you put the "Fang" there, This will give you a "Sharp Arrow"
It makes the most sense to i think, very high possibility ^.^
Hmmm. I never really thought about bat fangs for this. Not a bad idea. I like it.
I actually earlier thought that they should drop "Wing of Bat" and it could be a brewing ingredient. It would make potions of flying, and heavy falling (which would give random fall damage.)
Maybe it could drop both.
I don't think killing something so cute should yield experience though.
Could you please change the topic name to something that doesn't describe literally every single other topic in the Suggestions Forum?
Apart from that, i would definitely support another arrow tier.
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I came up with an idea for this,
When Killed bats will drop 1-2 exp
When Killed bats will drop a "Fang"
This Fang will be used to craft a "Sharp Arrow"
You craft a normal arrow but instead of flint you put the "Fang" there, This will give you a "Sharp Arrow"
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Retired StaffOne question: What will the sharp arrow do? How much damage, what will it look like, etc?
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Retired StaffAre you impressed?
Further more, I don't see reason to give advantages to people who murder bats.
I mean, think about it.
Either the Sharp Arrow is the same, then there is no reason to have a seperate item, and very little reason to have the fang item in the first place to craft it, because it's redundant. If it's weaker, then it is completely useless. If it is better, then you are making it so you need to kill a completely pathetic, passive, relatively common mob to get the best arrows.
Also, flint is generally sharper than bat fangs, especially bats who eat insects and not blood. The name makes very little sense.
Enderpearls need more uses! Go to http://www.minecraftforum.net/topic/1584591-ender-dust/ to fix that!
I actually earlier thought that they should drop "Wing of Bat" and it could be a brewing ingredient. It would make potions of flying, and heavy falling (which would give random fall damage.)
Maybe it could drop both.
I don't think killing something so cute should yield experience though.
http://www.minecraft...orld-version-3/
Apart from that, i would definitely support another arrow tier.