Mushroom Islands: Too Rare?
Poll: Do you think Mushroom Islands are too rare?
Ended May 15, 2014
Poll: Have you ever found a mushroom island?
Ended May 15, 2014
Poll: Do you understand and accept that I am not proposing to make mus
Ended May 15, 2014
Poll: Which of the following do you believe to be the problem(s) as to
Ended May 15, 2014
Definitely not!
The original poster's problem is mainly that he expressed his idea in the domain of personal subjectivity, instead of absolutism.
Saying that something should be say 10% less rare, is like saying there should be fireposts every 900 feet instead of every 1000 feet. Then every other person would have a different personal threshold and then it all boils down to a matter of personal preferences. Nitpicking ensues. Such a small difference wouldn't really matter.
Saying that something should be "still rare but less rare" is also a matter of relative perception.
Use numbers, man! Prove your point! If you're not willing to do the actual "research" yourself, then of course your post falls down to a mere unsupported opinion, and you should not be surprised that most posters will seem to stand against you. In any case, expecting more than a small minority of the rest of the world to say the exact same thing as you, and taking a semi-hostile stance against everyone else, means someone is unable to cope with the sheer simple reality of that kind of social situation, which is not the most mature of reactions in and of itself.
And yes, using all caps, bold and underline, repeatedly, still represent pushing your tone of "voice" upwards. "'Making sure you read me" is in fact insulting to the person to whom you talk, as if the other was too lazy or too stupid or too deceitful to read the entire reply in a thread he is already actively taking part of. This is also a sign of immaturity.
So please calm down a bit, ok?
Ideally, in such discussions about the rarity of things in Minecraft, the basic "area unit" should be a max zoomed Minecraft Map Item as the basic unit area = 2048x2048, usually rounded to 2000x2000 blocks. Anything less than that simply means that the person did NOT do its homework and actually is pushing forward an illogical statement : wanting stuff to be rare yet always not far from spawn.
An explored area should not be limited to near spawn. For example, if you explore only 200 blocks away in all directions from spawn, on millions of different random seeds, you will never find a single Stronghold because the 3 Strongholds are spawned in a circle around spawn (or the zero coordinate, I'm not sure) that has a radius between 600 and 1200 or something around that.
On a server I played on, the map, now over 90% explored, is 32000x32000 blocks, and using simple software, I counted 41 Mushroom Island biomes. Let's say 40 to round things up in your favor. The distribution did not look even, several mushroom islands tended to "clump up" a little in some areas in some oceans (still quite big areas -- definitely not so you could usually see one mushroom island from another).
32000x32000 blocks is 256 Minecraft maps (max zoom level). 40/256 = 5/32. This means that, on average, you need to explore 6.4 maps worth of area to find 1 mushroom biome. I said "on average" because, again, since the islands aren't evenly distributed, this will vary wildly. You may find several islands in a single 2048x2048 map area, or explore tens of maps without finding anything. By the way, that is the very definition of rare stuff: you have absolutely no guarantee of getting one. so let's nearly triple the area searched "just to make sure", up to 16 map areas.
I don't know if all generated maps look the same over humongous distances i.e. huge oceans dotted with continents of varying sizes, but from my experience I think they do. Still, it would be nice if we had more than a single world upon which to draw an average from.
So, the current average is:
On average, in a world generated with approximately the same biome distribution as a sample of one server with a 32000x32000 map with about 2 to 3 times as much ocean than land, in a 4x4 "MCmap" area (i.e. 8192x8192 blocks), a player will find 2.5 Mushroom Island biomes.
Of course, this assumes exploring the oceans. Mushroom biomes near or touching continents occur about 1/20 of the usual frequency. This is a very imprecise estimate because there were only 2 such mushroom biomes that were "half inside" a continent on the server map that I analyzed. Still, it is quite clear that mushroom biomes do tend strongly to be located well away from continents. According to my analysis, the "center" parts of oceans seem to have more than the sides.
Now, the biggest problem with all this is that exploring the ocean is extremely boring. The fastest "survival legit" exploration speed is by boat, at 6.2 blocks per second, but it has some problems: hard to "stay on course" and gotta be careful not to hit squids, for those sometimes, rarely but this happens, will move at the surface, so your actual speed will be something more like between 5 and 6 blocks per second. Even if you max your video render distance to 15 chunks (default value is 10 in the game), you map out only a "path" 480 blocks wide by 300 blocks long each minute. A typical map area, at 2048x2048, would thus require 5 "passes", each pass about 7 minutes long, = more than half an hour of extremely boring exploration per map.
Thus, the previous statement can be rephrased:
On average, in a world generated with approximately the same biome distribution as a sample of one server with a 32000x32000 map with about 2 to 3 times as much ocean than land, a player exploring oceans will find 2.5 mushroom biomes after 10 hours of exploration.
So that's 4 hours per each. Since the distribution is uneven, you might "luck out" and find one after only one hour. Or you might spend scores of hours trying to find one.
If exploring the oceans was fun, I'd agree that finding a mushroom biome after a full day of exploration play would be ok. But they're boring, so much so that trying to find a mushroom biome is just torturous, plain and simple.
To me the problem is more the humongous ocean sizes than the rarity of mushroom islands.
Wow. That is a long post. Too long didn't read.
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And you wonder why your suggestion isn't being supported too much?
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There are reasons to like humongous oceans though. For one thing, any continent in a huge server like yours, is going to be plenty big enough for multiplayer play, and building, to occur on. If you change the ocean size, you're filling up all that area with land instead, which is land you don't need.
I think you hit on the right idea when you said the problem is that ocean exploration is boring. On one hand, it's not for everyone; so I'd say it's not necessary to make ocean travel interesting for everyone. But it remains true that ocean travel could be improved and made more interesting for some of us. Hence my "Paradise Island" suggestion, but could also be a bunch of different types of islands. Like maybe a volcano island, etc.
In the real world, of course, ocean travel is also extremely boring. The only things that make it interesting in the storybooks, are islands, the occasional animals, and the weather. Ocean travel in Minecraft could be a lot more interesting if you added schools of flying fish, sea turtles, whales, albatrosses, etc. Then code in some Minecraft weather, including wind (or calm), waves, and storms. And then make it possible to build ships that you can actually sail.
Noting the lack of ocean-going mobs, sure we have squid, but that's only one ocean-bound mob, compared to the land's four (not counting spiders).
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Well they can be improved in the future, and in general, they're a novelty. They're one of the only things that motivates people to explore. He's suggesting that they be LESS rare, as they're 100 times as rare as other biomes, which is way too rare. I've only ever found 1 legitimately, without a seed or mods, and that was on some server with a massive ocean for the spawn area.
.
Quote my post so I can reply to it.
Enderpearls need more uses! Go to http://www.minecraftforum.net/topic/1584591-ender-dust/ to fix that!
I think he meant, if you're not willing to read other people's posts, why should you expect people to read yours?
I think the only reason you get support is because you pointed out a legitimate problem in Minecraft in the title of the thread. You didn't post a substantive solution though.
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Enderpearls need more uses! Go to http://www.minecraftforum.net/topic/1584591-ender-dust/ to fix that!
Enderpearls need more uses! Go to http://www.minecraftforum.net/topic/1584591-ender-dust/ to fix that!
No support.
And yes I've found one.
"I am legally obligated by the State of Idaho say that best thing that ever happened to Minecraft was potatoes"
Enderpearls need more uses! Go to http://www.minecraftforum.net/topic/1584591-ender-dust/ to fix that!