Just a small suggestion; when mobs like skeletons and zombies are invisible, they shouldn't burn up in the sun. Why? Well a simple helmet is enough to protect those mobs from the sun now, so why should they burn when the sunlight is passing completely through them? I think it makes more sense that an invisible mob in direct sunlight should look more like this:
and less like this:
This would pretty much be negligible in survival mode, but I can see it being quite useful for custom maps since with custom potions this could create mobs with specific time limits on their daylight survival. Overall its nothing major, just a small change to fix up what I believe is a small error in the game's logic.
I like this. Good suggestion. Oh what fun Vechs would have making invisible zombies that don't burn up.
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XP Guide Regardless of what change you do, no matter how small, someone will complain. - Jens Bergensten If you want me to see your reply, make sure to quote my post in your reply.
Think of it this way, when strong sunlight passes through a window, the window can sometimes feel slightly warmer, despite the light passing right through it. The same physics apply here.
That is because the window absorbs some light, and lets most go through, and some heat moves into it from the surrounding materials. If the window was in a vacuum, with only visible light wavelengths, and the window was perfectly transparent, it wouldn't heat up when more light is put in.
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Why does everyone think I don't have an avatar? Is there anyone who can see the one black pixel.
Please click the dragons, they need to grow. Also, my fully grown dragons can be found in my bio.
Think of it this way, when strong sunlight passes through a window, the window can sometimes feel slightly warmer, despite the light passing right through it. The same physics apply here.
Ninja'd by Mulan, and she said it much better then I was going to. But as far as applying real world physics to Minecraft, I'm not sure how far we want to go with that unless we want the invisibility potion to turn you blind as well when you use it.
I don't think he is talking about Physics here, because Minecraft is clearly not physics-intended, but I think that it could be something that Mojang might decide to change, with the possible uses of Invisible potions on mobs, in some custom maps.
Well I suppose I was talking more along the lines of Minecraft physics. Some mobs burn direct sunlight. Not adjacent to direct sunlight, not glowstone lighting, not lava lighting, and not with a helmet on their head, they only burn in direct sun. Which is why I thought it was a little odd that when they are invisible and the sunlight passes completely through them, (notice no shadow in the pictures), they still burned. Still discussing the theoretical physics of Minecraft is always fun. For instance:
Why do mobs burn in direct sunlight? What properties of that specific type lighting causes such an intense exothermic reaction compared to when mobs are surrounded by glowstone, or standing a meter adjacent to sunlight? Maybe this reaction be provoked by light other then direct sunlight but it requires a certain level of energy not generated by glowstone, lava, and torches. If that's true though, shouldn't the mobs then start to heat up and catch fire if standing near direct sunlight for to long? And what in the mob causes said reaction, it doesn't appear to just be some compound in their bodies of the mobs, since rotten flesh, bones, and both mob heads don't undergo combustion when exposed to direct sunlight. Some sort of metabolic process perhaps, it could explain why they burn up when alive but their products like bones and flesh do not.
Metal armors (Gold and Iron) should still kill them, because metals get very hot. Also, armor has holes in it. And since when does minecraft make any sense. Overall, I don't think this should happen on anything OTHER than Hard/Hardcore
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Isn't it weird thatpalindrome is emordnilap backwards?
They use the same logic in BZFlag, an open source tank game. Lasers go right through invisible tanks, since there's nothing for the laser to actually hit.
Metal armors (Gold and Iron) should still kill them, because metals get very hot. Also, armor has holes in it. And since when does minecraft make any sense. Overall, I don't think this should happen on anything OTHER than Hard/Hardcore
Are you talking about armor heating up in the sun, because if so that would take some time and should also harm the player as well. Also, I'm not arguing mobs wearing armor should be protected from sunlight, this already happens with helmets, I'm talking about invisible ones. The armor in the picture is just there to illustrate that there is a mob there.
As for only being on hard mode, I suppose that would be okay but I'm not sure why it matters to much since invisible mobs are negligible in survival. On SSP you'd have to actively make a invisible mob and on SMP maybe someone might splash mobs with invisibility as a prank, but its highly unlikely they would be a common occurance.
They use the same logic in BZFlag, an open source tank game. Lasers go right through invisible tanks, since there's nothing for the laser to actually hit.
Laser physics are something rarely done right in games. I was pleasantly surprised to find out the laser cannon in Deus Ex:HR shoots through glass without having to shatter it first, makes the last boss fight quite a bit easier. Suppose this is going a bit off topic though so I'll just conclude with thanks for the support.
and less like this:
This would pretty much be negligible in survival mode, but I can see it being quite useful for custom maps since with custom potions this could create mobs with specific time limits on their daylight survival. Overall its nothing major, just a small change to fix up what I believe is a small error in the game's logic.
Regardless of what change you do, no matter how small, someone will complain. - Jens Bergensten
If you want me to see your reply, make sure to quote my post in your reply.
That is because the window absorbs some light, and lets most go through, and some heat moves into it from the surrounding materials. If the window was in a vacuum, with only visible light wavelengths, and the window was perfectly transparent, it wouldn't heat up when more light is put in.
Why does everyone think I don't have an avatar? Is there anyone who can see the one black pixel.
Ninja'd by Mulan, and she said it much better then I was going to. But as far as applying real world physics to Minecraft, I'm not sure how far we want to go with that unless we want the invisibility potion to turn you blind as well when you use it.
Skeletons burn in sunlight???
Well I suppose I was talking more along the lines of Minecraft physics. Some mobs burn direct sunlight. Not adjacent to direct sunlight, not glowstone lighting, not lava lighting, and not with a helmet on their head, they only burn in direct sun. Which is why I thought it was a little odd that when they are invisible and the sunlight passes completely through them, (notice no shadow in the pictures), they still burned. Still discussing the theoretical physics of Minecraft is always fun. For instance:
Why do mobs burn in direct sunlight? What properties of that specific type lighting causes such an intense exothermic reaction compared to when mobs are surrounded by glowstone, or standing a meter adjacent to sunlight? Maybe this reaction be provoked by light other then direct sunlight but it requires a certain level of energy not generated by glowstone, lava, and torches. If that's true though, shouldn't the mobs then start to heat up and catch fire if standing near direct sunlight for to long? And what in the mob causes said reaction, it doesn't appear to just be some compound in their bodies of the mobs, since rotten flesh, bones, and both mob heads don't undergo combustion when exposed to direct sunlight. Some sort of metabolic process perhaps, it could explain why they burn up when alive but their products like bones and flesh do not.
Yes, though they are programmed to seek out shade/water while burning in sunlight.
They use the same logic in BZFlag, an open source tank game. Lasers go right through invisible tanks, since there's nothing for the laser to actually hit.
Are you talking about armor heating up in the sun, because if so that would take some time and should also harm the player as well. Also, I'm not arguing mobs wearing armor should be protected from sunlight, this already happens with helmets, I'm talking about invisible ones. The armor in the picture is just there to illustrate that there is a mob there.
As for only being on hard mode, I suppose that would be okay but I'm not sure why it matters to much since invisible mobs are negligible in survival. On SSP you'd have to actively make a invisible mob and on SMP maybe someone might splash mobs with invisibility as a prank, but its highly unlikely they would be a common occurance.
Laser physics are something rarely done right in games. I was pleasantly surprised to find out the laser cannon in Deus Ex:HR shoots through glass without having to shatter it first, makes the last boss fight quite a bit easier. Suppose this is going a bit off topic though so I'll just conclude with thanks for the support.