As you may know, levels are USELESS early game. And that really should be improved on.
Another one of my ideas for Minecraft is more uses for EXP and such. I will explain my reasoning and ideas down below.
Level Up!: As you would be mining or fighting creatures, you can easily fill up your EXP bar and level up very fast. Every 5 levels, you hear a noise to notify you of every 5 levels. My first idea is that every 5 levels you have a chance to level up one of your stats.
Knowledge Tablet: Every 5 levels, you get your sound prompt to apply 1 Survivalist point to your 'Knowledge Tablet'. These survivalist points allow you to give your character upgrades for one life. If you are a good player, your Knowledge Tablet will have many points assigned to it, and will help you survive longer. The tablet can be accessed at any time by pushing the 'P' key.
The Knowledge Tablet is basically a skill tree with these skills:
Health (Upgradeable to 4) [Each point gives you half a heart]
Resistance (Upgradeable to 5) [Each point gives you a 'Armor' point, not visible in the HUD]
Haste (Upgradeable to 5) [Speeds up your digging, 1/2 of the potion effect, per level]
Speed (Upgradeable to 10) [1/4 of the potion effect,per level]
Strength (Upgradeable to 10) [1/4 of potion effect,per level]
Breath (Upgradeable to 10) [Each point gives you half a bubble]
Hunger (Upgradeable to 10) [Each point gives you half a drumstick]
Wisdom (Upgradeable to 10) [Each point gives you a 10% chance to see the enchantment before placing it on your tools, and a 10% for a better enchantment]
Upgrading all of these skills to a max will require 320 levels. And that is a lot.
NOTE: The ____ of the potion effect means that a level 1 potion, 1/4 or 1/2 is applied to you, and at a level 2 potion, that effect is 1/4 or 1/2. Also, when you die, all of the allocated points are wiped from your player.
Other Ideas:
EXP Storage: As you may know, EXP mostly disintegrates when you die, being able to store it would be better...Right? In the above Idea, the Knowledge Tablet would have a slot where you can put glass bottles. Each glass bottle can hold 1 level. These bottles would be called 'Experience Bottles'. (Not to be confused with bottles of enchanting.) They can be drank to recover 1 level. Also, these bottles WILL NOT stack. Making it harder to store such levels.
Trading system: Although this seems out of place, I don't have any plans to put it anywhere. I'm sure this has been said many times, but too bad! Basically, having a key that when pressed while looking at a player will allow a safe trade. You would be able to trade items similar to a villager, except both player get 6 slots to put items in. This system would be similar to TF2, and would require both players to accept.
Quick Draw: An enchantment for bows to draw faster. (This is from a mod and I cannot remember which one.)
I see your point, experiance is useless early game, however, in the early game you have weak weaponry and armour and are therefore unlikely to gain much exp, and are also likely to lose it So I think it's fine, but this is a really good idea and I think it would at the very least make an AWESOME mod!
Well, I was playing on hard 2 days ago, and I got about 20 levels...And I haven't gotten iron yet. *megusta*
The idea has potential, but I don't see Mojang putting it in the game. You could definitely make a "Skill Tree" mod or something. I would probably download it.
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Another one of my ideas for Minecraft is more uses for EXP and such. I will explain my reasoning and ideas down below.
Level Up!: As you would be mining or fighting creatures, you can easily fill up your EXP bar and level up very fast. Every 5 levels, you hear a noise to notify you of every 5 levels. My first idea is that every 5 levels you have a chance to level up one of your stats.
Knowledge Tablet: Every 5 levels, you get your sound prompt to apply 1 Survivalist point to your 'Knowledge Tablet'. These survivalist points allow you to give your character upgrades for one life. If you are a good player, your Knowledge Tablet will have many points assigned to it, and will help you survive longer. The tablet can be accessed at any time by pushing the 'P' key.
The Knowledge Tablet is basically a skill tree with these skills:
Health (Upgradeable to 4) [Each point gives you half a heart]
Resistance (Upgradeable to 5) [Each point gives you a 'Armor' point, not visible in the HUD]
Haste (Upgradeable to 5) [Speeds up your digging, 1/2 of the potion effect, per level]
Speed (Upgradeable to 10) [1/4 of the potion effect,per level]
Strength (Upgradeable to 10) [1/4 of potion effect,per level]
Breath (Upgradeable to 10) [Each point gives you half a bubble]
Hunger (Upgradeable to 10) [Each point gives you half a drumstick]
Wisdom (Upgradeable to 10) [Each point gives you a 10% chance to see the enchantment before placing it on your tools, and a 10% for a better enchantment]
NOTE: The ____ of the potion effect means that a level 1 potion, 1/4 or 1/2 is applied to you, and at a level 2 potion, that effect is 1/4 or 1/2. Also, when you die, all of the allocated points are wiped from your player.
EXP Storage: As you may know, EXP mostly disintegrates when you die, being able to store it would be better...Right? In the above Idea, the Knowledge Tablet would have a slot where you can put glass bottles. Each glass bottle can hold 1 level. These bottles would be called 'Experience Bottles'. (Not to be confused with bottles of enchanting.) They can be drank to recover 1 level. Also, these bottles WILL NOT stack. Making it harder to store such levels.
Trading system: Although this seems out of place, I don't have any plans to put it anywhere. I'm sure this has been said many times, but too bad! Basically, having a key that when pressed while looking at a player will allow a safe trade. You would be able to trade items similar to a villager, except both player get 6 slots to put items in. This system would be similar to TF2, and would require both players to accept.
Quick Draw: An enchantment for bows to draw faster. (This is from a mod and I cannot remember which one.)
Roleplay characters:
Death (me)
War
Pestilence
Famine
Well, I was playing on hard 2 days ago, and I got about 20 levels...And I haven't gotten iron yet. *megusta*
Is this a mod? Or are you agreeing with the guy above? If it is a mod...Please respond!
Nah, just agreeing :P.