I realize that the dragon idea has been suggested before, but I couldn't find a well formated one so I am starting a new one.
The basic idea of this is a reward for beating the Ender Dragon and finally using the old "Red Dragon" idea.
To get a pet dragon, you would need the dragon egg that appears on the portal back to the overworld after defeating the Ender Dragon. Bring it back to the overworld and place it in a structure that will later be the dragons house/nest. The exact structure could be anything, but must include five dimond blocks and ten gold blocks within a 5x5 square. in the center of the square, place lava in the layer below the gold and dimond, obsidian above the lava, and the egg directly on the obsidian. The egg will then go through phases of hatching, similar to growing wheat.
Once hatched, the baby dragon will be the same size as a wolf. It will not leave its nest until it you feed it raw pork or beef, at which point it will gain the AI of a tame wolf. After the baby dragon has done certain things (been completely submerged in lava, done a certain amount of cumulative damage in battle, ect.), it will grow into an adolescent dragon.
As an adolescent, it is significantly larger, and has a different AI. It will not always follow you around anymore. Whenever you are within 20 blocks of its nest, it will follow you, but when you go farther away than this, there is a chance that it will not come with you. If it remains behind, it will not wander more than 20 blocks from its nest, and when you come back into its range it will return to your side. An adolescent dragon will never exist without the player, so it could be programed to interact with the player directly. The adolescent will have several actions that it performs that the player must respond to in a certain way. For example, when you feed an adolescent dragon, there could be a 1/100 chance that it will drop a rotten flesh, indicating that it has regurgitated part of its meal to share with you. The correct response would be to eat the rotten flesh. The dragon would react if you do, and this will affect which other ramdom events are possible. After enough of these events occur, the dragon will allow you to place a sadle on it. It will give no indication when it is ready, so you will need to check every several events. When you first ride the dragon, you will have no control over it, just like a pig. you will immediately rush the nearest mob, passive or hostile, because the dragon wants to hunt (the dragon is supposed to be intelligent, so it can't just wander randomly when it no longer has a player to follow around). Left clicking tells the dragon where you want to go (or what you want to attack), and it might listen to you, or it might not. The more time you spend riding it, the more it will listen to you.
After more criteria have been met (you reach a certain riding proficiency, the dragon has done a certain amount of cumulative damage in battle, ect.), the dragon will grow into an adult. As an adult, the dragon becomes more aloof, no longer following you around at all. It grows wings, and reaches its full size. When you are not riding it, it will patrol the skys near its nest, and only land if you are standing in its nest. You can still ride it, but it is different now. When you are riding the dragon, you are the dragon - you have formed a psychic link to it, so you control it directly. You use standard controls (instead of telling the dragon where to go by clicking), and always have dragon's claw equiped. It does damage equal to an unenchanted dimomd sword, and has mining abilitys equal an iron pick, except that no block dug up from dragonback yeilds any drop at all. If the chunk containing the nest is not rendered when you land, the dragon will wait for you to fly it home. The dragon will always spawn in the same chunk as its nest upon loading the world. A dragon killed at any age will drop exactly one dragon egg, so there will always be exactly one dragon.
Other thoughts about the dragon:
If its nest requires a becon, you must also kill a wither before hatching a dragon.
The point of this is not (only) to have an awesome ridable dragon at the end. Most of the fun you will have with your dragon will be helping it grow up, so don't try to do it all at once, enjoy the young dragon as well as the full grown one.
Aside from the fact that this is an overposted idea, I love it. It's well thought out and nicely formatted...but seriously, it's way over posted. I'v seen at least 3 in the past week. Try a little bit harder next time, this will probably be locked for redundancy.
1-Almost nobody will get that many diamonds.
2-In SMP people will get jealous and murder it when you're offline.
3-OVERPOWERED.
1-That's the point. you won't be able to get one until you have basicly beaten the world. you will need to beat the boss (or both bosses) and mine until the entile cave system near you is empty and completely lit up. At this point, there is nothing left to do in a map, so having a dragon to raise gives the map purpose again.
2-This is not a bad thing. There can only ever be one dragon, so in SMP it would give one player a huge advantage over all the others. A dragon will always be killed as a baby, when it is just a pet wolf, so being overpowered will not become an issue.
3-If a player can get enough dimond to hatch a dragon, and have gear good enough to kill the bosses, the world they are in will already have reached a point where staying alive is no longer a challenge. It is basicly creative mode already, except that you still need to mine to get materials. A dragon will not change that.
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The basic idea of this is a reward for beating the Ender Dragon and finally using the old "Red Dragon" idea.
To get a pet dragon, you would need the dragon egg that appears on the portal back to the overworld after defeating the Ender Dragon. Bring it back to the overworld and place it in a structure that will later be the dragons house/nest. The exact structure could be anything, but must include five dimond blocks and ten gold blocks within a 5x5 square. in the center of the square, place lava in the layer below the gold and dimond, obsidian above the lava, and the egg directly on the obsidian. The egg will then go through phases of hatching, similar to growing wheat.
Once hatched, the baby dragon will be the same size as a wolf. It will not leave its nest until it you feed it raw pork or beef, at which point it will gain the AI of a tame wolf. After the baby dragon has done certain things (been completely submerged in lava, done a certain amount of cumulative damage in battle, ect.), it will grow into an adolescent dragon.
As an adolescent, it is significantly larger, and has a different AI. It will not always follow you around anymore. Whenever you are within 20 blocks of its nest, it will follow you, but when you go farther away than this, there is a chance that it will not come with you. If it remains behind, it will not wander more than 20 blocks from its nest, and when you come back into its range it will return to your side. An adolescent dragon will never exist without the player, so it could be programed to interact with the player directly. The adolescent will have several actions that it performs that the player must respond to in a certain way. For example, when you feed an adolescent dragon, there could be a 1/100 chance that it will drop a rotten flesh, indicating that it has regurgitated part of its meal to share with you. The correct response would be to eat the rotten flesh. The dragon would react if you do, and this will affect which other ramdom events are possible. After enough of these events occur, the dragon will allow you to place a sadle on it. It will give no indication when it is ready, so you will need to check every several events. When you first ride the dragon, you will have no control over it, just like a pig. you will immediately rush the nearest mob, passive or hostile, because the dragon wants to hunt (the dragon is supposed to be intelligent, so it can't just wander randomly when it no longer has a player to follow around). Left clicking tells the dragon where you want to go (or what you want to attack), and it might listen to you, or it might not. The more time you spend riding it, the more it will listen to you.
After more criteria have been met (you reach a certain riding proficiency, the dragon has done a certain amount of cumulative damage in battle, ect.), the dragon will grow into an adult. As an adult, the dragon becomes more aloof, no longer following you around at all. It grows wings, and reaches its full size. When you are not riding it, it will patrol the skys near its nest, and only land if you are standing in its nest. You can still ride it, but it is different now. When you are riding the dragon, you are the dragon - you have formed a psychic link to it, so you control it directly. You use standard controls (instead of telling the dragon where to go by clicking), and always have dragon's claw equiped. It does damage equal to an unenchanted dimomd sword, and has mining abilitys equal an iron pick, except that no block dug up from dragonback yeilds any drop at all. If the chunk containing the nest is not rendered when you land, the dragon will wait for you to fly it home. The dragon will always spawn in the same chunk as its nest upon loading the world. A dragon killed at any age will drop exactly one dragon egg, so there will always be exactly one dragon.
Other thoughts about the dragon:
If its nest requires a becon, you must also kill a wither before hatching a dragon.
The point of this is not (only) to have an awesome ridable dragon at the end. Most of the fun you will have with your dragon will be helping it grow up, so don't try to do it all at once, enjoy the young dragon as well as the full grown one.
2-In SMP people will get jealous and murder it when you're offline.
3-OVERPOWERED.
1-That's the point. you won't be able to get one until you have basicly beaten the world. you will need to beat the boss (or both bosses) and mine until the entile cave system near you is empty and completely lit up. At this point, there is nothing left to do in a map, so having a dragon to raise gives the map purpose again.
2-This is not a bad thing. There can only ever be one dragon, so in SMP it would give one player a huge advantage over all the others. A dragon will always be killed as a baby, when it is just a pet wolf, so being overpowered will not become an issue.
3-If a player can get enough dimond to hatch a dragon, and have gear good enough to kill the bosses, the world they are in will already have reached a point where staying alive is no longer a challenge. It is basicly creative mode already, except that you still need to mine to get materials. A dragon will not change that.