Jukeboxes are sort of plain. You take a disc and insert it. Music plays. That's it? Shouldn't there be ANYTHING else? I've got a few ideas.
One day I was making an advanced redstone system. I decided to make an elevator with elevator music. Just a zipper. So when the elevator went up, the redstone went to the jukebox, and music didn't play. So I thought this kind of improvement would make a little difference. There are a few other things I thought of, too. Here's the image I whipped up in five minutes:
As you can see it's got a few features. Here are the details:
See that red disc? It's a drag and drop! Just take any disc and put it in the slot if it's available.
The redstone toggle is the redstone feature. If you are using the jukebox in the middle of a restaraunt, non-redstone, then you can toggle off. If it's in a machine that automatically switches music on/off by redstone, you can toggle it on. See? It's pretty simple.
The volume feature is DEFINITELY the most important. For a jukebox, it isn't heard very far. In some cases, that can be a good thing. But in big restaraunts, it can be a problem. So right click it and drag up the slider!
Here are other very important things:
The music should have a loop option, so it keeps playing forever until the disc is removed.
A button, or something to start the music on/off in the jukebox. Also this is possible with redstone and a button.
What do you think? Please give me your completely honest opinion!
P.S. This may work better with a seperate crafting recipe.
I like the idea of volume and redstone toggle. Though there's something missing: a loop option.
This option makes the song that is playing loop infinitly, until someone removes the disc from the jukebox or if it is re-activated by redstone.
There's another thing, but it's optional: a play/pause button and a stop button. the play/pause button, uh... well... you know what it does. The stop button stops the song that is currently playing and it will start it over.
I like the ability to have it activate/deactivate...here's another idea. Playing a disk sends out a pulse. This could be useful for adventure maps, i saw something similar achieved with command blocks in "Herobrines Mansion". Anyway, Full support.
One day I was making an advanced redstone system. I decided to make an elevator with elevator music. Just a zipper. So when the elevator went up, the redstone went to the jukebox, and music didn't play. So I thought this kind of improvement would make a little difference. There are a few other things I thought of, too. Here's the image I whipped up in five minutes:
As you can see it's got a few features. Here are the details:
See that red disc? It's a drag and drop! Just take any disc and put it in the slot if it's available.
The redstone toggle is the redstone feature. If you are using the jukebox in the middle of a restaraunt, non-redstone, then you can toggle off. If it's in a machine that automatically switches music on/off by redstone, you can toggle it on. See? It's pretty simple.
The volume feature is DEFINITELY the most important. For a jukebox, it isn't heard very far. In some cases, that can be a good thing. But in big restaraunts, it can be a problem. So right click it and drag up the slider!
Here are other very important things:
The music should have a loop option, so it keeps playing forever until the disc is removed.
A button, or something to start the music on/off in the jukebox. Also this is possible with redstone and a button.
What do you think? Please give me your completely honest opinion!
P.S. This may work better with a seperate crafting recipe.
This option makes the song that is playing loop infinitly, until someone removes the disc from the jukebox or if it is re-activated by redstone.
There's another thing, but it's optional: a play/pause button and a stop button. the play/pause button, uh... well... you know what it does. The stop button stops the song that is currently playing and it will start it over.
cerealkiller suggested two important things, about the music loop and the on/off switch. Added that. I think that's a good idea.
How big are your rooms? I can hear it from 60 blocks away.