Just an idea to change a few minor annoyances with current anvil mechanics.
remove XP level requirement for repairing mundane gear because it is not magical and for enchanted gear weight the values based on enchantment level.
naming items should require a material rather than xp because it doesent take magic to carve a name into an item instead you would use an engraving kit a shapeless recipie of one iron and one gold ingot to offset the price.
but basically the anvil should not be an xp sink when dealing naming or repairing mundane items Though repairing magical items should drain xp.
additionally considering that anvils are solid blocks of iron and stationary blocks similar to a furnace or a toolbench the limited lifespan and damage mechanics need to be dropped alltogether as it is excessive and wastes materials
The anvil is expensive because of it's overpowered function. Because you can use a few diamonds to have an infinite diamond sword that can one-hit KO, or an infinite item in general, it's very expensive. There's already a thread about changing the XP requirement for the name which holds a little bit of merit, but the XP does not need to be taken away from the repair function.
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[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
The anvil is expensive because of it's overpowered function. Because you can use a few diamonds to have an infinite diamond sword that can one-hit KO, or an infinite item in general, it's very expensive. There's already a thread about changing the XP requirement for the name which holds a little bit of merit, but the XP does not need to be taken away from the repair function.
you obviously didn't read the OP i was refering to MUNDANE ITEMS ONLY
Enchanted items will have a stronger weighting system meanind a one hit ko sword would take a crap ton of xp to repair but a normal dia sword would just take materials
simmilarly a low grade enchanted dia sword would take a small ammount of xp and a medrange sword would take significantly more. which you would understand if you bothered to read the OP. however a unenchanted item should be repaired at material cost only because it is not enchanted and therefore requires no special skills or energy to repair
addiotionally infinate items in generally are offset by the material cost you would have to toss in a diamond each time you repaired a sword and since a sword used 2 dia it would be half the mat cost to repair without the xp
you obviously didn't read the OP i was refering to MUNDANE ITEMS ONLY
Enchanted items will have a stronger weighting system meanind a one hit ko sword would take a crap ton of xp to repair but a normal dia sword would just take materials
simmilarly a low grade enchanted dia sword would take a small ammount of xp and a medrange sword would take significantly more. which you would understand if you bothered to read the OP. however a unenchanted item should be repaired at material cost only because it is not enchanted and therefore requires no special skills or energy to repair
addiotionally infinate items in generally are offset by the material cost you would have to toss in a diamond each time you repaired a sword and since a sword used 2 dia it would be half the mat cost to repair without the xp
Doesn't matter if it's mundane or not. I have 20 diamonds on a legit survival world. I only have 15 levels of XP. The repair cost does not balance out, especially on more common materials such as iron (I have enough iron on the same legit world to travel a little under two kilometers on a rail, plus several more full stacks of iron blocks).
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[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
I'm curious as to the exact amount that one iron ingot will repair an iron tool. I would have no problem with repairing mundane items being free, depending on how much a single ingot repairs.
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I'm curious as to the exact amount that one iron ingot will repair an iron tool. I would have no problem with repairing mundane items being free, depending on how much a single ingot repairs.
About 1/4 the durability. Not worth it even if it didn't cost exp nor wear down the anvil. Cheaper to build a new one.
Chestplates would be worth it, but probably only diamond ones due to anvil durability.
remove XP level requirement for repairing mundane gear because it is not magical and for enchanted gear weight the values based on enchantment level.
naming items should require a material rather than xp because it doesent take magic to carve a name into an item instead you would use an engraving kit a shapeless recipie of one iron and one gold ingot to offset the price.
but basically the anvil should not be an xp sink when dealing naming or repairing mundane items Though repairing magical items should drain xp.
additionally considering that anvils are solid blocks of iron and stationary blocks similar to a furnace or a toolbench the limited lifespan and damage mechanics need to be dropped alltogether as it is excessive and wastes materials
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
you obviously didn't read the OP i was refering to MUNDANE ITEMS ONLY
Enchanted items will have a stronger weighting system meanind a one hit ko sword would take a crap ton of xp to repair but a normal dia sword would just take materials
simmilarly a low grade enchanted dia sword would take a small ammount of xp and a medrange sword would take significantly more. which you would understand if you bothered to read the OP. however a unenchanted item should be repaired at material cost only because it is not enchanted and therefore requires no special skills or energy to repair
addiotionally infinate items in generally are offset by the material cost you would have to toss in a diamond each time you repaired a sword and since a sword used 2 dia it would be half the mat cost to repair without the xp
Doesn't matter if it's mundane or not. I have 20 diamonds on a legit survival world. I only have 15 levels of XP. The repair cost does not balance out, especially on more common materials such as iron (I have enough iron on the same legit world to travel a little under two kilometers on a rail, plus several more full stacks of iron blocks).
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
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Chestplates would be worth it, but probably only diamond ones due to anvil durability.
Mostly moved on. May check back a few times a year.