First, a caveat: I'm not sure if this is an issue right now. The map that I have noticed this on, I'm fairly certain was from 1.2, and I didn't notice the issue until right after 1.4 was released. At any case my map definitely was spawned well after the official (1.0) release.
I understand that Minecraft is a constantly evolving game, and I love that about it. It's awesome to know that there is always something new and cool on the horizon.
What bothers me is the issue of the terrain algorithm changing with new releases of the game. Maybe this is silly of me, but I don't like it when my map's normally nice terrain goes nuts when it creates a new chunk using new algorithms. Having played on a map for months with hundreds of hours of time put in, it's very disheartening to see continuity suddenly go out the window.
The map I was using, I had been building densely in a fairly small area (just over the area defined by the middle third of the old map items.)
I found an older copy of my map on my laptop, and screwing around on it, I found some extreme hills generating where I know there to be snowy hills originally (and of course, with the straight-line terrain mismatch that makes these things look like poo.) I also found jungle where once was swamp.
Re-building my original map, I found the overall shape of it to be the same, but the terrain different. There was a desert that was pretty much the same; a peninsula with the same shape that had gained a beach, and some plains that were very similar. But, the entire snowy hill area (a very large feature) was now extreme hills.
I just think that this far after release, it would be nice to have some final stability in terrain generation. I can see sneaking in new resources; that keeps the map playable. Maybe I AM silly...I just really don't like the way those terrain incongruities look.
That shouldn't really happen, unless you converted your world to Anvil format, or updated to the 1.0.0 release.
I'm 95% sure my map was 1.2 and 99% sure it was after 1.1. It's not a big issue really, I can live with it, but I really don't want to see it continue to happen going forward.
I do not know how hard coding could get but I suggest that:
The world will store information on terrain of what it wants the new chunks to have.
The world checks for existing chunks beside the new chunks to generate and takes note of its terrain.
Then, the new changes to the new chunks are applied to smoothen it out.
I understand that Minecraft is a constantly evolving game, and I love that about it. It's awesome to know that there is always something new and cool on the horizon.
What bothers me is the issue of the terrain algorithm changing with new releases of the game. Maybe this is silly of me, but I don't like it when my map's normally nice terrain goes nuts when it creates a new chunk using new algorithms. Having played on a map for months with hundreds of hours of time put in, it's very disheartening to see continuity suddenly go out the window.
The map I was using, I had been building densely in a fairly small area (just over the area defined by the middle third of the old map items.)
I found an older copy of my map on my laptop, and screwing around on it, I found some extreme hills generating where I know there to be snowy hills originally (and of course, with the straight-line terrain mismatch that makes these things look like poo.) I also found jungle where once was swamp.
Re-building my original map, I found the overall shape of it to be the same, but the terrain different. There was a desert that was pretty much the same; a peninsula with the same shape that had gained a beach, and some plains that were very similar. But, the entire snowy hill area (a very large feature) was now extreme hills.
I just think that this far after release, it would be nice to have some final stability in terrain generation. I can see sneaking in new resources; that keeps the map playable. Maybe I AM silly...I just really don't like the way those terrain incongruities look.
I'm 95% sure my map was 1.2 and 99% sure it was after 1.1. It's not a big issue really, I can live with it, but I really don't want to see it continue to happen going forward.
I do not know how hard coding could get but I suggest that:
The world will store information on terrain of what it wants the new chunks to have.
The world checks for existing chunks beside the new chunks to generate and takes note of its terrain.
Then, the new changes to the new chunks are applied to smoothen it out.