Idea for something new: Extra challenges and antichallenges.
Challenges make the game harder while antichallenges make the game easier.
Under world creation interface, there would be a button under World options. It would say "Extra Options"
Challenges
-No Mob Burn in Daylight: Skeletons and zombies won't burn in daylight.
-No health regeneration: Your health won't regenerate at full hunger. Must make health potion, eat golden apple or sleep in beds. Doesn't apply in Peaceful. (If you toggle No Hunger, eating food will restore health)
-Frequent Mob Equipment: Zombies and skeletons are much more likely to wear armor and often carry enchanted weapons. Zombie and skeleton in full diamond armor are possible.
-Locked Difficulty: Difficulty is locked in one setting so you can't just change to Peaceful if your health is low. Can't set at Peaceful.
-Fewer Passive Mobs: Passive mobs spawn 50% less often.
-More Hostile Mobs: Hostile mobs spawn 30% more often.
Antichallenges
-No Hostile: All hostile mobs are neutral and won't attack unless provoked.
-Keep Items: Items and experience are kept on death.
-No Mob Grief: Creepers, Withers and Enderdragons can't destroy blocks, but can damage mobs. TNT can still destroy blocks.
-Weaker Lava: Lava is significantly nerfed to do 1/2 heart of damage instead of 2 hearts.
-More Passive Mobs: Passive mobs spawn 30% more often. Conflicts with Fewer Passive Mobs.
-Fewer Hostile Mobs: Hostile mobs spawn 50% less often. Conflicts with More Hostile Mobs.
In Between
-No Hunger: Much like Beta 1.7.3 and before. But with some differences. On Easy, your health regenerates. On Normal and Hard, your health don't regenerate. Eating food restores health. Experience bar is still present.
-RPG Health: Your max health increase as you gain certain amount of levels. Reset back to 10 hearts on death. Max health is capped at 20. Health gain is adjustable. Default ramp is 1,3,6,10,15,21,28,36,45,55. So final heart is at level 55, which requires few days of dedication. If you turn on Keep Items, your level won't reset and max health is kept.
Settings for challenges and antichallenges are locked for a save when world is generated. Antichallenges are unavailable in Hardcore mode but Challenges are available.
Once you generate a world, you can't change challenges and antichallenges unless you have Cheats enabled. If it's disabled, that's it. You must start a new world to put different settings.
These options would also be available in SMP. There would be new command: /viewchallenges. It show list of challenges and antichallenges in effect. The rank requirement is locked at OFF means unranked users can use that command.
This is actually really nice of an idea. Kinda makes me think of skulls out of halo 3, though I think you should rename 'antichallenges'. No offense but it sounds stupid.
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I would love it if you checked out my "about me" page on my profile and looked at my threads I'm always happy to see new posters.
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Curse PremiumChallenges make the game harder while antichallenges make the game easier.
Under world creation interface, there would be a button under World options. It would say "Extra Options"
Challenges
-No Mob Burn in Daylight: Skeletons and zombies won't burn in daylight.
-No health regeneration: Your health won't regenerate at full hunger. Must make health potion, eat golden apple or sleep in beds. Doesn't apply in Peaceful. (If you toggle No Hunger, eating food will restore health)
-Frequent Mob Equipment: Zombies and skeletons are much more likely to wear armor and often carry enchanted weapons. Zombie and skeleton in full diamond armor are possible.
-Locked Difficulty: Difficulty is locked in one setting so you can't just change to Peaceful if your health is low. Can't set at Peaceful.
-Fewer Passive Mobs: Passive mobs spawn 50% less often.
-More Hostile Mobs: Hostile mobs spawn 30% more often.
Antichallenges
-No Hostile: All hostile mobs are neutral and won't attack unless provoked.
-Keep Items: Items and experience are kept on death.
-No Mob Grief: Creepers, Withers and Enderdragons can't destroy blocks, but can damage mobs. TNT can still destroy blocks.
-Weaker Lava: Lava is significantly nerfed to do 1/2 heart of damage instead of 2 hearts.
-More Passive Mobs: Passive mobs spawn 30% more often. Conflicts with Fewer Passive Mobs.
-Fewer Hostile Mobs: Hostile mobs spawn 50% less often. Conflicts with More Hostile Mobs.
In Between
-No Hunger: Much like Beta 1.7.3 and before. But with some differences. On Easy, your health regenerates. On Normal and Hard, your health don't regenerate. Eating food restores health. Experience bar is still present.
-RPG Health: Your max health increase as you gain certain amount of levels. Reset back to 10 hearts on death. Max health is capped at 20. Health gain is adjustable. Default ramp is 1,3,6,10,15,21,28,36,45,55. So final heart is at level 55, which requires few days of dedication. If you turn on Keep Items, your level won't reset and max health is kept.
Settings for challenges and antichallenges are locked for a save when world is generated. Antichallenges are unavailable in Hardcore mode but Challenges are available.
Once you generate a world, you can't change challenges and antichallenges unless you have Cheats enabled. If it's disabled, that's it. You must start a new world to put different settings.
These options would also be available in SMP. There would be new command: /viewchallenges. It show list of challenges and antichallenges in effect. The rank requirement is locked at OFF means unranked users can use that command.
I would love it if you checked out my "about me" page on my profile and looked at my threads
I'm always happy to see new posters.
On topic: Good idea.