So, while derping around on my SP, I thought about how we have enchanting, but can only enchant some items, with only some enchants. Why not be able to enchant most items with any enchant? First off, potions, food, and blocks could not be enchanted. You would be able to enchant any normally enchantable tool with any enchant that would be useful. Only armor could get armor enchants still, only bows bow enchants. The cost for each enchant would be the highest normal cost for that enchant. With this, you could also enchant a sword with mining enchantments, a pickaxe with combat enchantments, or a diamond with both. You would use a enchantment table and the item to get the enchantments, with a choice between mining, combat, or both enchantments. Then, the Anvil could be used to add them together at 1.5 times the normal anvil cost. This would allow people at end game to get infinite durability items for more tedius tasks, like woodcutting, gathering dirt, or killing peaceful mobs. It would also allow you to have a multipurpose tool, like a pickaxe with sharpness for fighting mobs and mining. Please comment and add any suggestions!
I would like to see hoe enchants, flint and steel, shears, and maybe fishing rods. Hoes, fortune and unbreaking, flint and steel, unbreaking, and something along the lines of making the initial fire bigger. Shears, unbreaking/fortune, fishing rods could be something like "Attractant" to make more fish come to you.
This suggestion isn't about adding more enchantments; it's about letting more items use the current ones. For example, let's take shears. This would allow you to enchant the shears with any combat enchantment or mining enchantment currently, at the highest normal cost. So, for a large amount of levels, you could get shears (or any item) that can be used for fast gathering of weak materials, and a semi decent weapon. Currently, the Anvil caps enchantments off at the normal level or one above, so this wouldn't be OP.
This suggestion isn't about adding more enchantments; it's about letting more items use the current ones. For example, let's take shears. This would allow you to enchant the shears with any combat enchantment or mining enchantment currently, at the highest normal cost. So, for a large amount of levels, you could get shears (or any item) that can be used for fast gathering of weak materials, and a semi decent weapon. Currently, the Anvil caps enchantments off at the normal level or one above, so this wouldn't be OP.
So you essentially can get crazy items in-game? Like signs of knockback? Or shears of fire aspect? Or sticks of sharpness?
So you essentially can get crazy items in-game? Like signs of knockback? Or shears of fire aspect? Or sticks of sharpness?
Yes. However, these items would cost the highest level cost of the normal enchantments, making you require anvil crafting to get the better ones. It would also use the Anvil cap, so you couldn't get Sharpness 20 sticks everywhere.
I would like to see hoe enchants, flint and steel, shears, and maybe fishing rods. Hoes, fortune and unbreaking, flint and steel, unbreaking, and something along the lines of making the initial fire bigger.
Flint and steel doesn't need to be improved, if not nerfed. 1 iron and 1 gravel to make 65 fires seems a bit easy.
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The only reason that I respond more than once to your topic is that I left it in a tab when I left my computer.
This suggestion isn't about adding more enchantments; it's about letting more items use the current ones. For example, let's take shears. This would allow you to enchant the shears with any combat enchantment or mining enchantment currently, at the highest normal cost. So, for a large amount of levels, you could get shears (or any item) that can be used for fast gathering of weak materials, and a semi decent weapon. Currently, the Anvil caps enchantments off at the normal level or one above, so this wouldn't be OP.
No but it is pointless. Why would I make a set of Shears that can get blocks quickly for a large cost when I could just make the tool, have it be fairly fast just because it is the appropriate tool, and then enchant it so it can get blocks even faster for less XP?
Take for example a Shears versus a Iron Shovel
Shears:
Cost: 2 Iron
Uses: 238
Speed to break Dirt: .75 seconds (takes the same time as holding nothing)
Iron Shovel
Cost: 1 Iron and 2 sticks
Uses: 251
Speed to break Dirt: .15 seconds
As you can see, the Iron shovel is cheaper to make, lasts longer, and breaks dirt faster. Now lets throw an Efficiency V enchantment on both of them. Efficiency V increases speed by 250%
Efficiency V Shears
.3 Seconds
Efficiency V Iron Shovel
.06 Seconds
And you yourself said that it would be more costly on tools that don't normally have enchantments. Therefore this would be a ton of additional coding and NONE of the other tools would make sense to enchant as it is always going to be cheaper to just make a normal tool.
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Most items however, have durability taken for doing anything with them (shovels, swords, pickaxe), no durability ( diamond gem, paper, bowl), or durability only for specific actions (shears, bows, armor). In the case of the ones that always take durability, this would merely let you add more enchantments to it, like having only a pickaxe with Effiecency and Sharpness, to act as a shovel and sword while taking more damage. For no durability items, it's a way to have a endless item that can be used in many situations. For ones that take durability for specific actions, this would be a multipurpose tool for when you don't want to bring the extra items.
For that specific example, keep in mind shears only take damage when doing a few specific actions. Shears are only damaged by shearing sheep and gathering leaves, vines, and tallgrass. Bows only take damage from shooting, armor from wearing it and taking damage. This would allow you to have a endgame bow that acts as a stone shovel, axe, and sword while being a good bow.
Technically exists.
sword-lighning enchant
sword-ice enchant
shears-fortune
leggings-swim speed
Tnt-bigger boom
axe fortune-75% chance to get more apple's and saplings
Also some would be Op so i dont really support but i see what you mean
Just doing this so you know who it is
Technically exists.
So you essentially can get crazy items in-game? Like signs of knockback? Or shears of fire aspect? Or sticks of sharpness?
Technically exists.
I don't see the point of this, nor do I see any other point of having other enchantments except for shears and hoes.
Flint and steel doesn't need to be improved, if not nerfed. 1 iron and 1 gravel to make 65 fires seems a bit easy.
No but it is pointless. Why would I make a set of Shears that can get blocks quickly for a large cost when I could just make the tool, have it be fairly fast just because it is the appropriate tool, and then enchant it so it can get blocks even faster for less XP?
Take for example a Shears versus a Iron Shovel
Shears:
Cost: 2 Iron
Uses: 238
Speed to break Dirt: .75 seconds (takes the same time as holding nothing)
Iron Shovel
Cost: 1 Iron and 2 sticks
Uses: 251
Speed to break Dirt: .15 seconds
As you can see, the Iron shovel is cheaper to make, lasts longer, and breaks dirt faster. Now lets throw an Efficiency V enchantment on both of them. Efficiency V increases speed by 250%
Efficiency V Shears
.3 Seconds
Efficiency V Iron Shovel
.06 Seconds
And you yourself said that it would be more costly on tools that don't normally have enchantments. Therefore this would be a ton of additional coding and NONE of the other tools would make sense to enchant as it is always going to be cheaper to just make a normal tool.
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For that specific example, keep in mind shears only take damage when doing a few specific actions. Shears are only damaged by shearing sheep and gathering leaves, vines, and tallgrass. Bows only take damage from shooting, armor from wearing it and taking damage. This would allow you to have a endgame bow that acts as a stone shovel, axe, and sword while being a good bow.
Technically exists.