The digging mob, basically.
About three blocks long, light brown, big toothy mouth on one end, eats stone and dirt. Noms you while you craft/snipe/whatever in your base, as long if there isn't light. It dies in light.
The fun part is the stone eating part.
Every once in a while, the worm would poop ore. 40% coal, 20% iron, 15% gold, 5% diamond. Encase one in wood, feed it stone every once in a while, and hope for something good.
No clue how that would work. Perhaps make the worm's butt as separate entity that spawns block behind it every once in a while, according to the amount of stone blocks "munched"?
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Quote from wreck »
Variety is the spice of life, especially when it applies to death.
Quote from "MrHedge64" »
A good raider uses diamond tools. A good thief uses none at all.
Seems awfully similar to Sandworms, although different in that you don't relegate them only to sand or make them a megabeast.
And actually, I think I like your idea somewhat more, because it means domesticating what might be a dangerous beast for the purposes of harvesting its... leavings, which turn out to be useful for you. And they're not poop, so yay!
I think this is pretty neat.
EDIT: I guess I suddenly realize that it might be a bad idea to let someone who feeds a worm only stone to have any real chance of getting super rare ores. From simply a personal standpoint...
I have, like, 200 slabs of cobblestone in my chest. If not more.
By your calculations I could stand to make, on average, ten pieces of diamond from feeding him that stone, which just seems... like a lot. Mining stone isn't hard.
Either cut down the percentages to maybe like .25% Diamond (all the rest should be lowered too), or I don't see how this doesn't become very overpowered.
Higher quality answer: Monsters don't work that way. Boot up infdev. Walk around, notice how it spawns mobs- the spawner is lazy atm, I've seen massive flocks of pigs all spawn at once, then walk around randomly. That's a decent way to do it, spawning stuff randomly. What that means though, is that having monsters that dig, would have no rhyme or reason, spawning them would make no sense. What happens when a player goes out of range? It would result in bunches of silly little cavelets underground, leading nowhere, with random bits of ore-poop in them.
It works well enough for zombies, spiders, etc. They spawn in the dark, and then patrol randomly. No blocks get changed if they are removed from the world as a player goes out of range.
Kokopure- The chances of them pooping are rare in the first place.
Smoo- There's going to be a stone-replacement weather thingy. Too easy to refill those holes. Just spawn them near stone.
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Quote from wreck »
Variety is the spice of life, especially when it applies to death.
Quote from "MrHedge64" »
A good raider uses diamond tools. A good thief uses none at all.
-1 on the game counting the blocks they eat. Makes no sense.
+1 to everything else. I think they would spawn above ground at night, and tunnel down. I think it would be funny/good for gameplay to fall in a wormhole.
I think only one or two of them should spawn every night. They should have a very long range of existence. Maybe follow the players general location?
Imagine if a worm dug a hole next to your tunnel, and then hit ocean.
Possibly a one-in-ten chance of dropping tunnelworm teeth for making uber-shovels.
Dude, that's HIGHER than the percentages you gave earlier for Diamond incidence.
Please explain the eating/pooping process in more detail!
Or else I really don't know how you expect this thing to remained balanced.
Quote from Ladon »
Imagine if a worm dug a hole next to your tunnel, and then hit ocean.
Oh lord, that's mob-griefing right there.
Better yet, if your castle is made of stone and it just eats a line in the wall, that would SUCK for castle defense.
If it does end up eating those things it better darn well be a very rare thing, because otherwise it's just too frustrating.
Falling down a wormhole because you're not paying attention, though? I can get behind that.
I like it, could use some working on in some aspects.
Maybe the teeth only drop when you kill one?
Either way, this sounds like a mob that would be best as a rare encounter. Perhaps it's given the same spawn criteria as a megabeast, I assume megabeasts would be saved in the map info as opposed to standard mobs. It's not so much a problem when one shows up, as it is an opportunity.
Holy s***. Death worm style giant grub. It always travels a few blocks beneath the ground, tunnelling. It doesn't actively seek to attack you, but if in its way, you're in for some serious damage.
Taken from my master mobs list. CLICKETH ME
Credit for original idea where credit is due. FYI, sandworms were my idea in the first place as well and nobody credits me on those.
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Choose your words wisely.
Defend your words flexibly.
Change your words fittingly.
Let prejudice, popular opinion, and preconception be free from your judgments.
Credit for original idea where credit is due. FYI, sandworms were my idea in the first place as well and nobody credits me on those.
... I am damn certain you didn't come up with the concept of Sandworms. You may have come up with them in the game, but your huge monster thread hardly seems the place to tout one mob suggestion over another, does it? It looks like a mess from what I've seen.
Anyway Hedge's idea stops being similar from yours the same place it stops being similar from Sandworms. It's not just a kill-it-mob, it's something you can trap and even feed rock to, in the chances of getting something better.
I'm sure any other number of interesting ideas are previously covered in your Master Mob list, but that does not mean you thought of every one without prior inspiration, nor does it mean that Hedge actively plagiarized your idea and is simply refusing to "give credit".
Maybe you thought of a mid-size worm mob first. It's your attitude of owning the concept of a mid-sized worm mob that irks me.
Koko. I want you to calm down. Take some deep breaths.
Now...
I was only pointing out that I had a very similar idea already. It is in fact a very neutral tone that I put it in. In retrospect, the wording could have been different, but still, calm down, I never said I owned the idea. That's ludicrous.
Secondly, no, sandworms are not my idea, Frank Herbert was the one who who imagined them. However, I WAS the first person to think of having them as a mob, or at least a variant on them. It just chafes me a little that nobody acknowledged that the idea for them as a mob came from my post. I suppose a bit of that must have carried through in my comment. I'm sorry you had to notice that. I'm sure you're scarred for life.
Lastly, please don't insult the organisation of my thread, that's unnecessary. It's quite well organised in my opinion, colour coded, sorted by biome, and everything. I spent quite a bit of time on it.
Now if I may allow my anger to bubble for the surface for one second:
I calmly make one, three sentence comment pointing out a quite similar precursor to an idea, as well as citing myself as the original proponent of another idea nobody has cited me on, and you try to completely destroy my credibility and reason? By all means get the **** out asshole.
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Choose your words wisely.
Defend your words flexibly.
Change your words fittingly.
Let prejudice, popular opinion, and preconception be free from your judgments.
I thought of sandworms in minecraft on my own, I was playing a paradise map and suddenly wished a Shai Hulud would rise and reclaim me in the name of the desert. (Yes, I know, it's weird to think this, but that's my sense of humor for you) I just couldn't think of a very effective way to imagine it in-game other than a glorified sarlaac pit.
Back on topic; it'd be funny to see it climbing over 1 block high surfaces. I assume this creature's 3 segment long body would behave like that in Snake, where the adjacent segments will follow in the same order as the previous segment. If so, then one body segment would be strong enough to support another, and this creature could theoretically climb up 2 block high columns and maybe even bridge single block gaps.
Noted, Qwill. But.
Your tone is condescending and unnecessary, and I don't appreciate it.
That out of the way...
You're right, my own tone was probably more inflammatory than I had intended. As for my comment on your thread, I didn't mean to denigrate -you- at all; your original post is organized very well and is pretty clear. I meant that with so many people talking about so many different things, no coherent direction was likely to emerge. However, it was inappropriate for me to bring it up at all, and for that I apologize.
I still have a problem with the way you continue to word things, like "the idea came from my post". Ideas can appear independently, and for you to suddenly apear and say "give credit where credit is due", you can understand where I inferred you were being more demanding than perhaps you were.
Quote from Jeffman12 »
it'd be funny to see it climbing over 1 block high surfaces. I assume this creature's 3 segment long body would behave like that in Snake, where the adjacent segments will follow in the same order as the previous segment.
I actually think that'd be pretty darn cool, since it gives it a different locomotion than we've seen with any other mobs :3 Would it actively seek you out or just go on its soil-munching way?
It should have a 1 in 8192 chance of pooping diamond.
A 1 in 6144 chance of pooping iron.
A 1 in 4096 chance of pooping coal.
A 1 in 2048 chance of pooping goal.
If you're going to have the tunneller teeth, they should be for any tool and have a 1 in 16384 chance - if they're better than diamond - I don't support the teeth thing very much though.
Mm. I just need monsters to be good for something, a reason to hunt 'em. String isn't good enough because you will be able to make it outta cloth, which isn't rare at all. At least creepers have gunpowder.
I was also thinking about another thing. One tooth per drop, six teeth make a single "ingot", make shovel out of the "ingot"s.
With Zuriki's 1 in 16384 chance of drooping a single tooth.
THEN it's fair.
Also, we currently lack a cave-oriented monster, so it's this or bats or killer living mushrooms.... Hmm. Killer living 'shrooms...
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Quote from wreck »
Variety is the spice of life, especially when it applies to death.
Quote from "MrHedge64" »
A good raider uses diamond tools. A good thief uses none at all.
Also, we currently lack a cave-oriented monster, so it's this or bats or killer living mushrooms.... Hmm. Killer living 'shrooms...
Caves are dark. Zombies, Skeletons, Creepers, and Spiders all spawn in darkness.
Besides that, block destruction is a very powerful ability. If it's something that crawls along at or very near the surface of hell-type areas, that could work. Otherwise, there's just a lot of things that are silly about the idea.
That still doesn't address the mob-spawning issue- mobs spawn and despawn dynamically. As you move out of range, they go poof, as you walk to new areas, new stuff appears out of nowhere.
Tunneling monsters that appear randomly, dig, and disappear wouldn't do much of anything. Except apparently dig into bases ignoring... all defenses? :roll:
Quote from MrHedge64 »
Noms you while you craft/snipe/whatever in your base, as long if there isn't light. It dies in light.
Quote from MrHedge64 »
Smoo- There's going to be a stone-replacement weather thingy. Too easy to refill those holes. Just spawn them near stone.
...A stone-replacement weather thingy? I'm sorry, that's a bit too technical, could you explain it in laymans terms perhaps? And exactly how would they decide to "just spawn near stone"? That would be some interesting pathfinding.
First, cave oriented as in something you would find more in caves then anywhere else.
Second, Glass roof. :smile.gif:
Third, I have no clue. Notch said something about block replacement through weather somewhere.
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Quote from wreck »
Variety is the spice of life, especially when it applies to death.
Quote from "MrHedge64" »
A good raider uses diamond tools. A good thief uses none at all.
About three blocks long, light brown, big toothy mouth on one end, eats stone and dirt. Noms you while you craft/snipe/whatever in your base, as long if there isn't light. It dies in light.
The fun part is the stone eating part.
Every once in a while, the worm would poop ore. 40% coal, 20% iron, 15% gold, 5% diamond. Encase one in wood, feed it stone every once in a while, and hope for something good.
No clue how that would work. Perhaps make the worm's butt as separate entity that spawns block behind it every once in a while, according to the amount of stone blocks "munched"?
And actually, I think I like your idea somewhat more, because it means domesticating what might be a dangerous beast for the purposes of harvesting its... leavings, which turn out to be useful for you. And they're not poop, so yay!
I think this is pretty neat.
EDIT: I guess I suddenly realize that it might be a bad idea to let someone who feeds a worm only stone to have any real chance of getting super rare ores. From simply a personal standpoint...
I have, like, 200 slabs of cobblestone in my chest. If not more.
By your calculations I could stand to make, on average, ten pieces of diamond from feeding him that stone, which just seems... like a lot. Mining stone isn't hard.
Either cut down the percentages to maybe like .25% Diamond (all the rest should be lowered too), or I don't see how this doesn't become very overpowered.
Still like the concept, though.
Long answer: Noooooooooooooooo.
Higher quality answer: Monsters don't work that way. Boot up infdev. Walk around, notice how it spawns mobs- the spawner is lazy atm, I've seen massive flocks of pigs all spawn at once, then walk around randomly. That's a decent way to do it, spawning stuff randomly. What that means though, is that having monsters that dig, would have no rhyme or reason, spawning them would make no sense. What happens when a player goes out of range? It would result in bunches of silly little cavelets underground, leading nowhere, with random bits of ore-poop in them.
It works well enough for zombies, spiders, etc. They spawn in the dark, and then patrol randomly. No blocks get changed if they are removed from the world as a player goes out of range.
Smoo- There's going to be a stone-replacement weather thingy. Too easy to refill those holes. Just spawn them near stone.
+1 to everything else. I think they would spawn above ground at night, and tunnel down. I think it would be funny/good for gameplay to fall in a wormhole.
I think only one or two of them should spawn every night. They should have a very long range of existence. Maybe follow the players general location?
Imagine if a worm dug a hole next to your tunnel, and then hit ocean.
Possibly a one-in-ten chance of dropping tunnelworm teeth for making uber-shovels. :biggrin.gif:
Dude, that's HIGHER than the percentages you gave earlier for Diamond incidence.
Please explain the eating/pooping process in more detail!
Or else I really don't know how you expect this thing to remained balanced.
Oh lord, that's mob-griefing right there.
Better yet, if your castle is made of stone and it just eats a line in the wall, that would SUCK for castle defense.
If it does end up eating those things it better darn well be a very rare thing, because otherwise it's just too frustrating.
Falling down a wormhole because you're not paying attention, though? I can get behind that.
I like it, could use some working on in some aspects.
Maybe the teeth only drop when you kill one?
Either way, this sounds like a mob that would be best as a rare encounter. Perhaps it's given the same spawn criteria as a megabeast, I assume megabeasts would be saved in the map info as opposed to standard mobs. It's not so much a problem when one shows up, as it is an opportunity.
Taken from my master mobs list. CLICKETH ME
Credit for original idea where credit is due. FYI, sandworms were my idea in the first place as well and nobody credits me on those.
Defend your words flexibly.
Change your words fittingly.
Let prejudice, popular opinion, and preconception be free from your judgments.
... I am damn certain you didn't come up with the concept of Sandworms. You may have come up with them in the game, but your huge monster thread hardly seems the place to tout one mob suggestion over another, does it? It looks like a mess from what I've seen.
Anyway Hedge's idea stops being similar from yours the same place it stops being similar from Sandworms. It's not just a kill-it-mob, it's something you can trap and even feed rock to, in the chances of getting something better.
I'm sure any other number of interesting ideas are previously covered in your Master Mob list, but that does not mean you thought of every one without prior inspiration, nor does it mean that Hedge actively plagiarized your idea and is simply refusing to "give credit".
Maybe you thought of a mid-size worm mob first. It's your attitude of owning the concept of a mid-sized worm mob that irks me.
Now...
I was only pointing out that I had a very similar idea already. It is in fact a very neutral tone that I put it in. In retrospect, the wording could have been different, but still, calm down, I never said I owned the idea. That's ludicrous.
Secondly, no, sandworms are not my idea, Frank Herbert was the one who who imagined them. However, I WAS the first person to think of having them as a mob, or at least a variant on them. It just chafes me a little that nobody acknowledged that the idea for them as a mob came from my post. I suppose a bit of that must have carried through in my comment. I'm sorry you had to notice that. I'm sure you're scarred for life.
Lastly, please don't insult the organisation of my thread, that's unnecessary. It's quite well organised in my opinion, colour coded, sorted by biome, and everything. I spent quite a bit of time on it.
Now if I may allow my anger to bubble for the surface for one second:
I calmly make one, three sentence comment pointing out a quite similar precursor to an idea, as well as citing myself as the original proponent of another idea nobody has cited me on, and you try to completely destroy my credibility and reason? By all means get the **** out asshole.
Defend your words flexibly.
Change your words fittingly.
Let prejudice, popular opinion, and preconception be free from your judgments.
Back on topic; it'd be funny to see it climbing over 1 block high surfaces. I assume this creature's 3 segment long body would behave like that in Snake, where the adjacent segments will follow in the same order as the previous segment. If so, then one body segment would be strong enough to support another, and this creature could theoretically climb up 2 block high columns and maybe even bridge single block gaps.
Your tone is condescending and unnecessary, and I don't appreciate it.
That out of the way...
You're right, my own tone was probably more inflammatory than I had intended. As for my comment on your thread, I didn't mean to denigrate -you- at all; your original post is organized very well and is pretty clear. I meant that with so many people talking about so many different things, no coherent direction was likely to emerge. However, it was inappropriate for me to bring it up at all, and for that I apologize.
I still have a problem with the way you continue to word things, like "the idea came from my post". Ideas can appear independently, and for you to suddenly apear and say "give credit where credit is due", you can understand where I inferred you were being more demanding than perhaps you were.
I actually think that'd be pretty darn cool, since it gives it a different locomotion than we've seen with any other mobs :3 Would it actively seek you out or just go on its soil-munching way?
A 1 in 6144 chance of pooping iron.
A 1 in 4096 chance of pooping coal.
A 1 in 2048 chance of pooping goal.
If you're going to have the tunneller teeth, they should be for any tool and have a 1 in 16384 chance - if they're better than diamond - I don't support the teeth thing very much though.
In fact I don't support the creature very much.
I was also thinking about another thing. One tooth per drop, six teeth make a single "ingot", make shovel out of the "ingot"s.
With Zuriki's 1 in 16384 chance of drooping a single tooth.
THEN it's fair.
Also, we currently lack a cave-oriented monster, so it's this or bats or killer living mushrooms.... Hmm. Killer living 'shrooms...
Caves are dark. Zombies, Skeletons, Creepers, and Spiders all spawn in darkness.
Besides that, block destruction is a very powerful ability. If it's something that crawls along at or very near the surface of hell-type areas, that could work. Otherwise, there's just a lot of things that are silly about the idea.
That still doesn't address the mob-spawning issue- mobs spawn and despawn dynamically. As you move out of range, they go poof, as you walk to new areas, new stuff appears out of nowhere.
Tunneling monsters that appear randomly, dig, and disappear wouldn't do much of anything. Except apparently dig into bases ignoring... all defenses? :roll:
...A stone-replacement weather thingy? I'm sorry, that's a bit too technical, could you explain it in laymans terms perhaps? And exactly how would they decide to "just spawn near stone"? That would be some interesting pathfinding.
Second, Glass roof. :smile.gif:
Third, I have no clue. Notch said something about block replacement through weather somewhere.