Beehive Block Spawning Locations:
Growing on tall trees in some biomes, and in beekeeper's huts in villages.
Block Behavior:
Beehives are physics object, like sand or gravel, but unlike sand can be supported from the top as well as the bottom. Thus, they can be hung from ceilings or placed on floors.
When it falls, it will release a "swarm" particle effect for a few seconds, dealing 1/2 heart per second to all nearby mobs and players until the victims run far enough away or jump in water.
Associated New Items:
Honey: New food item, also potentially useful for expanding crafting menu
Wax: Crafting ingredient for new item ideas
Candle: (2 wax + string): New helmet type--when placed on head, produces light around the player equivalent to a single torch. Takes damage during use.
Commentary:
Okay, so there's a lot going on here because you can't create a new resource without creating new uses for that resource. I'm not wedded to any of it, but it seemed like it can be folded into the game in a lot of ways.
If you have suggestions for new wax or honey-based items, criticisms of the physics, suggestions for uses, whatever, post it! I love criticism, especially well-thought-out criticism.
Candle on helmet can't be done until/unless we get a new lighting engine in MC, as the current one can't handle dynamic lighting.
The scented candle idea is harder to make and not as useful as the current torches, so I don't see why anyone would want to use it. Maybe as bait for a mob trap? But that seems overpowered to me, even if the torch does burn out over time.
Any use of wax must be balanced. The ideas I've seen so far are either underpowered or overpowered. If I had a solution, I'd suggest it.
Did you bother to look? This suggestion is on the front page (melkior's one)
It wasn't on the front page when he made his suggestion. I had to do a search to find it so I could point to it, because it was buried so far down. It's now on the front page because people have commented on it again.
And I apologise if the abrupt way I said "been suggested before" came across as arrogant or rude. It wasn't intended as either.
Candle on helmet can't be done until/unless we get a new lighting engine in MC, as the current one can't handle dynamic lighting.
The scented candle idea is harder to make and not as useful as the current torches, so I don't see why anyone would want to use it. Maybe as bait for a mob trap? But that seems overpowered to me, even if the torch does burn out over time.
Any use of wax must be balanced. The ideas I've seen so far are either underpowered or overpowered. If I had a solution, I'd suggest it.
I commented on your idea expounding on the idea of candles not as a light source but as a sort of weak, mobile beacon that offers buffs while it's lit.
The scented candle / monster bait isn't necessarily useful with the current combat, but if combat gets a little more complex and mobs become more genuinely threatening in the wild, it might be useful for keeping mobs that spawn on the edges of town away from valuable structures.
It wasn't on the front page when he made his suggestion. I had to do a search to find it so I could point to it, because it was buried so far down. It's now on the front page because people have commented on it again.
And I apologise if the abrupt way I said "been suggested before" came across as arrogant or rude. It wasn't intended as either.
Don't worry about it, I stepped on your toes and you responded just fine. It's the exact same way I've responded to people claiming "original" ideas that resemble my own on other forums.
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Spawning Locations:
Growing on tall trees in some biomes, and in beekeeper's huts in villages.
Block Behavior:
Beehives are physics object, like sand or gravel, but unlike sand can be supported from the top as well as the bottom. Thus, they can be hung from ceilings or placed on floors.
When it falls, it will release a "swarm" particle effect for a few seconds, dealing 1/2 heart per second to all nearby mobs and players until the victims run far enough away or jump in water.
Associated New Items:
Honey: New food item, also potentially useful for expanding crafting menu
Wax: Crafting ingredient for new item ideas
Candle: (2 wax + string): New helmet type--when placed on head, produces light around the player equivalent to a single torch. Takes damage during use.
Scented Candle: (candle + flower): Weak light source, attracts hostile mobs
Commentary:
Okay, so there's a lot going on here because you can't create a new resource without creating new uses for that resource. I'm not wedded to any of it, but it seemed like it can be folded into the game in a lot of ways.
If you have suggestions for new wax or honey-based items, criticisms of the physics, suggestions for uses, whatever, post it! I love criticism, especially well-thought-out criticism.
http://www.minecraftforum.net/topic/1494377-honey-bees-again-detailed-and-thought-through/
Wow, your idea is pretty well thought out, although I like the physics qualities on mine.
Anyway, what do you think of the wax uses I've suggested?
The scented candle idea is harder to make and not as useful as the current torches, so I don't see why anyone would want to use it. Maybe as bait for a mob trap? But that seems overpowered to me, even if the torch does burn out over time.
Any use of wax must be balanced. The ideas I've seen so far are either underpowered or overpowered. If I had a solution, I'd suggest it.
It wasn't on the front page when he made his suggestion. I had to do a search to find it so I could point to it, because it was buried so far down. It's now on the front page because people have commented on it again.
And I apologise if the abrupt way I said "been suggested before" came across as arrogant or rude. It wasn't intended as either.
I commented on your idea expounding on the idea of candles not as a light source but as a sort of weak, mobile beacon that offers buffs while it's lit.
The scented candle / monster bait isn't necessarily useful with the current combat, but if combat gets a little more complex and mobs become more genuinely threatening in the wild, it might be useful for keeping mobs that spawn on the edges of town away from valuable structures.
I know it's there, I'm the one who bumped it.
Don't worry about it, I stepped on your toes and you responded just fine. It's the exact same way I've responded to people claiming "original" ideas that resemble my own on other forums.