So, I was literally eating beef stew when I had this idea. Basically, this would add a few more uses to the carrot, potato, steak, water, wooden bowls and even the cauldron!
My idea:
The cauldron would be the holder of the stew in general. First, water would be added, and then the rest of the ingredients such as carrots, steak, and potato. As you add items, the mixture would increase in increasing the food bar and saturation. The mixture can be eaten by the player by using a wooden bowl to carry it around and eat.
Cauldron with water:
No food bar or saturation increase.
Cauldron with water and one ingredient (meaning either carrots, potatos or steak):
Increase of 2.5 in food bar and saturation.
Cauldron with water and two ingredients (combination of either carrots and potatos, carrots and steak, or potatos and steak):
Increase of 5 in food bar and saturation.
Cauldron with ALL ingredients:
Increase of 7.5 in food bar and saturation.
Now, this is simply an example, but you get the point. I'm quite aware of the food bar and saturation of each of the items listed above, and I was just giving a number for sake of example. The cauldron would hold all the ingredients, and the player could access the mixture to eat through wooden bowls.
I like it but if you have all those ingredients (cooked potato not normal) it give you more food so this would be pretty useless.
Steak - 4
Carrot - 2
Potato - half
baked Potato - 3
You get nine if you use a baked potato
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Like I said, I know it would seem useless because the foods give more than what my example shows, but I was intending that the stew would yield a large amount of food and saturation, considering the lengths you would need to go to get them, considering the rarity of potatos and carrots. I was thinking the stew would yield a very large amount, making it worth it. My mistake.
How about removing the cauldron step inteirely and instead having a recipe like mushroom stew: 1potato, 1 carrot, 1steak and 1 bowl. and have it give all ten meat pops (A bit outrageous, but why else would you use a good steak and baked potato?)
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I don't think the high yield idea is a mistake, I think it's quite sound. Personally, I don't care much for the cauldron idea with graduated recipes but maybe if you used 3 bowls with the beef, carrots and potatoes and got three servings?
My idea:
The cauldron would be the holder of the stew in general. First, water would be added, and then the rest of the ingredients such as carrots, steak, and potato. As you add items, the mixture would increase in increasing the food bar and saturation. The mixture can be eaten by the player by using a wooden bowl to carry it around and eat.
====================================================================
Example:
Cauldron with water:
No food bar or saturation increase.
Cauldron with water and one ingredient (meaning either carrots, potatos or steak):
Increase of 2.5 in food bar and saturation.
Cauldron with water and two ingredients (combination of either carrots and potatos, carrots and steak, or potatos and steak):
Increase of 5 in food bar and saturation.
Cauldron with ALL ingredients:
Increase of 7.5 in food bar and saturation.
====================================================================
Now, this is simply an example, but you get the point. I'm quite aware of the food bar and saturation of each of the items listed above, and I was just giving a number for sake of example. The cauldron would hold all the ingredients, and the player could access the mixture to eat through wooden bowls.
What do you guys think?
Steak - 4
Carrot - 2
Potato - half
baked Potato - 3
You get nine if you use a baked potato
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