In future minecraft, the maps are as close to the infinite as we can imagine. The ever-changing ocean, terrain, and trees are beautiful and wondrous, yet something will be missing. What I mean is the endgame. We need a topic specifically for goals to achieve once you have a band of full-diamond eqipped, bread-loaded friends and a castle larger than the Reichstag. Minecraft is, at first glance, an amazing game, and that's just scratching the surface. We need to make people dig deeper, build higher, for a reason.
I'll try to compose a list of end-game material we brainstorm up, starting off with some of my ideas that I think would be good additions.
Regions
Hell
Hell, the pinnacle of danger and death, would be great fun. Although it can go by other names like the underworld, lake of fire, etc, Hell seems fitting because people normally associate the world with fire, obsidian, demons, and most widespread: death
Hell is reachable by digging deep enough, a few hundred blocks down. It's a place with a distinct ceiling covered in stalactites made of obsidian and oceans of lava. It doesn't know about the sky and day and night. The only light comes from magma seas and no plants live down here. It's also a breeding ground for the most resiliant and fearsome baddies, which will need expanding later on. You know you're about to breach hell when you hit obsidian layers.
It generates as a gigantic cave, with pillars and tiny caves extending outwards (All laced with about 2-3 layer thick obsidian). The ultimate test for the minecrafter would be to tame this place; it would be possible, but require teamwork and dedication to do so.
Uniquely Contains:
Lava seas
Obsidian and stronger metals(?)
Demons
Not affected by sunlight
Obsidian-cased
Floating Islands
The sky is an ever-expanding boundary. High up, the near inverse of hell, floats peaceful islands covered in tree and surrounded by the Giant Albatross. Although the islands are few and far between, it's sort of an escape from the terrors of below, as you're secluded from any insane players downstairs. The idea is entirely from the mode in indev and would simply be for fluffing up the sky and giving some aerial-specific creatures a home.
The islands wouldn't look much different than they do in indev, large, tall, pointy. There are a few issues with water and gravity-affected blocks, though, but I think we could work around them. The new trees would transform them into playground, perhaps having some bowl-shaped caldera islands in the mix (Which would be awesome). Feel free to discuss aerial-specific creatures.
Uniquely Contains:
Floating landforms
Certain aerial creatures
Leisure
Snow(?)*
Wind(?)**
End-Game Creatures
This section is for extremely powerful creatures, think giants ()
Think of creatures that wouldn't be entirely unique. Something that would be rare, but few and far between so that once someone kills one someone else will have a chance to find another creature like it.
Dragon
Mainly found in Hell region, variants can be found extremely rarely aboveground
Size: :smile.gif: :smile.gif: :smile.gif:
Health: 250 Hearts
Attack: 10 Hearts
Unique: Can fly; Breathes fire; Resistant to lava;
Nimbus
Found far above the clouds. Look like a storm cloud.
SIZE: :smile.gif: :smile.gif: :smile.gif: :smile.gif:
HEALTH: 100 Hearts
ATTACK: None.
UNIQUE: Can push you using wind (to your death, many times); Flies; Arrows do not affect it; TNT instantly kills it
Giant Scorpion
Size: :smile.gif: :smile.gif: :smile.gif: :smile.gif:
Health: 60 Hearts
Attack: 4 Hearts
Unique:knockback,only takes damage when hit in face, Mid range tailclub!
Kraken
Size: :smile.gif: :smile.gif: :smile.gif:
Health: 300 hearts
Attack: 20
Unique: Found in water, and is invisible until really close, is automatically killed if touches lava. Can be found in small waters if you get in.
Sandworm
Only in sandy desert areas
Size: :smile.gif: :smile.gif: :smile.gif: :smile.gif: :smile.gif: :smile.gif: :smile.gif: :smile.gif:
Heath: 400 hearts
Attack:10 hearts, but tends to hit you numerous numerous times while shoving forward
Unique: Noclips through sand, breaks through small clusters of blocks (so you can't stop it by dropping one or two tiles down) and has a HUGE turn radius, so you can sidestep it and attack while it turns. Attacks any mobs just the same as players.
If you get an idea for a creature or region, post it, please.
Post regions however you want, describing them.
Post creatures like this, please:
(Creaturename)
Size: Put how big the creature is relevant to players using smileys. One :smile.gif: = 1 player height (2 blocks)
Health: Put how many hearts a creature has
Attack: Put how much damage a creature deals on a normal attack
Unique: Put anything special about a creature, like attacks or preferences
Drops: Put what the creature drops when defeated*
Use: Put the use of the items here*
*Not needed
You don't have to use that format but it makes it easy to see if something is OP or not and see where people suggested what. Thanks everyone who posts.
NIMBUS
Found far above the clouds. Look like a storm cloud.
SIZE: :smile.gif: :smile.gif: :smile.gif: :smile.gif:
HEALTH: 100 Hearts
ATTACK: None.
UNIQUE: Can push you using wind (to your death, many times); Flies; Arrows do not affect it; TNT instantly kills it
Rollback Post to RevisionRollBack
I am NOT going to see friend requests, so stop sending them.
Sandworm
Only in sandy desert areas
Size: :smile.gif: :smile.gif: :smile.gif: :smile.gif: :smile.gif: :smile.gif: :smile.gif: :smile.gif:
Heath: 400 hearts
Attack:10 hearts, but tends to hit you numerous numerous times while shoving forward
Unique: Noclips through sand, breaks through small clusters of blocks (so you can't stop it by dropping one or two tiles down) and has a HUGE turn radius, so you can sidestep it and attack while it turns. Attacks any mobs just the same as players.
kraken (or however you spell it)
Size: :smile.gif: :smile.gif: :smile.gif:
Health: 300 hearts
Attack: 20
Unique: Found in water, and is invisible until really close, is automatically kill if touches lava. Can be found in small waters if you get in.
I'm gonna go ahead and say I like the idea of a "giant king" (not like a really big king, like a king of giants) who lives on a really high-up floating island. Jack-and-the-Beanstalk sort of thing.
My main criticism with the giant you have up there is that if it does't follow you, is so huge and yet only has 50 hearts, arrow spam will be pretty much the easiest way to kill it.
Therefore, the Giant King oughtta have his own squat castle that you must actually -breach- (guarded by some form of other mob, probably) to fight him at mid- and close-range.
Size: :x :x :x :x
Health: let's say 75-100 hearts. This'll be a close-range fight so let's Make it impossible for an individual, but not undoable for maybe a skilled group of three or four.
Special Stats: has his own castle, wears a crown, big battle axe with probable splash damage, and maybe chases after players so that while one's under threat, another can hack away at the backs of his legs or whatever.
Overall I really do support the ideas behind this post, and Notch himself has said he wants a purpose-driven portion of the game involving an "End". I think your idea neatly balances his plan for minecraft (rawooar dragons and castle/cave building!) with players' expectations of minecraft (endless funtimes and castle/cave building!)
The mysterious being
shady, humanoid figure thats 2x bigger than you, found in the deepest mines and woods. Uses a huge variaty of attacks, when attacked, it wisks you and itself to a unknown world (a big opsidian sphere arena illumenated by lava pools throughout the area, also has various pillars, bridges, path and platforms), so only one can fight it at a time, appears only after 100 diamond is mined (overall). The attacks, and traits ae explained in the stats:
HP:
300, (150 hearts)
size:
:twisted: :twisted:
attacks:
dark matter blast 1- a single, huge, slow moving energy ball- 20 dmg (10 heart dmg)
dark matter blast 2-3 small, fast moving, small energy balls(fast as arrows)-10 dmg (5 heart dmg) each energy ball
crippling energy blast-a single, small, fast moving green energy ball that slows you down by 50%
death swipe-30 dmg(15 heart dmg)
Traits:
flyer (hovers), aggressive, megamonster, ranged-melee, fast
Unique-
teleports player to a sub map to fight!
appears after player mines 32 diamonds
difficulty-(1-10)10, your forced to fight in a arena illuminated only by pools of lava, have to deal with a foe that shoots 3 different dangerous projectiles. Not to mention your forced to fight him alone, no matter what! Its is a intense, 3 minute long (average) battle aganst a deadly being of terror.
Rollback Post to RevisionRollBack
Quote from dra6o0n »
Magic have a bigger priority than Technology when it comes to combat, but Mining and Crafting a bigger priority to Magic.
This seems a bit too WoW-style endgame in terms of tons of end-game zones/creatures... I'd say a better idea would be to make more materials, more variety, so finding 'end-game' is harder and takes more time to get to, meaning more fun on the way to end-game.
Like having to craft 9 blocks of diamond to summon the mysterious being?
Rollback Post to RevisionRollBack
Quote from dra6o0n »
Magic have a bigger priority than Technology when it comes to combat, but Mining and Crafting a bigger priority to Magic.
... As Notch put it in the "About" link on the front page of Minecraft.net...
I strongly believe that all good stories have a conflict, and that all good games tell a good story regardless of if it's pre-written or emergent. Free building mode is fine and dandy, but for many people it will ultimately become boring once you've got it figured out. It's like playing a first person shooter in god mode, or giving yourself infinite funds in a strategy game.. a lack of challenge kills the fun.
For survival mode, I'd rather make the game too difficult than too easy. That also means I'm going to have to include some way of winning the game (or some other climax) to prevent it becoming too exhausting.
It's intended to be both a sandbox and purpose-driven game.
Well, I wasn't thinking of something to end the game with, if that's what you're thinking. By endgame I meant extremely late, once you've crafted and built to your hearts expectations and want a challenge. The mobs I had in mind are mobs that don't just exist once so that everyone has a chance to do the same things. Another good thing to have would be drops from these mobs like components or building materials for advanced crafting recipes, like say a dragon would drop dragonbone, which is a step up from diamond. To get dragonbone, you would have to be powerful already, and the process requires a lot of skill and planning, with little luck (Other than finding the dragon). So we could expand the techtree by adding these creatures, and specific advanced zones that are difficult to reach/survive in but have rewards, like the dragon. All of this is still by choice, so Minecraft keeps its sandbox feel with an incentive.
So I'll start updating op :tongue.gif:
[Edit] Oh yeah, about the giants. I put that they don't pursue since I imagined them as peaceful and territorial. Of course, he'd start attacking you once you shoot him with an arrow, just wouldn't be vicious.
^i think dragon bones are hollow, thats biology for ya, thus would be as potent as a giant stick in harm...
Dragons are weak, something attacks you outta nowhere by whisking you to a different area were your forced to fight a evil god in a obsidian room is eons more hard and terrifying than a dragon in my opinion...
Rollback Post to RevisionRollBack
Quote from dra6o0n »
Magic have a bigger priority than Technology when it comes to combat, but Mining and Crafting a bigger priority to Magic.
Notch said he would only add dragons if he could make them terrifying.
I'd think if the spawned way up in the air, and attacked by swooping down and screaming, maybe shooting a long flame at you, it would be terrifying.
imagine running through a forest, as a dragon torches it, while swooping at you, as you desprately run for the closest lake.
I'll try to compose a list of end-game material we brainstorm up, starting off with some of my ideas that I think would be good additions.
Regions
Hell
Hell, the pinnacle of danger and death, would be great fun. Although it can go by other names like the underworld, lake of fire, etc, Hell seems fitting because people normally associate the world with fire, obsidian, demons, and most widespread: death
Hell is reachable by digging deep enough, a few hundred blocks down. It's a place with a distinct ceiling covered in stalactites made of obsidian and oceans of lava. It doesn't know about the sky and day and night. The only light comes from magma seas and no plants live down here. It's also a breeding ground for the most resiliant and fearsome baddies, which will need expanding later on. You know you're about to breach hell when you hit obsidian layers.
It generates as a gigantic cave, with pillars and tiny caves extending outwards (All laced with about 2-3 layer thick obsidian). The ultimate test for the minecrafter would be to tame this place; it would be possible, but require teamwork and dedication to do so.
Uniquely Contains:
Lava seas
Obsidian and stronger metals(?)
Demons
Not affected by sunlight
Obsidian-cased
Floating Islands
The sky is an ever-expanding boundary. High up, the near inverse of hell, floats peaceful islands covered in tree and surrounded by the Giant Albatross. Although the islands are few and far between, it's sort of an escape from the terrors of below, as you're secluded from any insane players downstairs. The idea is entirely from the mode in indev and would simply be for fluffing up the sky and giving some aerial-specific creatures a home.
The islands wouldn't look much different than they do in indev, large, tall, pointy. There are a few issues with water and gravity-affected blocks, though, but I think we could work around them. The new trees would transform them into playground, perhaps having some bowl-shaped caldera islands in the mix (Which would be awesome). Feel free to discuss aerial-specific creatures.
Uniquely Contains:
Floating landforms
Certain aerial creatures
Leisure
Snow(?)*
Wind(?)**
End-Game Creatures
This section is for extremely powerful creatures, think giants ()
Think of creatures that wouldn't be entirely unique. Something that would be rare, but few and far between so that once someone kills one someone else will have a chance to find another creature like it.
Dragon
Mainly found in Hell region, variants can be found extremely rarely aboveground
Size: :smile.gif: :smile.gif: :smile.gif:
Health: 250 Hearts
Attack: 10 Hearts
Unique: Can fly; Breathes fire; Resistant to lava;
Giant
Size: :smile.gif: :smile.gif: :smile.gif: :smile.gif: :smile.gif:
Health: 50 Hearts
Attack: 4 Hearts
Unique: Doesn't pursue; Likes elevated areas; Slow; Splash attack
Nimbus
Found far above the clouds. Look like a storm cloud.
SIZE: :smile.gif: :smile.gif: :smile.gif: :smile.gif:
HEALTH: 100 Hearts
ATTACK: None.
UNIQUE: Can push you using wind (to your death, many times); Flies; Arrows do not affect it; TNT instantly kills it
Giant Scorpion
Size: :smile.gif: :smile.gif: :smile.gif: :smile.gif:
Health: 60 Hearts
Attack: 4 Hearts
Unique:knockback,only takes damage when hit in face, Mid range tailclub!
Kraken
Size: :smile.gif: :smile.gif: :smile.gif:
Health: 300 hearts
Attack: 20
Unique: Found in water, and is invisible until really close, is automatically killed if touches lava. Can be found in small waters if you get in.
Sandworm
Only in sandy desert areas
Size: :smile.gif: :smile.gif: :smile.gif: :smile.gif: :smile.gif: :smile.gif: :smile.gif: :smile.gif:
Heath: 400 hearts
Attack:10 hearts, but tends to hit you numerous numerous times while shoving forward
Unique: Noclips through sand, breaks through small clusters of blocks (so you can't stop it by dropping one or two tiles down) and has a HUGE turn radius, so you can sidestep it and attack while it turns. Attacks any mobs just the same as players.
If you get an idea for a creature or region, post it, please.
Post regions however you want, describing them.
Post creatures like this, please:
(Creaturename)
Size: Put how big the creature is relevant to players using smileys. One :smile.gif: = 1 player height (2 blocks)
Health: Put how many hearts a creature has
Attack: Put how much damage a creature deals on a normal attack
Unique: Put anything special about a creature, like attacks or preferences
Drops: Put what the creature drops when defeated*
Use: Put the use of the items here*
*Not needed
You don't have to use that format but it makes it easy to see if something is OP or not and see where people suggested what. Thanks everyone who posts.
Found far above the clouds. Look like a storm cloud.
SIZE: :smile.gif: :smile.gif: :smile.gif: :smile.gif:
HEALTH: 100 Hearts
ATTACK: None.
UNIQUE: Can push you using wind (to your death, many times); Flies; Arrows do not affect it; TNT instantly kills it
Only in sandy desert areas
Size: :smile.gif: :smile.gif: :smile.gif: :smile.gif: :smile.gif: :smile.gif: :smile.gif: :smile.gif:
Heath: 400 hearts
Attack:10 hearts, but tends to hit you numerous numerous times while shoving forward
Unique: Noclips through sand, breaks through small clusters of blocks (so you can't stop it by dropping one or two tiles down) and has a HUGE turn radius, so you can sidestep it and attack while it turns. Attacks any mobs just the same as players.
Size: :smile.gif: :smile.gif: :smile.gif:
Health: 300 hearts
Attack: 20
Unique: Found in water, and is invisible until really close, is automatically kill if touches lava. Can be found in small waters if you get in.
Cthulhu: size :smile.gif: :smile.gif: :smile.gif: :smile.gif: :smile.gif:
Attacks with tentacles, They cannot be hurt, you need to hit it's heart.
Attack: 10 Hearts, instantly sinks ships.
ITS CTHULHU
My main criticism with the giant you have up there is that if it does't follow you, is so huge and yet only has 50 hearts, arrow spam will be pretty much the easiest way to kill it.
Therefore, the Giant King oughtta have his own squat castle that you must actually -breach- (guarded by some form of other mob, probably) to fight him at mid- and close-range.
Size: :x :x :x :x
Health: let's say 75-100 hearts. This'll be a close-range fight so let's Make it impossible for an individual, but not undoable for maybe a skilled group of three or four.
Special Stats: has his own castle, wears a crown, big battle axe with probable splash damage, and maybe chases after players so that while one's under threat, another can hack away at the backs of his legs or whatever.
Overall I really do support the ideas behind this post, and Notch himself has said he wants a purpose-driven portion of the game involving an "End". I think your idea neatly balances his plan for minecraft (rawooar dragons and castle/cave building!) with players' expectations of minecraft (endless funtimes and castle/cave building!)
Thumbs up!
Size: :smile.gif: :smile.gif: :smile.gif: :smile.gif:
Health: 60 Hearts
Attack: 4 Hearts
Unique:knockback,only takes damage when hit in face,Mid range tailclub!
shady, humanoid figure thats 2x bigger than you, found in the deepest mines and woods. Uses a huge variaty of attacks, when attacked, it wisks you and itself to a unknown world (a big opsidian sphere arena illumenated by lava pools throughout the area, also has various pillars, bridges, path and platforms), so only one can fight it at a time, appears only after 100 diamond is mined (overall). The attacks, and traits ae explained in the stats:
HP:
300, (150 hearts)
size:
:twisted: :twisted:
attacks:
dark matter blast 1- a single, huge, slow moving energy ball- 20 dmg (10 heart dmg)
dark matter blast 2-3 small, fast moving, small energy balls(fast as arrows)-10 dmg (5 heart dmg) each energy ball
crippling energy blast-a single, small, fast moving green energy ball that slows you down by 50%
death swipe-30 dmg(15 heart dmg)
Traits:
flyer (hovers), aggressive, megamonster, ranged-melee, fast
Unique-
teleports player to a sub map to fight!
appears after player mines 32 diamonds
difficulty-(1-10)10, your forced to fight in a arena illuminated only by pools of lava, have to deal with a foe that shoots 3 different dangerous projectiles. Not to mention your forced to fight him alone, no matter what! Its is a intense, 3 minute long (average) battle aganst a deadly being of terror.
facepalm of the month- dra6o0n
Would Evil Notch be Notch's avatar -without- a goatee?
Because that just ain't right.
It'd be him with a curly mustache.
Like having to craft 9 blocks of diamond to summon the mysterious being?
facepalm of the month- dra6o0n
... As Notch put it in the "About" link on the front page of Minecraft.net...
It's intended to be both a sandbox and purpose-driven game.
facepalm of the month- dra6o0n
So I'll start updating op :tongue.gif:
[Edit] Oh yeah, about the giants. I put that they don't pursue since I imagined them as peaceful and territorial. Of course, he'd start attacking you once you shoot him with an arrow, just wouldn't be vicious.
Dragons are weak, something attacks you outta nowhere by whisking you to a different area were your forced to fight a evil god in a obsidian room is eons more hard and terrifying than a dragon in my opinion...
facepalm of the month- dra6o0n
I'd think if the spawned way up in the air, and attacked by swooping down and screaming, maybe shooting a long flame at you, it would be terrifying.
imagine running through a forest, as a dragon torches it, while swooping at you, as you desprately run for the closest lake.
facepalm of the month- dra6o0n