So I have an idea for Minecraft. This idea is called Kingdoms. So in each world there is a Kingdom. A kingdom is bigger than a village. The kingdom will have "richer" villagers. This would also add a "taxer" to villages. Each month maybe the taxer will be traveling though villages and "taxing them" the taxes could be 2 of each item that they trade (so if a villager traded chicken, the taxer will be given 2 pieces of cooked chicken). This would also mean that Mojang will have to add more mobs. They will need to add: Kinghts (defend the castel), Taxer (to tax villagers) King(Owner of the kingdom and the castel), Richer Villager (villagers that live in the kingdom).
Pros:
- Adds more mobs (neutral)
- Adds new trader that can only be found in the Kingdom
- (Maybe) It could also add quests
- (Maybe) It could also add "guilds"
Cons:
- If the player is living in a village house (this is set by sleeping in a bed in a village) the taxer will ALSO tax the player
- Villagers could start a rebellion (Player can also have to choice either to take down the kingdom, or fight for the kingdom each choice will have its own rewards and its own cons)
- Also adds some hostile mobs (rouges and thieves)
Now lets look into the mobs that could be added:
-King
If the king is under attack by a player or a mob he will run away, call his knights and flee to his bedroom.
-Knight
The knight will carry iron armor and a normal iron sword. and will be patrolling the city at times. There will be about 15-20 knights per kingdom. If a player should be caught attack a villager the knight will dash to the player and fight him. Not kill him but badly injure him
-Head Knight
Head knight will carry diamond armor, and an enchanted diamond sword with Sharpness 2. The head knight will NOT patrol the city. It will be with the King at all times or in his throne room. If a player should attack the Head Knight the Knights around him will back off and the player will fight to the death. If the player kills him he will drop all his armor, his sword, and 5 emeralds.
- Citizen
The citizen is the most common mob in the Kingdom. There are about 3 merchants and 2 blacksmiths. The player can buy or sell items to the merchant/blacksmith
-Taxer
The taxer is only 1 in each kingdom. The taxer is found in the wild going though villages. The taxer can be used as a guide to get to villages. After the taxer has done its course it will go back to the kingdom and it will give the items to the king. If a villager refuses to give the items he will bring the villager to Jail
-Rouge
Rouge is a fast but low damage mob that is found in the wild usually in high places such as mountains. If he is in a village he is found on rooftops. The rouge will wear leather armor and dagger. Rouges can also start a rebellion.
- Thief
The thief is a mob that steals from players chest if left unattended. If the theif is killed he will drop all the items he picked up from chests. If he is in a village he will go around pick pocketing the villagers. He will wear leather armor and dagger. The thief is slower than the rouge.
I think the name "Minecraftia" is very lame. The kingdoms and mobs aren't very fitting and are kinda cliche, and these kind of things get suggested just about every day.
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Yeah, I also think Minecraftia is a bit of a over used term for minecraft.
To the general idea:
No, we don't need this whole towny look getting into minecraft. I mean why? Take them that you could use for useful stuff and make 7 close to useless mobs as well as make people who settled into minecraft villages pay emeralds for it? No thanks!
Far better suited for a mod, but very well done and thought out. I'm more than sure, if it were a mob, many would download such for their personal pleasure.
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Pros:
- Adds more mobs (neutral)
- Adds new trader that can only be found in the Kingdom
- (Maybe) It could also add quests
- (Maybe) It could also add "guilds"
Cons:
- If the player is living in a village house (this is set by sleeping in a bed in a village) the taxer will ALSO tax the player
- Villagers could start a rebellion (Player can also have to choice either to take down the kingdom, or fight for the kingdom each choice will have its own rewards and its own cons)
- Also adds some hostile mobs (rouges and thieves)
Now lets look into the mobs that could be added:
-King
If the king is under attack by a player or a mob he will run away, call his knights and flee to his bedroom.
-Knight
The knight will carry iron armor and a normal iron sword. and will be patrolling the city at times. There will be about 15-20 knights per kingdom. If a player should be caught attack a villager the knight will dash to the player and fight him. Not kill him but badly injure him
-Head Knight
Head knight will carry diamond armor, and an enchanted diamond sword with Sharpness 2. The head knight will NOT patrol the city. It will be with the King at all times or in his throne room. If a player should attack the Head Knight the Knights around him will back off and the player will fight to the death. If the player kills him he will drop all his armor, his sword, and 5 emeralds.
- Citizen
The citizen is the most common mob in the Kingdom. There are about 3 merchants and 2 blacksmiths. The player can buy or sell items to the merchant/blacksmith
-Taxer
The taxer is only 1 in each kingdom. The taxer is found in the wild going though villages. The taxer can be used as a guide to get to villages. After the taxer has done its course it will go back to the kingdom and it will give the items to the king. If a villager refuses to give the items he will bring the villager to Jail
-Rouge
Rouge is a fast but low damage mob that is found in the wild usually in high places such as mountains. If he is in a village he is found on rooftops. The rouge will wear leather armor and dagger. Rouges can also start a rebellion.
- Thief
The thief is a mob that steals from players chest if left unattended. If the theif is killed he will drop all the items he picked up from chests. If he is in a village he will go around pick pocketing the villagers. He will wear leather armor and dagger. The thief is slower than the rouge.
Back on MCF baby.
Back on MCF baby.
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To the general idea:
No, we don't need this whole towny look getting into minecraft. I mean why? Take them that you could use for useful stuff and make 7 close to useless mobs as well as make people who settled into minecraft villages pay emeralds for it? No thanks!
Far better suited for a mod, but very well done and thought out. I'm more than sure, if it were a mob, many would download such for their personal pleasure.