One thing I've noticed in Minecraft, is that certain updates add very essential things to farming, trapping, etc.
These items are used often and well, such as the pistons, repeaters, and the enchantment table.
I want to contribute to the suggestion forum. There have been many similar ideas, but I want to express my version of the sift.
Section One How Will Sifts Help?
Sifts will contribute to many things related to item drops, but the main gimmick of the sift is that entities such as skeletons, endermen, players, etc cannot pass through it, but items can. This opens a realm of possibility for creative inventions. Such as...
Adventure map "item lock" (Put an item down the sift, opens door)
Item farming separation (Mob dies, you get items)
Cannon switch (Throw an item down the sift, activates pressure plate without risk of self damage, or long trail of redstone)
Trash bins (Safely in your home)
And many more possibilities.
Section Two What Are Other Properties?
Sifts have properties other than just allowing only items going through them.
Item Slowing : Items move slower in a sift, it acts like cobwebs except less dramatic.
Crafting : Crafting the sift will be reasonably cheap, atleast 5+ iron bars to create one. You can make a reinforced one with iron blocks instead, which is more expensive.
Lifespan : A sift can only support 250 sorts, meaning you can only use it 250 times. A reinforced sift can last 2250 times.
Here's a big feature : Right clicking on the sift will open an interface which allows you to ban four items from being allowed through the sift. This means that you can filter certain items that you don't wait to go through the sift. They also allow an option to only allow a certain item, to the right of the four slots. This allows you to get certain items from your drops in your mob farm, make adventure map locks properly work so someone can't throw dirt into your lock, or even lock up your home.
Sifts also cannot allow items through if they aren't powered by redstone.
You may also repair 20% of its durabillity by right clicking it with an iron ingot.
Final Section Wrap Up.
Now that you have a taste of my ideas, please state your opinions of this thread.
Keep in mind I'm not claiming to be the original poster of this idea.
Here is some asthetic info.
Sifts will be a grey color,
Sifts will resemble a mob spawner,
Sifts are the shape of a trap door,
The texture of a sift looks slightly rough, and finally,
Sifts will make a sand sound if they sift a sand block, the same goes for other blocks.
Thank you for reading this short idea of adding a sorting block to Minecraft, constructive criticism is appreciated.
I feel it being redstone activated would open up a few extra opertunities, say it doesn't let anything through unless powered, or works like a fence gate where it opens when powered.
I like the idea except the thing that it have a durability. Mob farms using sifts will not be very effective if they have a durability and will be a major annoyance.
I like the idea except the thing that it have a durability. Mob farms using sifts will not be very effective if they have a durability and will be a major annoyance.
They can be repaired at an anvil, or you can craft a reinforced one.
They can be repaired at an anvil, or you can craft a reinforced one.
True, but like redstone lights around your mob spawner, if a creeper blows a part of it up, mobs start to overflow. If the "sift" (i think the word you were looking for is sieve) were to break while processing mobs, it would be one unholy mess.
Not saying I don't support the idea, but the durrability aspect is a major PitA
True, but like redstone lights around your mob spawner, if a creeper blows a part of it up, mobs start to overflow. If the "sift" (i think the word you were looking for is sieve) were to break while processing mobs, it would be one unholy mess.
Not saying I don't support the idea, but the durrability aspect is a major PitA
I added it so that you can't go AFK and get free items. I also added a way to repair it, by right clicking it with an iron ingot.
Which adds 20% durabillity.
How about a creative version of the sift, which is creative mod only (UNCRAFTABLE) which can do the normal sift stuff, but has infinite uses. A creative sift would probally be a different color.
One thing I've noticed in Minecraft, is that certain updates add very essential things to farming, trapping, etc.
These items are used often and well, such as the pistons, repeaters, and the enchantment table.
I want to contribute to the suggestion forum. There have been many similar ideas, but I want to express my version of the sift.
Section One
How Will Sifts Help?
Sifts will contribute to many things related to item drops, but the main gimmick of the sift is that entities such as skeletons, endermen, players, etc cannot pass through it, but items can. This opens a realm of possibility for creative inventions. Such as...
Adventure map "item lock" (Put an item down the sift, opens door)
Item farming separation (Mob dies, you get items)
Cannon switch (Throw an item down the sift, activates pressure plate without risk of self damage, or long trail of redstone)
Trash bins (Safely in your home)
And many more possibilities.
Section Two
What Are Other Properties?
Sifts have properties other than just allowing only items going through them.
Item Slowing : Items move slower in a sift, it acts like cobwebs except less dramatic.
Crafting : Crafting the sift will be reasonably cheap, atleast 5+ iron bars to create one. You can make a reinforced one with iron blocks instead, which is more expensive.
Lifespan : A sift can only support 250 sorts, meaning you can only use it 250 times. A reinforced sift can last 2250 times.
Here's a big feature : Right clicking on the sift will open an interface which allows you to ban four items from being allowed through the sift. This means that you can filter certain items that you don't wait to go through the sift. They also allow an option to only allow a certain item, to the right of the four slots. This allows you to get certain items from your drops in your mob farm, make adventure map locks properly work so someone can't throw dirt into your lock, or even lock up your home.
Final Section
Wrap Up.
Now that you have a taste of my ideas, please state your opinions of this thread.
Keep in mind I'm not claiming to be the original poster of this idea.
Here is some asthetic info.
Sifts will be a grey color,
Sifts will resemble a mob spawner,
Sifts are the shape of a trap door,
The texture of a sift looks slightly rough, and finally,
Sifts will make a sand sound if they sift a sand block, the same goes for other blocks.
I has fancy fontI has fancy fontI has fancy fontTrue, but like redstone lights around your mob spawner, if a creeper blows a part of it up, mobs start to overflow. If the "sift" (i think the word you were looking for is sieve) were to break while processing mobs, it would be one unholy mess.
Not saying I don't support the idea, but the durrability aspect is a major PitA
Which adds 20% durabillity.
I has fancy font