The Meaning of Life, the Universe, and Everything.
Join Date:
8/19/2012
Posts:
271
Minecraft:
slyther_claw
Member Details
Already doable with the command block and a simple redstone clock, just like constant weather and constant day/night. In fact the adventure map I'm currently working on has this feature. I'd rather see a whole slew of other features added than have this thrown in.
It would keep people from setting a Hardcore adventure map to Easy. A little booby-trap in the DAT would be good for keeping it from getting changed...
Give the DAT a checksum stored in the data of every chunk. The checksum stored int each chunk would also be combined with a checksum for that chunk, and the resulting super-checksum would be stored in the DAT.
Trying to devise recursive checksum system that can't be removed or faked after the map is locked...
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Like:
[LOCK DIFFICULITY] = ON/OFF;
If it is on ask:
On what difficulty would u like to set this map?
1-Peaceful
2-Easy
3-Normal
4-Hard
...
I don't see the point. Either way, there's no point of locking the difficulty if you can just not change it.
When alpha testing it at Panera today on my '08 macbook it ran like a dream.
Are you referring to singleplayer mode? You can still easily cheat by editing the level.dat file.
Faster is always better. A redstone clock should not have to be used when a server option could easily solve the problem.
It would keep people from setting a Hardcore adventure map to Easy. A little booby-trap in the DAT would be good for keeping it from getting changed...
Give the DAT a checksum stored in the data of every chunk. The checksum stored int each chunk would also be combined with a checksum for that chunk, and the resulting super-checksum would be stored in the DAT.
Trying to devise recursive checksum system that can't be removed or faked after the map is locked...