So what i was thinking while playing was making the mobs harder to kill, heres my idea
Insane Mobs
Zombies: would move faster and the awareness radar of you being there would be bigger ans they did a another half a heart on top of what you do normaly (got most of this idea fron mineZ)
Creepers: They would have the blast radius of a charged creeper and move faster and deal a full 4 ontop of what you do normaly
Skeletons: There dectection raidus is larger so they can sense you from futher away and also shoot faster which causes more damage to you
Zombie Pigmen: As before they are nutral until you hit them they go in rage mode and go in a state called Beserk and they deal alot of hearts
Spiders: Spiders would stay as normal but they have a 20% chance that they will stun you for 5 seconds when they hit you also they have a 50% chance of absorbing your health
Cave Spiders: Cave spiders will have a higher chance of poisoning you when they hit you also their poison will last longer and the poison does more damage
Blaze: Blazes are stay the same but a slight change their fire that they throw, move faster
Ghasts: When they shoot there fire charges at you they have a 40% chance of shooting 2 fire charges at the smae time and each fire charge that hits you deals 5 hearts of damage
Enderman: Enderman can deal 3 heart more than before but it takes less hits to kill it
EnderDragon: EnderDragons can breathe fire on you and the fire will last 3 but after that you will be slowly losing health for 10 seconds after that burn
Hoped you liked it and can tell what you like and dislike
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Hey guys I have just changed my name from AidanNC to BlueProto
Just doing this so you know who it is
The ideas are imaginative but it would be too easy, you could just hide away from the mobs. When it said insane mobs mode i thought you mean like 10 times as many mobs spawn. You should suggest that instead
I made most of the Mobs stronger and added a Beserk Mode to the Zombie Pigmen
Your welcome I really like the idea, but i would like it if the mobs spawned more and ores became rarer so it was like a super hardcoremode but with respawn, and I believe to make it better, skeletons and zombies wouldn't burn in sunlight.Also, Skeletons should fire flaming arrows.
Insane Mobs
Zombies: would move faster and the awareness radar of you being there would be bigger ans they did a another half a heart on top of what you do normaly (got most of this idea fron mineZ)
Creepers: They would have the blast radius of a charged creeper and move faster and deal a full 4 ontop of what you do normaly
Skeletons: There dectection raidus is larger so they can sense you from futher away and also shoot faster which causes more damage to you
Zombie Pigmen: As before they are nutral until you hit them they go in rage mode and go in a state called Beserk and they deal alot of hearts
Spiders: Spiders would stay as normal but they have a 20% chance that they will stun you for 5 seconds when they hit you also they have a 50% chance of absorbing your health
Cave Spiders: Cave spiders will have a higher chance of poisoning you when they hit you also their poison will last longer and the poison does more damage
Blaze: Blazes are stay the same but a slight change their fire that they throw, move faster
Ghasts: When they shoot there fire charges at you they have a 40% chance of shooting 2 fire charges at the smae time and each fire charge that hits you deals 5 hearts of damage
Enderman: Enderman can deal 3 heart more than before but it takes less hits to kill it
EnderDragon: EnderDragons can breathe fire on you and the fire will last 3 but after that you will be slowly losing health for 10 seconds after that burn
Hoped you liked it and can tell what you like and dislike
Just doing this so you know who it is
I made most of the Mobs stronger and added a Beserk Mode to the Zombie Pigmen
Just doing this so you know who it is
Your welcome