1) It shouldn't rain above the clouds. That simply makes no sense.
2) Clouds shouldn't move through structures/objects. They should either move over, under, or around, condense against the structure/object, or simply dissipate.
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I completely agree with you. They should also have different cloud types for weather. (as in automatic changing not in options).
Here are some things that would be great to add to your idea.
1. Clear weather. No clouds. Fog is also less prevelent. (I'm talking about a weather type, and not turning it off in the settings.)
2. Reguler Cloud ammount. Still sunny, and normal fog.
3. Cloudy weather. Complete cloud cover. Fog is heavier than normal. Above the clouds, the lighting is as if it was sunny.
4. Precipitation. Complete cloud cover. Above the clouds, the lighting is as if it was sunny and no weather particle effects. Fog is heavier than normal.
5. Thunderstorm. Same as Precipitation but with lighting. No lightning above the clouds.
6. Still only cloudy weather in deserts. Once in a great while, it may rain.
Maybe in mountain biomes, it could snow above a certain height. (Only mountain biomes, because it would be annnoying if it was snowing ontop your sky scrapers.)
Also the weather has a transition. It isn't sunny and suddenly starts poring rain. It fades in. There start to be more clouds in the sky, and the weather smoothly transitions from A to B.
I agree with this as well, however it is just a simple thing that a lot of people could easily get over, buy installing the Weather Man Mod, it allows you to control the weather at will.
@nkjellman Sure that sounds like a cool idea, but do you have idea how much complex programming is involved in order for that to be possible? So much programming...... Enough for that alone to be plausible for a single update. So would you rather that complex cloud details or..... some completly new additions to Minecraft such as Hopper, Activator Rails, TNT Minecarts, etc. ?
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1) It shouldn't rain above the clouds. That simply makes no sense.
2) Clouds shouldn't move through structures/objects. They should either move over, under, or around, condense against the structure/object, or simply dissipate.
Just live in a desert and build below the clouds. Simple...
Here are some things that would be great to add to your idea.
1. Clear weather. No clouds. Fog is also less prevelent. (I'm talking about a weather type, and not turning it off in the settings.)
2. Reguler Cloud ammount. Still sunny, and normal fog.
3. Cloudy weather. Complete cloud cover. Fog is heavier than normal. Above the clouds, the lighting is as if it was sunny.
4. Precipitation. Complete cloud cover. Above the clouds, the lighting is as if it was sunny and no weather particle effects. Fog is heavier than normal.
5. Thunderstorm. Same as Precipitation but with lighting. No lightning above the clouds.
6. Still only cloudy weather in deserts. Once in a great while, it may rain.
Maybe in mountain biomes, it could snow above a certain height. (Only mountain biomes, because it would be annnoying if it was snowing ontop your sky scrapers.)
Also the weather has a transition. It isn't sunny and suddenly starts poring rain. It fades in. There start to be more clouds in the sky, and the weather smoothly transitions from A to B.
@nkjellman Sure that sounds like a cool idea, but do you have idea how much complex programming is involved in order for that to be possible? So much programming...... Enough for that alone to be plausible for a single update. So would you rather that complex cloud details or..... some completly new additions to Minecraft such as Hopper, Activator Rails, TNT Minecarts, etc. ?