I think a very damaged anvil would even it up quite well.
I mean, with the rarity of NPC Villages, AND The rarity of the NPC Village actually containing a blacksmith, I think it would even it out.
They could even add something like a 50% chance that the NPC Village actually contains an Anvil (Is there is a blacksmith)
And people who think this is still overpowered - Almost all NPC Villages contain a library building. Destroy the bookshelves, and you can trade the books to one of the villagers for emeralds. It is usually 12 Books > 1 Emerald.
Another way is to harvest the Wheat in the Village and trade that to the Testificates. With what I've seen, every village contains a Villager willing to trade either 18 or 28 (I can't remember which one) Wheat for 1 emerald.
From what I understand, the price in levels is quite extensive. You seem to disagree with the balance of the Anvil as a whole rather than the idea of village spawned anvils. If it's overpowered they'll re-balance by increasing the level cost.
I already mentioned in my first post that levels alone do not balance the anvil. It's the amount of iron, the cost of levels, and the damage the anvil takes which do so, together. Take one out of the equation and the whole thing becomes "make (or find, in this case) anvil>Make enchanted diamond/iron armor/sword>Repair constantly>Never die" Levels are easy to get with the new additions on how to get XP; from mining, smelting, fishing, breeding, and killing. Iron is generally common enough, and as I said, the anvil has quite a few uses before it's destroyed. To be honest, I was hoping that the anvil would be much more expensive; yes, I do think it's overpowered as a whole. Especially if it conserves enchantments.
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[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
To anyone saying that this is OP, you're a retard.
You can, through a few villagers but with no extra expenses, buy full diamond armor for Sugar Canes.
I don't think rarely finding a 55-iron worth anvil as a nice surprise in a village is more OP than that, let alone if that village even has a Blacksmith.
To anyone saying that this is OP, you're a retard.
You can, through a few villagers but with no extra expenses, buy full diamond armor for Sugar Canes.
I don't think rarely finding a 55-iron worth anvil as a nice surprise in a village is more OP than that, let alone if that village even has a Blacksmith.
Difference:
Diamond armor is expensive, emeralds are hard to obtain, even through trading, even by selling the villagers their own wheat. The probability of the villages spawning, plus the correct villager spawning, plus the correct trade option spawning is incredibly rare.
Anvils, as suggested here, appear either 100 or 50% of the time.
Strictly speaking, if both were to occur in the same village in the same world, it would be cheaper and more effective to use the anvil than it would be to craft more or buy more diamond armor, plus you would get the enchantments back. That is why it's overpowered, not just because it would spawn often, but because it does a job that previously required substantial work much, much faster and more efficiently with better results for a cheaper price.
yes that would be cool there is a thing that has like repair benches. its in a server plugin called mcmmo, theres a repair skill that lets you repair armor the higher you get it the more repair u get per armor.
i think the blacksmith should get mad at you if you steal his anvil and make it so all the iron golems and villagers begin to attack you if you steal it
About everyone saying finding one is OP, I really doubt that. It's main use(for lots of exp) is renaming and repairing items while keeping enchantments. While finding one is good, realize this. Unless you want a normal everday sword, but named, you still have to find diamonds, get obsidian, and make a enchanting table. Then you have to enchant a item, use it enough, and then repair it to get the full use out of the anvil. Bookshelves in villages are about as OP as this.
I never saw any reason not to have anvils in villages and even added them myself (usually very damaged, never intact), and it is fun to read all the discussion about how overpowered anvils are after Mending was added* (no anvils or even resources needed at all, just a bit of XP, much less than you'd need to repair many items, and no restrictions on how many enchantments you can add, all items have the same low cost of 1 XP per 2 durability). If anything, modern versions need this even more due to how useless anvils became after 1.8 removed the ability to rename items to keep the penalty from increasing ("much cheaper to use anvils now", per the 1.8 release notes? Sure, only for the first few workings as the prior work cost increases exponentially, instead of just 2 levels per working, not that matters as long as you combine enchantments properly, then put Mending on the item. Of course, I think Mending should have just worked the same way as renaming (as I implemented it), then you'd still have a reason to use anvils and mine resources (just buying items from villagers wouldn't work for more expensive items, only individual diamonds, or if you worked to damage them enough to reduce the cost).
*This is the old Wiki page for anvil mechanics prior to 1.8, in case others wonder what the fuss was about, or how it can't even begin to compare to how powerful Mending currently is; renaming may have been relatively cheap but the repair costs were a different story, e.g. the "base value" is the costs of the enchantments and their number, which was entirely removed in 1.8, the repair itself is now always 2 levels / 1 per unit, not 1-17 / 3 + number of enchantments (for diamond tools, less for armor and other items. If anything, Mending could be made truly end-game, only found as end city loot and only as enchanted books, not gear, while anvils can still be used to indefinitely repair items at the expense of limited enchantments and resources, perhaps including one that reduces the penalty, as I implemented (1 ruby = -6 levels or 3 more workings).
I mean, with the rarity of NPC Villages, AND The rarity of the NPC Village actually containing a blacksmith, I think it would even it out.
They could even add something like a 50% chance that the NPC Village actually contains an Anvil (Is there is a blacksmith)
And people who think this is still overpowered - Almost all NPC Villages contain a library building. Destroy the bookshelves, and you can trade the books to one of the villagers for emeralds. It is usually 12 Books > 1 Emerald.
Another way is to harvest the Wheat in the Village and trade that to the Testificates. With what I've seen, every village contains a Villager willing to trade either 18 or 28 (I can't remember which one) Wheat for 1 emerald.
I already mentioned in my first post that levels alone do not balance the anvil. It's the amount of iron, the cost of levels, and the damage the anvil takes which do so, together. Take one out of the equation and the whole thing becomes "make (or find, in this case) anvil>Make enchanted diamond/iron armor/sword>Repair constantly>Never die" Levels are easy to get with the new additions on how to get XP; from mining, smelting, fishing, breeding, and killing. Iron is generally common enough, and as I said, the anvil has quite a few uses before it's destroyed. To be honest, I was hoping that the anvil would be much more expensive; yes, I do think it's overpowered as a whole. Especially if it conserves enchantments.
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
You can, through a few villagers but with no extra expenses, buy full diamond armor for Sugar Canes.
I don't think rarely finding a 55-iron worth anvil as a nice surprise in a village is more OP than that, let alone if that village even has a Blacksmith.
Difference:
Diamond armor is expensive, emeralds are hard to obtain, even through trading, even by selling the villagers their own wheat. The probability of the villages spawning, plus the correct villager spawning, plus the correct trade option spawning is incredibly rare.
Anvils, as suggested here, appear either 100 or 50% of the time.
Strictly speaking, if both were to occur in the same village in the same world, it would be cheaper and more effective to use the anvil than it would be to craft more or buy more diamond armor, plus you would get the enchantments back. That is why it's overpowered, not just because it would spawn often, but because it does a job that previously required substantial work much, much faster and more efficiently with better results for a cheaper price.
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
Technically exists.
I say 50% chance of slightly, 25% new, and 25% very
sorry; I use, way too much, 'punctuation', it's a habit...
Well seems like it did get added for a bit now its the grindstone
I never saw any reason not to have anvils in villages and even added them myself (usually very damaged, never intact), and it is fun to read all the discussion about how overpowered anvils are after Mending was added* (no anvils or even resources needed at all, just a bit of XP, much less than you'd need to repair many items, and no restrictions on how many enchantments you can add, all items have the same low cost of 1 XP per 2 durability). If anything, modern versions need this even more due to how useless anvils became after 1.8 removed the ability to rename items to keep the penalty from increasing ("much cheaper to use anvils now", per the 1.8 release notes? Sure, only for the first few workings as the prior work cost increases exponentially, instead of just 2 levels per working, not that matters as long as you combine enchantments properly, then put Mending on the item. Of course, I think Mending should have just worked the same way as renaming (as I implemented it), then you'd still have a reason to use anvils and mine resources (just buying items from villagers wouldn't work for more expensive items, only individual diamonds, or if you worked to damage them enough to reduce the cost).
*This is the old Wiki page for anvil mechanics prior to 1.8, in case others wonder what the fuss was about, or how it can't even begin to compare to how powerful Mending currently is; renaming may have been relatively cheap but the repair costs were a different story, e.g. the "base value" is the costs of the enchantments and their number, which was entirely removed in 1.8, the repair itself is now always 2 levels / 1 per unit, not 1-17 / 3 + number of enchantments (for diamond tools, less for armor and other items. If anything, Mending could be made truly end-game, only found as end city loot and only as enchanted books, not gear, while anvils can still be used to indefinitely repair items at the expense of limited enchantments and resources, perhaps including one that reduces the penalty, as I implemented (1 ruby = -6 levels or 3 more workings).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?