Adventure mode is probably going to be used for adventure maps, and I've noticed that many adventure maps have a rule that "You are allowed to break clay but not anything else" etc. But if one these maps mode were changed to adventure it would break break the map, cause you can't break clay in adventure mode. Than again some other maps still use clay as a decorative block. So my solution to this is to have a block that is impossible to get is survival, can only be obtained by using creative mode, mods or INVEdit, and is still breakable in adventure mode. Tell me what you think!
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Curse PremiumSimple gamerule commands would be nice.
/gameRule setBreakBlock [ID] [true|false]
/gameRule setBlockPlace [ID] [true|false]
/gameRule setItemPlace [ID] [true|false]
True... On top of this, why not add in rules that define what type of tool you need to break it eg. golden axe