We've all seen the way water works in Minecraft. It flows from a source block, goes 8 blocks on a flat surface and then stops.
This has caused a number of strange effects and interesting uses. Some good and some bad.
Personally I think we should look back at the game many of the original ideas for Minecraft spawned from: Dwarf Fortress.
In Dwarf Fortress water had a value between 1-7. 1 being shallow water and 7 being a full block. If there wasn't enough water to fill a space it would spread itself out at less than a full 7. Through drains and channels you could empty out pools and transfer water around, but it would always keep it's value the same by adding to or subtracting from it's neighboring blocks and filling up the lowest solid ground.
What would this mean for Minecraft?
-No more constant flowing liquids.
-Bad water glitches would go away. (random air pockets, floating source blocks)
-Potentially flooding a mine or cave.
-No more infinite water sources. (besides the ocean and rain)
-Puddles. (1-2 level water forming in ditches from rain and evaporating over time)
Oceans, Lakes, Ponds, and lava caves would generate the same.
For this to work right it would require that water that got too close to the bedrock evaporated more easily.
A pumping blocks to get water up out of the ground.
A way to force the evaporation of water. (with lava or furnaces)
Lava would not evaporate. It is, and always was finite.
Buckets can be partly filled. (1-7)
This adds some interesting uses, like a much more powerful drowning trap, steam, and boat/water elevators.
This is a big change, I know. Ultimately I think it would make the game better, though I'm concerned about how cpu intensive it might be to calculate dynamic water like that.
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I have to say that Mojang should also fix that darn glitch that causes some lava flow blocks to not disappear once the original source block is removed.
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This has caused a number of strange effects and interesting uses. Some good and some bad.
Personally I think we should look back at the game many of the original ideas for Minecraft spawned from: Dwarf Fortress.
In Dwarf Fortress water had a value between 1-7. 1 being shallow water and 7 being a full block. If there wasn't enough water to fill a space it would spread itself out at less than a full 7. Through drains and channels you could empty out pools and transfer water around, but it would always keep it's value the same by adding to or subtracting from it's neighboring blocks and filling up the lowest solid ground.
What would this mean for Minecraft?
-No more constant flowing liquids.
-Bad water glitches would go away. (random air pockets, floating source blocks)
-Potentially flooding a mine or cave.
-No more infinite water sources. (besides the ocean and rain)
-Puddles. (1-2 level water forming in ditches from rain and evaporating over time)
Oceans, Lakes, Ponds, and lava caves would generate the same.
For this to work right it would require that water that got too close to the bedrock evaporated more easily.
A pumping blocks to get water up out of the ground.
A way to force the evaporation of water. (with lava or furnaces)
Lava would not evaporate. It is, and always was finite.
Buckets can be partly filled. (1-7)
This adds some interesting uses, like a much more powerful drowning trap, steam, and boat/water elevators.
This is a big change, I know. Ultimately I think it would make the game better, though I'm concerned about how cpu intensive it might be to calculate dynamic water like that.
Let me know what you guys think.
the Little Einsteins hate the Furry Fandom, Pokecombat Academy, and all of you.
No support from me, sorry.
If anyone wants to port/remake this, feel free to do that! Or don't. It's up to you, really.