Xbox 360 Edition still has catching up to do (Xbox users and pc users know that.) nut once it is caught up it should walk out of PCs footsteps. New Mobs, Dimensions, Environment’s, Blocks, Armor, Weapons, Feel to the game should make PC version and Xbox Version Compete more. a little competition would push each side to be better and better. And i know you die hard MineCraft fans will try and kill me for sayings this and call me dumb. (Maybe for everything that i have said lol) MineCraft Xbox Edition should start getting some idea’s from Skyrim... i LOVE EVERYTHING about MineCraft but I have to admit its one of those games you go to after a major rage in call of duty. PVPing shouldn’t be so simple it should take skill and lvling to kill someone. On that note Xbox should have HUGE servers. Like MMORPG games. This would add a more " i want to be stronger than that guy." or " let me get my friends to play this game and burn down kingdoms." this would take a long time yes I know. (With lags and crap) but people may enjoy more than just building and killing mobs.
- I mostly wrote this for who ever makes the xbox version to get some ideas that i think would be good for business. However, I would love to hear what you guys think about this. plus you trolls who kill people dreams make me laugh when u guys fuss lmao!
Mojang does not actually make the 360 version. On top of that, why would we want to split up features like that? I'd rather have it all on both platforms idealy (even though I've never played the X box version and never will).
There would still be the option of which platform to play it on, though. This would just limit creations.
These will just be examples, but say the Xbox version had red dragons added, and the PC version had crossbows added. I would be unable to ever kill a red dragon with a crossbow. Why shouldn't both of them have red dragons AND crossbows?
Anyways, I don't think that's a very good idea... there are a lot of people on both sides that will complain about not getting something on the PC version that's on the Xbox version, and vice versa. There would just be a ton of rage on the forums about how it's not fair.
oooh I see what you’re saying now, but I go back to the whole competition thing. If PC gets a red dragon and Xbox has a crossbow than Xbox would enter a red dragon to the game and the ability to train them... see what I mean? Basically this would make updates faster and more things being introduced. So both PC and Xbox will keep trying to one up another.
Yeah it doesn't sound like a good idea, srry. Even the mmorpg part because Xbox 360's will not be able to handle HUGE servers, they can only handle around 20 (as far as I know of which was on Blur). I think they should increase the number of players that can play at the same time though. They should make max number of players be 20 like the PC is but also let you create private slots for your friends, or you decide how many players would you allow in your game.
Besides, the PC Minecraft already got something that the 360 doesn't have (yet but it may be hard for them to work it out with microsoft).....mods. They also got near-infinite map sizes and the 360 doesn't because apparently they think the 360 version can't handle it (it can because Castle Miner Z and other games have done that already).
oooh I see what you’re saying now, but I go back to the whole competition thing. If PC gets a red dragon and Xbox has a crossbow than Xbox would enter a red dragon to the game and the ability to train them... see what I mean? Basically this would make updates faster and more things being introduced. So both PC and Xbox will keep trying to one up another.
No, that in fact makes no sense at all. Regardless of who is developing the 360 version of Minecraft, Mojang still owns the game and get to make any and all final decisions. This would not make updates faster, it would make them slower if both development teams had to worry about competing with each other and adding new content to outshine the other team.
Furthermore, the entire idea behind the 360 edition is to port the game to a more accessible system so more people can play it. It is meant to be the same as the PC version (except for design differences due to differences in hardware and controls) because that is the entire point of a port. They are taking Game X from System A to System B so more people can buy it.
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Yeah it doesn't sound like a good idea, srry. Even the mmorpg part because Xbox 360's will not be able to handle HUGE servers, they can only handle around 20 (as far as I know of which was on Blur). I think they should increase the number of players that can play at the same time though. They should make max number of players be 20 like the PC is but also let you create private slots for your friends, or you decide how many players would you allow in your game.
Besides, the PC Minecraft already got something that the 360 doesn't have (yet but it may be hard for them to work it out with microsoft).....mods. They also got near-infinite map sizes and the 360 doesn't because apparently they think the 360 version can't handle it (it can because Castle Miner Z and other games have done that already).
I agree on most parts but, the games pvpiing should be more fun... instead of just better armor and weap means u die, more skill should be aded in the game.
I agree on most parts but, the games pvpiing should be more fun... instead of just better armor and weap means u die, more skill should be aded in the game.
As this seems to be turning into a wishlist (first you suggested PC and Xbox versions be different, now you're wanting the combat system to be revamped), I'm going to lock it. Please only make one suggestion per topic.
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- I mostly wrote this for who ever makes the xbox version to get some ideas that i think would be good for business. However, I would love to hear what you guys think about this. plus you trolls who kill people dreams make me laugh when u guys fuss lmao!
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Retired StaffThese will just be examples, but say the Xbox version had red dragons added, and the PC version had crossbows added. I would be unable to ever kill a red dragon with a crossbow. Why shouldn't both of them have red dragons AND crossbows?
Anyways, I don't think that's a very good idea... there are a lot of people on both sides that will complain about not getting something on the PC version that's on the Xbox version, and vice versa. There would just be a ton of rage on the forums about how it's not fair.
Besides, the PC Minecraft already got something that the 360 doesn't have (yet but it may be hard for them to work it out with microsoft).....mods. They also got near-infinite map sizes and the 360 doesn't because apparently they think the 360 version can't handle it (it can because Castle Miner Z and other games have done that already).
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ModeratorNo, that in fact makes no sense at all. Regardless of who is developing the 360 version of Minecraft, Mojang still owns the game and get to make any and all final decisions. This would not make updates faster, it would make them slower if both development teams had to worry about competing with each other and adding new content to outshine the other team.
Furthermore, the entire idea behind the 360 edition is to port the game to a more accessible system so more people can play it. It is meant to be the same as the PC version (except for design differences due to differences in hardware and controls) because that is the entire point of a port. They are taking Game X from System A to System B so more people can buy it.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
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Retired StaffAs this seems to be turning into a wishlist (first you suggested PC and Xbox versions be different, now you're wanting the combat system to be revamped), I'm going to lock it. Please only make one suggestion per topic.