anvil and mallet idea has been scratched.
but, after reading some posts, I have come up with 2 other ideas that should satisfy all.
so, both would make all tools drop some random drops from the tool's crafting recipe.(eg: an iron pick might drop 1 iron ingot and 0 sticks when all used up)
now, there is the above only, or we could make tools mine slower and give/damage less after the tools durability has [most voted in poll] or less left.
1) This would annoy several people (including myself) because we'd have to keep repair our tools to use them properly. We'd only get a little bit of normal use out of them before they start to mine slower.
2) There is already a repairing mechanism in game, though I suppose with the inherent nature of the suggestion, you would want a new repairing method.
3) Doesn't the mallet being "eaten" when it runs out of durability kind of defeat the purpose of this entire suggestion?
4) Assuming you do keep up with repairing, this defeats a lot of the purpose of mining for minerals, since after you have your full set of iron and tools, you'll never need any more, just a bunch of flint.
5) Speaking of that, why would you need flint for a mallet? Flint isn't very durable, you wouldn't want to use it for hammering things.
I feel like this would be a really good idea, but Prince_Deity does bring up some good points.
- Possibly make it so that the tool would have its normal/default durability, but once that it up, the tool would start to weaken, but only for about 15 blocks until it breaks.
- Keep the games original repairing mechanism of combining two deteriorated tools.
- When the tools does break, it has a chance of breaking into one of the components that make the tool (sticks and wood/cobblestone/iron/gold/diamond). Sometimes when it breaks, it will drop nothing.
Ex: If a cobblestone pick breaks, you may get a stick for when that one breaks, you make another one, and when that cobblestone pick breaks, you may get a piece of cobblestone.
- Maybe after you make and break about 7 of the same tools, you will have enough materials just from those tools to make another one.
- This would be most helpful with Iron, Gold, and Diamond tools as their requirements for tools are more expensive, as opposed to Wood and Cobblestone tools, which can be easily obtained.
- Due to rarity, the chance of a tool, when broken, dropping the item it was made with (Wood/Cobblestone/Iron/Gold/Diamond) would decrease. The chance of the tool dropping a stick or nothing at all would increase. (From left to right ^)
These are just some idea and they can be improved.
Well, tools in RL don't do that. they rather, turn dull and useless. so, I came up with something that might make minecraft a little more realistic on that aspect
Mistake #1: Just because something is more realistic doesn't mean it's better. The importance of gameplay is always a higher priority than realism.
for this one, the tool would mine slower/ hurt or give less depending on the amount of durability left. it would make iron and above (picks, swords, shovels and axes) have half durability. but, instead of breaking it would just be a weak/slow tool. but, you may make it fast again by using an anvil with a mallet. so to craft an anvil, you would do this:
Tools getting slower and slower? I can't even fathom how annoying that would get. I'm sure even you would hate this idea after a short while. When mining, we sometimes have to constantly make torches and more tools if they break. Constantly crafting tools can be one thing, but no one wants to also have to carry around an anvil and mallet around just to constantly tweak our tools.
1) This would annoy several people (including myself) because we'd have to keep repair our tools to use them properly. We'd only get a little bit of normal use out of them before they start to mine slower.
2) There is already a repairing mechanism in game, though I suppose with the inherent nature of the suggestion, you would want a new repairing method.
3) Doesn't the mallet being "eaten" when it runs out of durability kind of defeat the purpose of this entire suggestion?
4) Assuming you do keep up with repairing, this defeats a lot of the purpose of mining for minerals, since after you have your full set of iron and tools, you'll never need any more, just a bunch of flint.
5) Speaking of that, why would you need flint for a mallet? Flint isn't very durable, you wouldn't want to use it for hammering things.
1) well, what if it was 1/4 durability left before it started to slow/weaken down?
2) there is? I never knew that!
3) well, what if it just left some of the material rather than vanishing?
4/5) first off, the flint was an error. it was meant to mean iron and above. secondly, what if the type of mallet(eg:iron) could only repair that type of tool or lower?
I like the idea of very low durability tools (1/4 or under left) becoming weaker, as the current repairing system would work perfectly with that. Since the current repairing system seems to work best when you have 2 tools with a combined durability less than a full tool, by saving a weakened tool in order to eventually repair it with another weakened tool to make a more effective tool would be a reasonable addition.
At the moment I find myself trying to break my lower durability tools because there's no down-side to using them.
but, after reading some posts, I have come up with 2 other ideas that should satisfy all.
so, both would make all tools drop some random drops from the tool's crafting recipe.(eg: an iron pick might drop 1 iron ingot and 0 sticks when all used up)
now, there is the above only, or we could make tools mine slower and give/damage less after the tools durability has [most voted in poll] or less left.
tell me what you think and add suggestions below
want a (fast) reply? Quote me!
2) There is already a repairing mechanism in game, though I suppose with the inherent nature of the suggestion, you would want a new repairing method.
3) Doesn't the mallet being "eaten" when it runs out of durability kind of defeat the purpose of this entire suggestion?
4) Assuming you do keep up with repairing, this defeats a lot of the purpose of mining for minerals, since after you have your full set of iron and tools, you'll never need any more, just a bunch of flint.
5) Speaking of that, why would you need flint for a mallet? Flint isn't very durable, you wouldn't want to use it for hammering things.
Prince_Deity does bring up some good points.
- Possibly make it so that the tool would have its normal/default durability, but once that it up, the tool would start to weaken, but only for about 15 blocks until it breaks.
- Keep the games original repairing mechanism of combining two deteriorated tools.
- When the tools does break, it has a chance of breaking into one of the components that make the tool (sticks and wood/cobblestone/iron/gold/diamond). Sometimes when it breaks, it will drop nothing.
Ex: If a cobblestone pick breaks, you may get a stick for when that one breaks, you make another one, and when that cobblestone pick breaks, you may get a piece of cobblestone.
- Maybe after you make and break about 7 of the same tools, you will have enough materials just from those tools to make another one.
- This would be most helpful with Iron, Gold, and Diamond tools as their requirements for tools are more expensive, as opposed to Wood and Cobblestone tools, which can be easily obtained.
- Due to rarity, the chance of a tool, when broken, dropping the item it was made with (Wood/Cobblestone/Iron/Gold/Diamond) would decrease. The chance of the tool dropping a stick or nothing at all would increase. (From left to right ^)
These are just some idea and they can be improved.
Mistake #1: Just because something is more realistic doesn't mean it's better. The importance of gameplay is always a higher priority than realism.
Tools getting slower and slower? I can't even fathom how annoying that would get. I'm sure even you would hate this idea after a short while. When mining, we sometimes have to constantly make torches and more tools if they break. Constantly crafting tools can be one thing, but no one wants to also have to carry around an anvil and mallet around just to constantly tweak our tools.
Sorry, no support.
1) well, what if it was 1/4 durability left before it started to slow/weaken down?
2) there is? I never knew that!
3) well, what if it just left some of the material rather than vanishing?
4/5) first off, the flint was an error. it was meant to mean iron and above. secondly, what if the type of mallet(eg:iron) could only repair that type of tool or lower?
want a (fast) reply? Quote me!
At the moment I find myself trying to break my lower durability tools because there's no down-side to using them.
want a (fast) reply? Quote me!
want a (fast) reply? Quote me!