Hey minecrafters, i had an idea to make enderman the hard mobs they were supposed to be. When endermen were first added, they were feared because of their powerful attack and higher health than other mobs. As people started fighting them, they realized they could just stand under a 2 block high roof and smack them to death.
My idea is that in hard difficulty or hardcore, Enderman should be able to get on their hands and knees, and become 1-2 blocks high. They would only do this if they aggro on you so they could pathfind. They could still teleport and become the true hardest mob. Hope you enjoy my idea.
Or how about in Hardcore, they just teleport next to you as long as there's a 3-block+ space for them. You'd have to kill them as soon as you aggro them, otherwise you'll be in your mine half an hour later and that Enderman from before will come attack you unexpectedly. Make them more patient, if you will. This would increase the scare factor that Endermen were designed for.
Or how about in Hardcore, they just teleport next to you as long as there's a 3-block+ space for them. You'd have to kill them as soon as you aggro them, otherwise you'll be in your mine half an hour later and that Enderman from before will come attack you unexpectedly. Make them more patient, if you will. This would increase the scare factor that Endermen were designed for.
That is one of the scariest parts of fighting an Enderman, when they disappear and you don't know if they're coming back or not. Making them more patient would definitely up the difficulty and change the calculus of if you wanted to attack one or not! Plus it sounds relatively easy to implement!
Actually, when they were FIRST added, in Beta 1.8, they only had 10 hearts, could lift any block, and only teleported to get close to the player (water and lava alike were death sentences, and you could kill them in 2 hits from a bow).
That said, I I think I like Uurwerk's idea better. That, once aggro'd, they remain aggro'd, even if they hit water or lava, and will not despawn unless you somehow get 128 blocks away from them (the range at which hostile mobs immediately despawn).
Or how about in Hardcore, they just teleport next to you as long as there's a 3-block+ space for them. You'd have to kill them as soon as you aggro them, otherwise you'll be in your mine half an hour later and that Enderman from before will come attack you unexpectedly. Make them more patient, if you will. This would increase the scare factor that Endermen were designed for.
I like this a lot better than the OP. It should detect if it can reach the player, and if not it should teleport away from the player and not show up until the player can be attacked again. Same with if the player jumps in water. The only thing I think should be changed about this is they need to have a hard timer where they will lose interest after a while and not teleport back to attack the player unless the player aggroes them again. Strictly to make it somewhat fair for the player, even if the timer is 5-10 minutes.
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How about they try as good they can to teleport behind you. If we impove the teleport of endermen they could be much harder. Or perhaps they could remove the block over you? That would be a bit overpowered though :/
I support this "patient" enderman idea! Though maybe after like 5-10 minutes it goes neutral.
How long is a Minecraft day again? They probably shouldn't lurk forever, maybe limit their patience to a day, or even until morning, or the length of one night. Those are minor details; the more I think about a "patient" Enderman the better I like it!
How long is a Minecraft day again? They probably shouldn't lurk forever, maybe limit their patience to a day, or even until morning, or the length of one night. Those are minor details; the more I think about a "patient" Enderman the better I like it!
Maybe, once you kill the Enderdragon, Endermen should get significantly stronger in every way, including the "patient endermen" idea.
I would vote for the opposite. Since you need* to kill Endermen to get to the Enderdragon, it seems like Endermen should present all their challenge upfront. After the Enderdragon is dead there's a lot less need for Endermen and therefore reducing the threat they present will have less impact. Something about the Enderdragon dying breaks the Endermens' power/spirit/will.
*nobody wants to trade their way into The End.
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My idea is that in hard difficulty or hardcore, Enderman should be able to get on their hands and knees, and become 1-2 blocks high. They would only do this if they aggro on you so they could pathfind. They could still teleport and become the true hardest mob. Hope you enjoy my idea.
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That is one of the scariest parts of fighting an Enderman, when they disappear and you don't know if they're coming back or not. Making them more patient would definitely up the difficulty and change the calculus of if you wanted to attack one or not! Plus it sounds relatively easy to implement!
That said, I I think I like Uurwerk's idea better. That, once aggro'd, they remain aggro'd, even if they hit water or lava, and will not despawn unless you somehow get 128 blocks away from them (the range at which hostile mobs immediately despawn).
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ModeratorI like this a lot better than the OP. It should detect if it can reach the player, and if not it should teleport away from the player and not show up until the player can be attacked again. Same with if the player jumps in water. The only thing I think should be changed about this is they need to have a hard timer where they will lose interest after a while and not teleport back to attack the player unless the player aggroes them again. Strictly to make it somewhat fair for the player, even if the timer is 5-10 minutes.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
How long is a Minecraft day again? They probably shouldn't lurk forever, maybe limit their patience to a day, or even until morning, or the length of one night. Those are minor details; the more I think about a "patient" Enderman the better I like it!
Come to think of it, a day is 10 minutes!
I would vote for the opposite. Since you need* to kill Endermen to get to the Enderdragon, it seems like Endermen should present all their challenge upfront. After the Enderdragon is dead there's a lot less need for Endermen and therefore reducing the threat they present will have less impact. Something about the Enderdragon dying breaks the Endermens' power/spirit/will.
*nobody wants to trade their way into The End.