Introducing the Phantom & ghost
:Note these these are place holders and need comunity feed back to improve them
health= :-( ): damage per hit=
Id would like them to add to add ghosts they would drop invisablity potion and slow fall potion ingredents!
they would be able to no clip through certan blocks stones woods ex. heath: :-( ): :-( ): :-( ): :-( ): :-( ): :-( ): damage: mob traits:Ghost do damage by gliding and swooping through its foe. They take no fall damage, and have the abiltiy to phase through a selection of blocks. they atack its victim unexpectedly, but they yelp a scretching cry when about to attack and are know to levitate for a set amount of time, they can not be seen unless your in a 15 block radias from it. once a ghost attacks it has a 6 sec recovery phase where it has to do a swooping turn around! It is unblockable except with iron tools or higher (a side step isnt blocking, its dodging).
mob spawn traits:Ghosts spawn jungle temples, abandoned mine shafts, and piramids theycannot spawn on surface level unless its structure bound. ghosts are bound to the world by a spacific items paintings, chests ex. you can ether kill a ghost or inbetween its attack phases mine the item its bound to, ether way will get rid of the mob forever in that area. They cannot spawn in light or go into lit areas
they usally hang out nere the bound item's.
id like them to addphantoms this mob is similar to the ghost but is black/purple and has diferent machanics health::-( ): :-( ): damage:
mob traits:Phantoms are not known not for how much health they have, but for how much damage they can out put in a single blow! They strike you unknowingly with extreem force, they shroud their selfs with invisablity potions, so they are hard to detect except for the bubble the efect invisablity gives off, they do not uncloak untill they see the whites of your eyes (2-3 blocks infront of you) , and when in the area of the mob it unleases a shrilling cry that make the Wailing Banchie look like childs play! this mob is swift, stealthy, and dangerous but is a one hit to kill. phantom do a swooping phase atack like ghosts.
mob spawning traits:phantoms spawn on the surface level at night time and can not spawn in lit areas they cannot walk into lit areas, and do not burn in sun light, instead at the break of dawn they slowly phase away leaving no item drops and reapear at the begining of dusk they are not bound and can not travel though solid objects except through the player when attacking.
Please submit feed back in a nice manner, this took time to put together, and would be nice and add a new exceting element to the game
I really like the idea of ghosts and phantoms but they might get a little annoying with some of the things you mentioned. Perhaps the ghosts wouldn't hurt you, only curse/poison or something until you kill them. Phantoms on the other hand would be similar to what you said but I really think not being able to see them until such a close range combined with no clip is just ridiculous. The skins and a lot of things in here seem well thought out but I do think there can be more improving.
Good luck
I really like the idea of ghosts and phantoms but they might get a little annoying with some of the things you mentioned. Perhaps the ghosts wouldn't hurt you, only curse/poison or something until you kill them. Phantoms on the other hand would be similar to what you said but I really think not being able to see them until such a close range combined with no clip is just ridiculous. The skins and a lot of things in here seem well thought out but I do think there can be more improving.
Good luck
yes i was thing the ghosts would be more of a poison type mob, but i didnt know if poison killed you. I just checked and it leaves you with a half of a heart so that would be better for the ghost, as for the phantoms they dont have noclip they just hover about, but when they atack they sort of dive and phase through you like in the old horor movies, its mostly for effect they cant go through solid blocks. For the veiw distance i really dont think that needs to be added since ghosts can fly through stone wood and cobble stone and phantoms can cloak using invisablity potions it was just a neat idea. Every think would need to be balenced by 4Js thanks for the feed back
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:Note these these are place holders and need comunity feed back to improve them
health= :-( ):
damage per hit=
Id would like them to add to add ghosts they would drop invisablity potion and slow fall potion ingredents!
they would be able to no clip through certan blocks stones woods ex.
heath: :-( ): :-( ): :-( ): :-( ): :-( ): :-( ):
damage:
mob traits: Ghost do damage by gliding and swooping through its foe. They take no fall damage, and have the abiltiy to phase through a selection of blocks. they atack its victim unexpectedly, but they yelp a scretching cry when about to attack and are know to levitate for a set amount of time, they can not be seen unless your in a 15 block radias from it. once a ghost attacks it has a 6 sec recovery phase where it has to do a swooping turn around! It is unblockable except with iron tools or higher (a side step isnt blocking, its dodging).
mob spawn traits:Ghosts spawn jungle temples, abandoned mine shafts, and piramids they cannot spawn on surface level unless its structure bound. ghosts are bound to the world by a spacific items paintings, chests ex. you can ether kill a ghost or inbetween its attack phases mine the item its bound to, ether way will get rid of the mob forever in that area. They cannot spawn in light or go into lit areas
they usally hang out nere the bound item's.
id like them to add phantoms this mob is similar to the ghost but is black/purple and has diferent machanics
health::-( ): :-( ):
damage:
mob traits: Phantoms are not known not for how much health they have, but for how much damage they can out put in a single blow! They strike you unknowingly with extreem force, they shroud their selfs with invisablity potions, so they are hard to detect except for the bubble the efect invisablity gives off, they do not uncloak untill they see the whites of your eyes (2-3 blocks infront of you) , and when in the area of the mob it unleases a shrilling cry that make the Wailing Banchie look like childs play! this mob is swift, stealthy, and dangerous but is a one hit to kill. phantom do a swooping phase atack like ghosts.
mob spawning traits: phantoms spawn on the surface level at night time and can not spawn in lit areas they cannot walk into lit areas, and do not burn in sun light, instead at the break of dawn they slowly phase away leaving no item drops and reapear at the begining of dusk they are not bound and can not travel though solid objects except through the player when attacking.
Please submit feed back in a nice manner, this took time to put together, and would be nice and add a new exceting element to the game
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