As I'm sure most of you know, spawners can now have additional data so zombies can wear armor, and have potion effects, etc. But what about spawn eggs?
I think that the same sort of data system should be added for spawn eggs simply because it's easier for mapmakers to limit which mobs spawn and when, and spawn eggs are much more easily controlled.
Haveing spawn eggs have spawner data would allow for boss fights (Looking at Vetches), and allow for more diverse maps for those that don't want block placed.
But, in your suggestion, you'd pretty much have to make a cutom spawner anyway, then copy the mob data onto the egg. Simply being able to use NBTedit on the eggs would be simpler.
This is what I'd do for a boss battle:
Make a spawner in a box, and edit it so only 1 entity spawns when your in range,
Place tnt under the box,
put pressure plates to cover all surface area inside.
When the player is in range the boss will spawn, blow up the box around it and be set free for the player to kill.
In the end it should look like this
....................
....................
.....................
_____ ____ The ninja is the spawner
That's what I did for a lack of a better method, but yeah there really should be a way to customize eggs.
No, because the title is spawer data for spawn eggs
That's because mob spawners have a series of NBTtags to determine what spawns and how often. For example:
]
And so on and so forth. Spawner data allows you to change the entity ID, applied potion effects, armor and weaponry (and with those, drops), health, ect. This picture is actually old, as the new tree would have an Attributes compound tag for maxhealth, speed, ect.
Spawn eggs, on the other hand, simply spawn an entity depending on it's damage value. So a zombie has an entity ID of 54, which is why a zombie spawn egg is item number 383 with a damage value of 54.
That's because mob spawners have a series of NBTtags to determine what spawns and how often. For example:
And so on and so forth. Spawner data allows you to change the entity ID, applied potion effects, armor and weaponry (and with those, drops), health, ect. This picture is actually old, as the new tree would have an Attributes compound tag for maxhealth, speed, ect.
What I meant was it was missing the n in spawner
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Isn't it weird thatpalindrome is emordnilap backwards?
I think that the same sort of data system should be added for spawn eggs simply because it's easier for mapmakers to limit which mobs spawn and when, and spawn eggs are much more easily controlled.
Haveing spawn eggs have spawner data would allow for boss fights (Looking at Vetches), and allow for more diverse maps for those that don't want block placed.
But, in your suggestion, you'd pretty much have to make a cutom spawner anyway, then copy the mob data onto the egg. Simply being able to use NBTedit on the eggs would be simpler.
Make a spawner in a box, and edit it so only 1 entity spawns when your in range,
Place tnt under the box,
put pressure plates to cover all surface area inside.
When the player is in range the boss will spawn, blow up the box around it and be set free for the player to kill.
In the end it should look like this
....................
....................
.....................
_____ ____ The ninja is the spawner
That's what I did for a lack of a better method, but yeah there really should be a way to customize eggs.
Constantly evolving, reaching further heights.
No, because the title is spawer data for spawn eggs
That's because mob spawners have a series of NBTtags to determine what spawns and how often. For example:
]
And so on and so forth. Spawner data allows you to change the entity ID, applied potion effects, armor and weaponry (and with those, drops), health, ect. This picture is actually old, as the new tree would have an Attributes compound tag for maxhealth, speed, ect.
Spawn eggs, on the other hand, simply spawn an entity depending on it's damage value. So a zombie has an entity ID of 54, which is why a zombie spawn egg is item number 383 with a damage value of 54.
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
What I meant was it was missing the n in spawner