These are just a few ideas I have come up with. I'm sure some have been thought of before but I thought I'd give my ideas. Of course, if any of these are taken into consideration, I wouldn't expect them to ALL be implemented.
Uppercut (Better name?)
Max lvl.: IV
Item type: Swords
Description: This would of course knock players UP into the air rather than BACK as knockback would do. The height is based on the level of enchant obviously. But basically the higher level you are, the higher in the air you can hit a player but also the greater chance you have of hitting a player at a greater height. (ex. uppercut I - 80% chance of hitting player up 2 blocks, 20% for 3 blocks. uppercut IV - 40% 2 blocks, 30% 3 blocks, 10% 4,5 and 6 blocks.)
Disarm
Max lvl.: I
Item type: Swords
Description: Very low chance of forcing the other player to drop the item in their hand when fighting. Very low chance as in less than 5%.
Super Plow (Better name?) - I'm not that fond of this idea but hoes need enchants
Max lvl.: IV
Item type: Hoes
Description: Very low chance of plowing a spot that will be 'super plowed' and therefore will grow better crops. Things like golden carrots will pop up instead of just regular carrots. Chance of 'super plowing' increases with levels of course.
Disorient
Max lvl.: IV
Item type: Swords and/or bows
Description: Very low chance of making the player that is hit look in a random direction. Chance increases with levels.
I'm having a brain fart now. Give any ideas you have! Or maybe build on the ones I have already put. I think some new armor enchants would be cool too. But having something that lights you on fire when you run into a player I think is a little too over-powered...
Disarm is way under effective to be considered a useful enchantment. I'd say 20% chance of disarming.
Super plow is good, but should only last 1 "harvest" otherwise you'll have an infinite supply of golden-whatever. After you harvest, the plot turns to regular tilled soil.
I personally like the ideas regardless of them being similar to other peoples. I do not, however, like the super plow one haha. It is just to ...out there. Hoeing it hoeing.
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Uppercut (Better name?)
Max lvl.: IV
Item type: Swords
Description: This would of course knock players UP into the air rather than BACK as knockback would do. The height is based on the level of enchant obviously. But basically the higher level you are, the higher in the air you can hit a player but also the greater chance you have of hitting a player at a greater height. (ex. uppercut I - 80% chance of hitting player up 2 blocks, 20% for 3 blocks. uppercut IV - 40% 2 blocks, 30% 3 blocks, 10% 4,5 and 6 blocks.)
Disarm
Max lvl.: I
Item type: Swords
Description: Very low chance of forcing the other player to drop the item in their hand when fighting. Very low chance as in less than 5%.
Super Plow (Better name?) - I'm not that fond of this idea but hoes need enchants
Max lvl.: IV
Item type: Hoes
Description: Very low chance of plowing a spot that will be 'super plowed' and therefore will grow better crops. Things like golden carrots will pop up instead of just regular carrots. Chance of 'super plowing' increases with levels of course.
Disorient
Max lvl.: IV
Item type: Swords and/or bows
Description: Very low chance of making the player that is hit look in a random direction. Chance increases with levels.
I'm having a brain fart now. Give any ideas you have! Or maybe build on the ones I have already put. I think some new armor enchants would be cool too. But having something that lights you on fire when you run into a player I think is a little too over-powered...
sorry about that then
Super plow is good, but should only last 1 "harvest" otherwise you'll have an infinite supply of golden-whatever. After you harvest, the plot turns to regular tilled soil.
My previous/current work: Plantology