I was testing around with the snapshot, and I found that beacon beams will actually turn the color of the sky because of their "shader" when you look down into them.
Minecraft water is always this ridiculous shade of pure blue, and real water is the color of the things around it - (mostly the sky).
Keep in mind, I am not using the realism factor to make my argument, but instead I am saying that ridiculously blue water looks more like paint than water. I'm sure there are others who don't like sailing the sea and having that giant contrast between the water and the sky as well, and it doesn't make any sense to sail around in blue paint at that.
What I'm saying is, you should take that effect that changes things to the sky color, make the water completely uncolored, and that add the effect to the water tile.
This does not cause lag, because it is not an actual reflection, it's just the sky being filtered through the water texture.
Imagine seeing a black, orange and purple ocean during a sunset, insteadof a pure blue one. Imagine a light, turquoise ocean during noon. Imagine a black, grey ocean at night.
I agree with this, makes sense. Little known fact: The ocean is the color of the sky, which is the color of the ocean. The ocean releases tiny vapors of water into the atmosphere, which reflects the light of the sun into the atmosphere, creating blue. So, the color of the sky is blue because of the ocean.
The ocean releases tiny vapors of water into the atmosphere, which reflects the light of the sun into the atmosphere, creating blue. So, the color of the sky is blue because of the ocean.
Rayleigh scattering: particles scattering due to scattering different wavelengths. Blue light is scattered, ie. not sucked in. Other wavelengths do their Shia Shan.
Anyway, I don't think this is a good idea as it might cause problems with rendering and artifacts.
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Minecraft water is always this ridiculous shade of pure blue, and real water is the color of the things around it - (mostly the sky).
Keep in mind, I am not using the realism factor to make my argument, but instead I am saying that ridiculously blue water looks more like paint than water. I'm sure there are others who don't like sailing the sea and having that giant contrast between the water and the sky as well, and it doesn't make any sense to sail around in blue paint at that.
What I'm saying is, you should take that effect that changes things to the sky color, make the water completely uncolored, and that add the effect to the water tile.
This does not cause lag, because it is not an actual reflection, it's just the sky being filtered through the water texture.
Imagine seeing a black, orange and purple ocean during a sunset, instead of a pure blue one.
Imagine a light, turquoise ocean during noon.
Imagine a black, grey ocean at night.
That's my suggestion in a nutshell.
My previous/current work: Plantology
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Curse PremiumThe sky is blue because of particles in the air. They suck in all light except for blue; creating blue light.
Wrong. It's because of Rayleigh scattering. http://en.wikipedia.org/wiki/Rayleigh_scattering
If anyone wants to port/remake this, feel free to do that! Or don't. It's up to you, really.
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Curse PremiumAnyway, I don't think this is a good idea as it might cause problems with rendering and artifacts.