This idea is not exactly to add game elements. It's to allow people to change the parameters of what's possible in their SP game.
The idea is simple. I think it would be nice to have a custom world option where the player has access to a checklist of features in Minecraft where they enable, disable or change their intensity.
For example: Someone wants to play without creepers. They find "Creepers" in the checklist (maybe under "Hostile Creatures" category) and un-check them to prevent them from appearing the world about to be created. On the other hand, if they wanted them to still be there, but be more of a rare occurance, choosing a value for intensity would be nice.
Extending this feature to biomes, resources, items and other things, I think, would help with player frustration in wanting to spawn in a snow biome or get themselves challenged with the scarcity of coal and wood.
What does everyone think about this?
Please discuss.
The idea of every tiny feature being made optional is silly on the face of it. Let me use the somewhat over-used phrase, "It's not optioncraft". You can deal with everything in the game as, aside from mobs, almost everything is optional to use already, as just because it exists doesn't mean you have to use it.
If a player wants a snow biome or a lack of resources, they're allowed to search for a seed, either here on the forums, or anywhere for that matter. In fact, let me Google that for you. Now if you don't want to play with potions it's even simpler; don't play with potions. There's no magical force compelling you to search the Nether for a fortress, kill a blaze, find Netherwart, and make potions.
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[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
Well, I thought that searching for seeds in order to generate a certain combination of conditions can be tiresome sometimes. You might not find the exact combination of biome/resource restriction/landscape ever. When you find something, updates to the engine make the seed have a different effect than what it was supposed to have. Also, as you pointed out, there is nothing to do, other than mod, if you wanted to control what mobs spawn in this world or at what rate.
Simply put, this suggestion is meant to provide an accessible way to produce certain combinations of major features within the game without having to look through seeds or worry about their effects changing over patches.
I'd support an option to turn off creepers. I find them annoying and frustrating far more than the other hostiles, although the option to turn off hostiles completely without turning off hunger would be at least as good, if not better.
This may or may not happen with the Modding API whenever it's added, or so I've heard. It would be a nice thing to have, and more options are always nice.
Just think of ALL the options that you can already set, especially in the snapshots!
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Allocators are no longer the future, we have Hoppers now. I still like them, though.
This idea is not exactly to add game elements. It's to allow people to change the parameters of what's possible in their SP game.
The idea is simple. I think it would be nice to have a custom world option where the player has access to a checklist of features in Minecraft where they enable, disable or change their intensity.
For example: Someone wants to play without creepers. They find "Creepers" in the checklist (maybe under "Hostile Creatures" category) and un-check them to prevent them from appearing the world about to be created. On the other hand, if they wanted them to still be there, but be more of a rare occurance, choosing a value for intensity would be nice.
Extending this feature to biomes, resources, items and other things, I think, would help with player frustration in wanting to spawn in a snow biome or get themselves challenged with the scarcity of coal and wood.
What does everyone think about this?
Please discuss.
If a player wants a snow biome or a lack of resources, they're allowed to search for a seed, either here on the forums, or anywhere for that matter. In fact, let me Google that for you. Now if you don't want to play with potions it's even simpler; don't play with potions. There's no magical force compelling you to search the Nether for a fortress, kill a blaze, find Netherwart, and make potions.
[quote=Badgerz]You have to keep in mind that people are stupid.
[quote=Catelite]Just because you don't understand how something works, doesn't make it broken or pointless. >_<
Simply put, this suggestion is meant to provide an accessible way to produce certain combinations of major features within the game without having to look through seeds or worry about their effects changing over patches.
Just think of ALL the options that you can already set, especially in the snapshots!