While I don't consider boats very important compared to other things that need to be fix or changed, they happen to be a very widely used form of transportation and are the only reasonable way to travel across vast oceans (with the exeption of portals and nether tunnels); for that i think it is worth making them better. Also with the prospect of minecarts being used as lava boats, it would be nice to make the boats function smoothly and easily.. So my suggestion is:
-When exiting a boat the player is placed on the nearest Non-water/non-lava block - that has 2 Air blocks above it - within 1.5 meters from the boats position. If there are none of these places then the player exits the boat like they normally would. If the boat has ran aground, then the player exits normally.
-Wool, Leaves, Soulsand, Snowblocks, Lilypads, Beds, and Sponges should not do any damage to boats. Boats should simply bounce off/ stop when they collide with these things. (except for lilypads)
-Grass, dirt, wood things (logs, wood stairs, wood planks, wood half slabs, wood fences, ect), pistons, glass, sand, gravel should mitigate boat damage such as wool does now.
-Every other blocks not listed above should do regular damage to boats.
-When boats collide with a lilypad, the boat is slowed and the lilypad is destroyed (and turned into collectable item)
-Boats only controlled with the up, down, left, right controls (wasd) and no longer with where player is facing.
-Boats not destroyed when colliding with friendly mobs (sheep, villagers, squid, ect...)
-A short time (single tick) were arrows/potions that are shot/thrown from a player in a boat, are unable to collide with said boat.
-When a player is in a boat, the player's magnetic collection field is increased a bit. (for fishing)
I think these things would help make boating better for fishing, combat and exploring.
Wool, Leaves, Soulsand, Snowblocks, Doors, Lilypads, Irondoors, Beds, and Sponges should not do any damage to boats. Boats should simply bounce off/ stop when they collide with these things. (except for lilypads)
When boats collide with a lilypad, the boat is slowed and the lilypad is destroyed (and turned into collectable item
I can agree with the lilypads and the snow. Makes sense to have the lilipad break instead of the boat, seems more realistic. As for the other blocks, I don't really understand why a boat wouldn't break if colliding with an iron door, for example.
Boats not destroyed when colliding with friendly mobs (sheep, villagers, squid, ect...)
Boats only controlled with the up, down, left, right controls (wasd) and no longer with where player is facing.
Also a good ideas, but the controls should be optional. The way you steer now is rather fun to mess around with.
I was thinking that having buttons to control the boat and the mouse to control where you are aiming you could possibly have better boat combat. I don't actually mind how steering boats is now. It forces you to pay a bit more attention when you are making long voyages across the sea - and keeps people from just putting something on 'w' and then going afk.
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Please stop crying. I can't interrogate you while you're crying.
The issue is that boats "breaking speed" is not very fast at all, so it looks bad when they explode after running into some leaves at sprinting speed. If the things I mentioned that didn't do damage, did but only when the boat was traveling at its very fastest, that could work. However right now, boats are pointlessly fragile and keeping them the way they are is limiting their potential. No canals, no single boat river expeditions, no underground water tunnels, and no navy.. because boats are too fragile.
Rollback Post to RevisionRollBack
Please stop crying. I can't interrogate you while you're crying.
Sure, this is the main problem with boats : ridiculously fragile. They are made with solid wooden planks, and break like glass ! And basically, when you hit someone in the water with a wooden boat going quite fast, the guy is much more injured than your boat, and a lilypad, even a giant lilypad from Amazonia, big enough for a man to walk on without sinking, doesn't damage boats and just sinks below boats that pass through.
Everything I suggested about the boat taking damage also implies the boats to be much more durable, so they would neet at least 4 hits at full speed on a hard block before breaking, around 10 hits on soft blocks, would barely take damage from mob collision and would need to be at a good speed (maybe 1/3 of maximum speed) to take the lowest damage. Another idea : a durability bar to boats, visible in the inventory (hitting a boat with your left click to pick it up does not damage it), and possible repairs, the same ways as tools can be repaired.
Agreed! Except from my understanding damage doesn't really accumulate on boats. It seem that there is a breaking point and if any one instance of damage surpass that the boat explodes - along with a rapidly regenerating health bar used for when you are breaking it by hand.
Maybe each boats could have some sort of a hunger bar of sorts, and as they are moved they VERY SLOWLY lose uses, and being damaged eat up uses; Then boats could be alot stronger but also have a limit to how much they can take. (if that is what your saying)
Rollback Post to RevisionRollBack
Please stop crying. I can't interrogate you while you're crying.
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-When exiting a boat the player is placed on the nearest Non-water/non-lava block - that has 2 Air blocks above it - within 1.5 meters from the boats position. If there are none of these places then the player exits the boat like they normally would. If the boat has ran aground, then the player exits normally.
-Wool, Leaves, Soulsand, Snowblocks, Lilypads, Beds, and Sponges should not do any damage to boats. Boats should simply bounce off/ stop when they collide with these things. (except for lilypads)
-Grass, dirt, wood things (logs, wood stairs, wood planks, wood half slabs, wood fences, ect), pistons, glass, sand, gravel should mitigate boat damage such as wool does now.
-Every other blocks not listed above should do regular damage to boats.
-When boats collide with a lilypad, the boat is slowed and the lilypad is destroyed (and turned into collectable item)
-Boats only controlled with the up, down, left, right controls (wasd) and no longer with where player is facing.
-Boats not destroyed when colliding with friendly mobs (sheep, villagers, squid, ect...)
-A short time (single tick) were arrows/potions that are shot/thrown from a player in a boat, are unable to collide with said boat.
-When a player is in a boat, the player's magnetic collection field is increased a bit. (for fishing)
I think these things would help make boating better for fishing, combat and exploring.
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Retired StaffI can agree with the lilypads and the snow. Makes sense to have the lilipad break instead of the boat, seems more realistic. As for the other blocks, I don't really understand why a boat wouldn't break if colliding with an iron door, for example.
Also a good ideas, but the controls should be optional. The way you steer now is rather fun to mess around with.
I was thinking that having buttons to control the boat and the mouse to control where you are aiming you could possibly have better boat combat. I don't actually mind how steering boats is now. It forces you to pay a bit more attention when you are making long voyages across the sea - and keeps people from just putting something on 'w' and then going afk.
Agreed! Except from my understanding damage doesn't really accumulate on boats. It seem that there is a breaking point and if any one instance of damage surpass that the boat explodes - along with a rapidly regenerating health bar used for when you are breaking it by hand.
Maybe each boats could have some sort of a hunger bar of sorts, and as they are moved they VERY SLOWLY lose uses, and being damaged eat up uses; Then boats could be alot stronger but also have a limit to how much they can take. (if that is what your saying)