I have a great new idea involving the new controllable pigs
1 swiftness, makes said pig faster
2 jumpiness, makes pig jump higher
3 toughness, makes pig more resistant
on a related note, maybe there should be like a thing you can tie you pig to
also, ill add my suggestions for other good enchantments
1 blocking, makes blocking more effective
2 poison, self explanatory
3 luck, makes rare drops less rare
1 rate of fire, makes charging time faster
2 accuracy, makes arrow fly further
1 damage, makes the tool hit harder
2 smelting, makes ores ingots, logs charcoal, etc
also, for all these possible enchantments there should be an advanced enchanter
recipe: top middle, enchantment table
middle row: redstone torch, gold block, redstone torch
bottom row: gold block, obsidian, gold block
it should allow you to choose your enchantments, and it calculates a price of xp
it should also let you enchant items again, like say you want a bow with punch x and infinity I.
you don't have enough for that, so you add infinity I and punch II, then come back later when you have enough to upgrade the punch, then ad fire aspect
obviously there should be a cap on it, maybe the more different enchants you add, the more pricey they become or something.
any other enchantment ideas or ideas to elaborate on this?
Good ideas, I like the new enchantments you have there. I'm not a big fan of the advanced enchanter though. It's easy enough already to get a couple good enchantments on a tool or weapon. Most people that want that are PvPers that want the closest thing to a god sword that they can get.
thats why there should be a cap on it. either
a. make a limit to the amount of ench. levels per item, maybe wood, 10, stone, 20, etc,
b. make it so that ops and the like can make a cap for the server
or c. why have one? just make it get exponentially more expensive. whats wrong with a god sword that you have to work for?
also on a side note, i learned that when you dye enchanted armor, unlike repairing, it maintains its enchants