Clears the inventory of all tools, armor and weapons, unless item ID is specified, then it'll clear that out as well. but it'll make a breaking noise for each item destroyed. And the amount of damage adds a damage value equal to what you put.
Creatures (Passive, Hostile, Player):
@nc Nearest
@ac All
@rc Random
@fc Farthest
Passive (Animals, Villagers, etc)
@np Nearest
@ap All
@rp Random
@fp Farthest
Hostile (Skeletons, Zombies, Etc)
@nh Nearest
@ah All
@rh Random
@fh Farthest
EntityNames (Specify an Entity name, or comma delimited list of entity names. Eg. 'Cow,Sheep,Chicken')
@n'EntityNames' Nearest
@a'EntityNames' All
@r'EntityNames' Random
@f'EntityNames' Farthest
These are all possible with @e.
(FULLY IMPLEMENTED)
_________________________________________
Quote from Deonyi »
/place <item ID> <amount> <stacked?> <inventory?> <coordinates> Places the <item ID> with the amount of <amount> at the chest you are looking at, or if <inventory?> is true, it will place it in your inventory. <coordinates> will let you place the items in the chest at <coordinates>.
/remove <item ID> <amount> <stacked?> <inventory?> <coordinates> Removes the <item ID> with the amount of <amount> at the chest you are looking at, or if <inventory?> is true, it will remove the item in your inventory. <coordinates> will let you remove the items in the chest at <coordinates>.
/fill <item ID> <inventory?> <coordinates> This command will fill the chest you are looking at with that item, or at the coordinates <coordinates>, and if <inventory?> is true, then it will fill your inventory instead.
/empty <item ID> <inventory?> <coordinates> This command will empty the chest you are looking at with that item, or at the coordinates <coordinates>, and if <inventory?> is true, then it will empty your inventory instead. If there is no item ID, then it will empty everything.
These commands are complete time-savers and can be used with command blocks for adventure maps, and many, many other uses.
Some of these can be accomplished with /blockdata (changing the inv of the chest completely), and /setblock (replacing the chest entirely). However, the rest of the functions are not possible with Player inventories.
(PARTIALY IMPLEMENTED)
EDIT: /empty is pretty much implemented through /clear and /blockdata.
/spawnentity (mob name|entity ID) {if entity with extra data, supply data here} [number to spawn]
/summon has this feature, except without [number to spawn].
However, you can still spawn multiple mobs at once by using falling sand entities stacked on top of each other.
TUTORIAL:
(FULLY* IMPLEMENTED)
*You have to use an external method to use all features.
Clears the inventory of all tools, armor and weapons, unless item ID is specified, then it'll clear that out as well. but it'll make a breaking noise for each item destroyed. And the amount of damage adds a damage value equal to what you put.
Works with mobs as well.
These are all possible with @e.
(FULLY IMPLEMENTED)
_________________________________________
Some of these can be accomplished with /blockdata (changing the inv of the chest completely), and /setblock (replacing the chest entirely). However, the rest of the functions are not possible with Player inventories.
(PARTIALY IMPLEMENTED)
EDIT: /empty is pretty much implemented through /clear and /blockdata.
I would actually like to know.
/summon has this feature, except without [number to spawn].
However, you can still spawn multiple mobs at once by using falling sand entities stacked on top of each other.
TUTORIAL: (FULLY* IMPLEMENTED)
*You have to use an external method to use all features.
%hu
Gets the hunger of a player.
eg. /setvar @p Hunger @p %hu
Sets the Player's Hunger variable to the Player's hunger.
-MegaGEN50