The spawn command doesn't work.
I tried to spawn 10 creepers:
spawnentity 50 10
and
spawnentity creeper 10
and
/spawnentity 50 10
and
/spawnentity creeper 10
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I try not to laugh at my own jokes,but I know I am hilarious.
The spawn command doesn't work.
I tried to spawn 10 creepers:
spawnentity 50 10
and
spawnentity creeper 10
and
/spawnentity 50 10
and
/spawnentity creeper 10
This is a command suggestion thread, not a real command thread
The spawn command doesn't work.
I tried to spawn 10 creepers:
spawnentity 50 10
and
spawnentity creeper 10
and
/spawnentity 50 10
and
/spawnentity creeper 10
This thread is about suggestions, a place to collaborate and gather useful commands. Did I suggest the /time [freeze] command yet?
Ages ago in the minor suggestions thread I suggested creative blocks that act as sensors. Now I reiterate that suggestion with a few changes.
Creative Sensor Blocks
Sensor Blocks would only be available and configurable to those in creative mode.
Sensor blocks, when a creature passes in front of them, emit a redstone signal.
They would provide interesting ways for adventure map makers to trigger command blocks and other types of traps. Possible even be used as makeshift wireless redstone
Right Clicking the block will bring up a GUI that allows you to adjust the range of the sensor and what creatures it targets.
Sensitivity: The sensitivity can can be adjusted from 0 to possibly 32 squares.
Valid Targets: A semi colon delimited list can be used to specify what entity ids the command block can sense
'HostileMob' is short for 'Blaze;CaveSpider;Creeper;EnderDragon;Ghast;Giant;LavaSlime;Silverfish;Skeleton;Slime;Spider;Witch;WitherBoss;Zombie'
'NeutralMob' is short for 'Enderman;PigZombie;Villager;IronGolem'
'Animal' is short for 'Bat;Chicken;Cow;Ozelot;Pig;Squid;Wolf'
'Player' would detect players.
'Projectile' is short for 'Arrow;Snowball;Egg;Fireball;SmallFireball;ThrownEnderpearl;ThrownExpBottle;ThrownPotion;WitherSkull'
It could also detect things like Boats, Minecarts, Dropped Items, XP Orbs, Primed TNT, even falling dynamic tiles like sand, gravel, dragon eggs, and anvils.
Before, in this thread, I suggested that command blocks have alternate variables for different types of creatures. An alternative, more simple, solution would to be put a valid target field in the Command Block like in the Sensor Block. That would satisfy the same conditions. By default that field would have 'Player' in it, but it could be changed to anything else.
Is there a command that can stop people from griefing?
Griefing is multifold.
You can force them into adventure mode in order to prevent them from breaking blocks.
/gamemode adventure [playername]
However, without mods, you can't prevent them from placing blocks (inappropriate signs, lava, water, TNT, offensive imagery, gravel traps, etc.). Nor can you prevent them from creeper kiting or verbal griefing.
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If you stack a Desert Temple on the top of a Jungle Temple which is on the top of two churches you get a megazord
Can it add a new target(example: @t) which is when someone is triggering the command block, the command makes effect on that person.
Sample Command: /tp @t spawn Effect: It makes the player who triggers it to the spawn point. This should be helpful for all server makers, @p(nearest player) will not take effect when someone is nearer the command block than you. It is very annoying as you can't teleport yourself but teleport others.
I hope this can be add in future updates!
EDIT: One more thing, can add a command on SMP server to enable us to switch pvp without restart server? example command: /pvp on|off
Use: Would allow targeting of NPCs as well as players.
Useful if you want to kill all hostile mobs within a certain radius of a command block.
Creatures (Passive, Hostile, Player):
@nc Nearest
@ac All
@rc Random
@fc Farthest
Passive (Animals, Villagers, etc)
@np Nearest
@ap All
@rp Random
@fp Farthest
Hostile (Skeletons, Zombies, Etc)
@nh Nearest
@ah All
@rh Random
@fh Farthest
EntityNames (Specify an Entity name, or comma delimited list of entity names. Eg. 'Cow,Sheep,Chicken')
@n'EntityNames' Nearest
@a'EntityNames' All
@r'EntityNames' Random
@f'EntityNames' Farthest
/equip [target] <item>
Use: If the item is equipment, it attempts to equip it on the target in its logical spot, causing whatever is equipped in that slot to go into inventory if it has one and dropped if it doesn't or doesn't have a free spot.
This would be a useful tool to equip players and mobs with items on the fly in adventure maps.
Extra Info: If item is not specified, it will choosethe first valid item from an adjacent container and apply it to all specified targets without consuming it.
Silly Use: Creeper heads for everyone!
/apply [target] <item>
Use: If the item is a consumable item (food, potion), it applies the effects of it instantly to the targets.
Useful if you want to apply a potion effect to a large number of targets.
Extra Info: If item is not specified, it will choose the first valid item from an adjacent container and apply it to all specified targets without consuming it.
If it is a splash potion, the splash is not generated.
Consumable Items which are not valid: Thrown Items, Spawner Eggs
/give [target] <item>
Use: Gives an item to the target. If the target is a NPC, it will attempt to put it in its hand
Extra Info: If item is not specified, it will choose the first valid item from an adjacent container and apply it to all specified targets without consuming it.
/togglespawner < on off 1 0 >
Use: toggles all adjacent spawners. Toggling enables/disables automatic spawning.
Extra Info: If state is not specified, it reverses the state.
/triggerspawner
Use: Triggers all adjacent spawners to spawn. Useful for map makers who modify mobs and want only a specific number of the mob to spawn.
How do you get the mobs to spawn? What do you type? And what is an entity name?
Use: Would allow targeting of NPCs as well as players.
Useful if you want to kill all hostile mobs within a certain radius of a command block.
Creatures (Passive, Hostile, Player):
@nc Nearest
@ac All
@rc Random
@fc Farthest
Passive (Animals, Villagers, etc)
@np Nearest
@ap All
@rp Random
@fp Farthest
Hostile (Skeletons, Zombies, Etc)
@nh Nearest
@ah All
@rh Random
@fh Farthest
EntityNames (Specify an Entity name, or comma delimited list of entity names. Eg. 'Cow,Sheep,Chicken')
@n'EntityNames' Nearest
@a'EntityNames' All
@r'EntityNames' Random
@f'EntityNames' Farthest
/equip [target] <item>
Use: If the item is equipment, it attempts to equip it on the target in its logical spot, causing whatever is equipped in that slot to go into inventory if it has one and dropped if it doesn't or doesn't have a free spot.
This would be a useful tool to equip players and mobs with items on the fly in adventure maps.
Extra Info: If item is not specified, it will choosethe first valid item from an adjacent container and apply it to all specified targets without consuming it.
Silly Use: Creeper heads for everyone!
/apply [target] <item>
Use: If the item is a consumable item (food, potion), it applies the effects of it instantly to the targets.
Useful if you want to apply a potion effect to a large number of targets.
Extra Info: If item is not specified, it will choose the first valid item from an adjacent container and apply it to all specified targets without consuming it.
If it is a splash potion, the splash is not generated.
Consumable Items which are not valid: Thrown Items, Spawner Eggs
/give [target] <item>
Use: Gives an item to the target. If the target is a NPC, it will attempt to put it in its hand
Extra Info: If item is not specified, it will choose the first valid item from an adjacent container and apply it to all specified targets without consuming it.
/togglespawner < on off 1 0 >
Use: toggles all adjacent spawners. Toggling enables/disables automatic spawning.
Extra Info: If state is not specified, it reverses the state.
/triggerspawner
Use: Triggers all adjacent spawners to spawn. Useful for map makers who modify mobs and want only a specific number of the mob to spawn.
I tried to spawn 10 creepers:
spawnentity 50 10
and
spawnentity creeper 10
and
/spawnentity 50 10
and
/spawnentity creeper 10
This is a command suggestion thread, not a real command thread
http://www.youtube.com/user/bobthejeffmonkeys
[simg]http://i51.tinypic.com/2vhu642.jpg[/simg]
This thread is about suggestions, a place to collaborate and gather useful commands. Did I suggest the /time [freeze] command yet?
/equip [target/selector] <item/chest direction>
/apply [target/selector] <item/chest direction>
/give [target/selector] <item/chest direction>
/togglespawner < on off 1 0 >
/triggerspawner
Creative Sensor Blocks
Griefing is multifold.
You can force them into adventure mode in order to prevent them from breaking blocks.
/gamemode adventure [playername]
However, without mods, you can't prevent them from placing blocks (inappropriate signs, lava, water, TNT, offensive imagery, gravel traps, etc.). Nor can you prevent them from creeper kiting or verbal griefing.
/ban <griefer username>
Use command blocks to set nearby players to adventure mode
http://www.youtube.com/user/bobthejeffmonkeys
[simg]http://i51.tinypic.com/2vhu642.jpg[/simg]
@t means: Player Joining Game
example:
/say @t Welcome To Ben's Server!
Thanks!
BenMinecraft
P.S. Please add this for me because i would really like it.My Command: /say @t <Text>
@t means: Player Joining Game
example:
/say @t Welcome To Ben's Server!
Thanks!
BenMinecraft
P.S. Please add this for me because i would really like it.My Command: /say @t <Text>
@t means: Player Joining Game
example:
/say @t Welcome To Ben's Server!
Thanks!
BenMinecraft
P.S. Please add this for me because i would really like it.My Command: /say @t <Text>
@t means: Player Joining Game
example:
/say @t Welcome To Ben's Server!
Thanks!
BenMinecraft
P.S. Please add this for me because i would really like it.
Sample Command: /tp @t spawn
Effect: It makes the player who triggers it to the spawn point.
This should be helpful for all server makers, @p(nearest player) will not take effect when someone is nearer the command block than you. It is very annoying as you can't teleport yourself but teleport others.
I hope this can be add in future updates!
EDIT: One more thing, can add a command on SMP server to enable us to switch pvp without restart server? example command: /pvp on|off
About PVP, I thought you COULD do that with /gamerule.
/combust @ [______]
it sets the target on fire
one the blank you can put
@ all players
@ nearest player
@ [username]
SUPPORT THEM!!!!! (also if your a new please click on the picture)
How do you get the mobs to spawn? What do you type? And what is an entity name?
Uh... What does the "[target]" thing mean?