The condition Diode is perhaps one of my few good ideas that actually makes sense to apply to Vanilla MC.
The Single Diode
The Diode basically functions when a condition is satisfied. Perhaps the best usage of this is when a player says something in the chat, maybe profanity or something similar to a command.
The Com Diode will work similarly to the Com Block, except in order to allow the Redstone to travel through it, the condition must be satisfied.
The Option Diode
Similar to the regular diode, except if offers an ELSE function. this Allows you to select one command to execute a pulse if a certian one is achieved, if this is not achieved, you can send a pulse in a different direction, this can be. This diode will work when redstone hits it. It will direct redstone current in a constant, as opposed to a single pulse from the Single diode.
I don't have any example to give so try and make one as a post.
I like scripting and think that minecraft/java pros could really use conditions, a basic in scripting.
I don't get it. It's supposed to activate a redstone current when a player says a certain thing?
In a nutshell, it's a redstone repeater. ONE EXAMPLE is that a player says something and any redstone flowing to it is flowed through it once a condition is satisfied.
It is basicly the opposite of the command block. The command block outputting commands, and the diode waiting for those commands to happen.
I'm all for anything that improves adventure maps, and this will definitely do!
A side note though: it seems better for it to output a redstone pulse when a condition is satisfied rather than turning into a sold block (even though it makes easy AND gates it inhibits your space in any other situations)
The Single Diode
The Diode basically functions when a condition is satisfied. Perhaps the best usage of this is when a player says something in the chat, maybe profanity or something similar to a command.
The Com Diode will work similarly to the Com Block, except in order to allow the Redstone to travel through it, the condition must be satisfied.
The Option Diode
Similar to the regular diode, except if offers an ELSE function. this Allows you to select one command to execute a pulse if a certian one is achieved, if this is not achieved, you can send a pulse in a different direction, this can be. This diode will work when redstone hits it. It will direct redstone current in a constant, as opposed to a single pulse from the Single diode.
I don't have any example to give so try and make one as a post.
I like scripting and think that minecraft/java pros could really use conditions, a basic in scripting.
I am ninja'd far too often.
In a nutshell, it's a redstone repeater. ONE EXAMPLE is that a player says something and any redstone flowing to it is flowed through it once a condition is satisfied.
I'm all for anything that improves adventure maps, and this will definitely do!
A side note though: it seems better for it to output a redstone pulse when a condition is satisfied rather than turning into a sold block (even though it makes easy AND gates it inhibits your space in any other situations)
Didn't know, I'll expand on it a bit now to make it EVEN BETTER. Or you could make yours better.