Yes, I know this has been suggested before. I'm hoping I can help clarify the issues and contribute something useful to the discussion.
If you don't know what is meant by NOR, NAND or XNOR, you may as well go read another suggestion since you'll probably never have a use for this idea.
The first issue is that the very existence of a "logic block" means we'd have to break the current MC rule where powered redstone leading to a block automatically powers the whole block.
Logic blocks would have different rules to standard blocks, so powered redstone leading to a logic block would only have an effect if it feeds into one of the block sides designated as an "input".
So the first question is, would players be okay with this new rule, so long as it only applied to the logic blocks?
Next is the issue of what crafting recipes to use. Here are my suggestions:
NOR Gate:
NAND Gate:
XNOR Gate:
RS Gate (Memory Cell):
If you needed an OR, AND or XOR gate, you would get this by putting a redstone torch against the output side of the gate to invert the output.
The faces of the logic blocks would each be different to show which faces are inputs and which is the output. The top of the block would have an appropriate logic gate symbol design.
When placed, the block would go down with the output facing away from the player. In the case of the memory, it would go down with the Set input toward the player, the Reset input on the left, the Q output facing away from the player and the Not-Q output on the right.
That's the basic idea. This would be enough to greatly reduce the size of redstone circuits in MC without adding overwhelming complexity. And it shouldn't be very difficult to add the blocks to the game.
Here's an expansion on the above which I'd like to see but is optional:
The NOR, NAND and XNOR logic blocks would all have three inputs, but if placed side-by-side, they would stack (up to 15 like redstone) to add inputs to a maximum of 17 inputs (13 in the middle gates and another 2 inputs at each end). All of the stacked gate outputs would be the same logic level.
Stacking the gates may be a little too complicated to add to the game. But I still think that adding the basic gates mentioned above would be useful.
The biggest advantages of having one-block logic gates are the size and the speed (they should all be able to operate within a single tick).
I shall now build my obsidian bunker and take shelter from the barrage of TNT-armed critics. ;-)
But I still invite suggestions and comments (else I wouldn't post here, duh).
Added to the original post. Single block logic gates would occupy less space and operate faster, allowing players to craft more complex redstone devices.
MC is all about players exercising their imaginations. Logic blocks would allow players to construct more imaginative devices more easily.
Added to the original post. Single block logic gates would occupy less space and operate faster, allowing players to craft more complex redstone devices.
MC is all about players exercising their imaginations. Logic blocks would allow players to construct more imaginative devices more easily.
I totally agree, and I've been thinking about suggesting this myself, and sorry to say this Brinjal66, but your argument about people getting confused about it is really nonsense, because honestly, it's only natural for people to think of miniaturizing circuitry much like how tubes were miniaturized into transistor circuits. It takes more planning, but essentially it makes the idea of having a workbench next to you while you build a circuit in a tutorial that much more attractive.
You start with a bulky prototype and streamline it into a smaller area and you can have an elevator that fits in a house instead of a cavern..
Mojang wants redstone devices to be bulky. They've gone over this hundreds of times. This will not be added. Multithreading options would be much better.
If you don't know what is meant by NOR, NAND or XNOR, you may as well go read another suggestion since you'll probably never have a use for this idea.
The first issue is that the very existence of a "logic block" means we'd have to break the current MC rule where powered redstone leading to a block automatically powers the whole block.
Logic blocks would have different rules to standard blocks, so powered redstone leading to a logic block would only have an effect if it feeds into one of the block sides designated as an "input".
So the first question is, would players be okay with this new rule, so long as it only applied to the logic blocks?
Next is the issue of what crafting recipes to use. Here are my suggestions:
NOR Gate:
NAND Gate:
XNOR Gate:
RS Gate (Memory Cell):
If you needed an OR, AND or XOR gate, you would get this by putting a redstone torch against the output side of the gate to invert the output.
The faces of the logic blocks would each be different to show which faces are inputs and which is the output. The top of the block would have an appropriate logic gate symbol design.
When placed, the block would go down with the output facing away from the player. In the case of the memory, it would go down with the Set input toward the player, the Reset input on the left, the Q output facing away from the player and the Not-Q output on the right.
That's the basic idea. This would be enough to greatly reduce the size of redstone circuits in MC without adding overwhelming complexity. And it shouldn't be very difficult to add the blocks to the game.
Here's an expansion on the above which I'd like to see but is optional:
The NOR, NAND and XNOR logic blocks would all have three inputs, but if placed side-by-side, they would stack (up to 15 like redstone) to add inputs to a maximum of 17 inputs (13 in the middle gates and another 2 inputs at each end). All of the stacked gate outputs would be the same logic level.
Stacking the gates may be a little too complicated to add to the game. But I still think that adding the basic gates mentioned above would be useful.
The biggest advantages of having one-block logic gates are the size and the speed (they should all be able to operate within a single tick).
I shall now build my obsidian bunker and take shelter from the barrage of TNT-armed critics. ;-)
But I still invite suggestions and comments (else I wouldn't post here, duh).
MC is all about players exercising their imaginations. Logic blocks would allow players to construct more imaginative devices more easily.
I totally agree, and I've been thinking about suggesting this myself, and sorry to say this Brinjal66, but your argument about people getting confused about it is really nonsense, because honestly, it's only natural for people to think of miniaturizing circuitry much like how tubes were miniaturized into transistor circuits. It takes more planning, but essentially it makes the idea of having a workbench next to you while you build a circuit in a tutorial that much more attractive.
You start with a bulky prototype and streamline it into a smaller area and you can have an elevator that fits in a house instead of a cavern..
I love the idea.