(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Did I not edit the OP with that idea? Thought I had... I'll go and check, I like that idea myself. Still allows for a fairly thick forest without making it impassable.
I mean without the percentage failure and without the no autoplanting at night. Those are, I think, redundant because a distance limit would probably be enough by itself to limit forest spread.
I mean without the percentage failure and without the no autoplanting at night. Those are, I think, redundant because a distance limit would probably be enough by itself to limit forest spread.
Yeah, turns out I hadn't put anything in the OP like that. I like your idea. Thanks!
How come my thread on this got hated to the depths of the nether? (it got locked, so I'm not posting a link)
Anyway, after revision I've come to the conclusion that self-planting saplings would be overpowered.
The main annoyance for me when cutting down/ replanting forests is that the leaves take too long to decay for me to hang around to replant them.
I won't support self-planting saplings, but some sort of helpful implementation for forest re-planting would be nice.
Sorry to hear about your thread, and sorry to hear that you don't support mine! Still, thanks for the feedback. It might be a little overpowered... but I think it should at least be tried out. Imagine if you didn't have to wait for the leaves to decay, and you didn't have to punch the leaves away yourself... Just chop a tree and move on to the next one. Like Melkior suggested, with a '5 empty block around the sapling' rule, it should keep it from becoming too overpowered... most saplings land in a pretty tight area, anyway. Unless it's one of those super-huge trees, you'll probably only get 1 self-planter per tree anyway. Regardless, thanks for the feedback!
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...actually, created is a bit much.... Thought of. That's more accurate.
I was just actually reminded of a funny (ish) story from when I started playing Alpha. I decided not to use the wiki or youtube or any tutorial-type resource, and just derped around punching down all the trees in my spawn area. I then threw all the saplings on the ground, waiting for them to turn into trees. With this idea, that would have actually worked, and a tree expedition wouldn't have been more important than a diamond expedition (yes, it got that bad.)
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Golden Creeper Statues. Why not? Isn't it pretty? Click on it. You know you want to.
I was just actually reminded of a funny (ish) story from when I started playing Alpha. I decided not to use the wiki or youtube or any tutorial-type resource, and just derped around punching down all the trees in my spawn area. I then threw all the saplings on the ground, waiting for them to turn into trees. With this idea, that would have actually worked, and a tree expedition wouldn't have been more important than a diamond expedition (yes, it got that bad.)
XD That's hilarious! I didn't get into MC until it's official release, so I only ever heard about Alpha in stories. But wow, I never would have imagined trees becoming such a valuable resource! Actually, that's not true, wood houses are crazy wood hogs.
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...actually, created is a bit much.... Thought of. That's more accurate.
Unrelated to that, I find it wildly entertaining that every time I think this thread has fizzled out, someone randomly pops in and comments, bringing it back to life. Thanks for all the support, guys!
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...actually, created is a bit much.... Thought of. That's more accurate.
I don't support this, what if I don't want trees there?
If you don't want trees there, just collect the saplings as they fall. There's going to be an annoyance either way, really. Either you have do deal with saplings trying to plant themselves where you don't want them to, or you have to deal with planting them all by hand. Personally, I try to knock out the leaves normally, to collect apples. If you do that yourself, you have no worries. You'll collect all the saplings before they have a chance to plant. Then you can use them as fuel in your furnace. =P Thanks for commenting, though!
Perhaps this behavior should be restricted to Forest Biomes?
I'm still torn on that one. I don't think I'd restrict it to forest biomes, as much as disable it for plains biomes (desert biomes wouldn't matter, as there's no dirt for them to take root in). Thanks for commenting!
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...actually, created is a bit much.... Thought of. That's more accurate.
Do you honestly think you came up with this idea? I think that's very arrogant to assume. I have seen this suggested MANY, MANY times before.
However, I support the idea if the factors are:
No other saplings already planted within 5 blocks
Needs a minimum of 14 sunlight to plant
Um, thanks for the support? I never assume I've created my own idea, particularly when it comes to Minecraft. I searched around and didn't see anything like it, though, is why I started the thread.
Dunno if said already, but if you want a piece of land to be cleared out (and not talking like one of the first post said' restricted to biomes', it'd suck. Maybe some dispenser device being able to replant would be better though neither of the 2 fits in minecraft really. No artificial forests anymore for you? No possibility to plant trees in the sky/underground/desert?
The only thing this would change would be how the saplings decay. If you plant a sapling yourself in a 'restricted biome', it'll grow just like a normal sapling would. Same with underground, in sky, desert, ect. All this would do is, when you cut a tree down, instead of saplings decaying after 5 minutes, they would attempt to take root after 4. If that fails, they decay like normal. If it succeeds, they still have to grow like normal. It wouldn't even be noticeable, unless you're clearcutting for space and forget to collect the saplings as they fall.
I support, but as a tree normaly drop... 3-4 saplings, maybe the chance should be about 25-33,3% so that the forest remains as dense as it was, but you can plant more tree's if you wish?
However, I support this idea.
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If you see me on this site, it's probably because I'm not particularly interested in it. Or I may be slightly intoxicated, though probably you won't see me here.
There are two reasons I cut down trees - 1) I need more wood, or 2) I don't want a tree there. If I don't want a tree there, I certainly don't want to deal with having to collect all the saplings to prevent more trees from spawning... including having to wait around for all the leaves to despawn, or having to manually cut down EVERY leaf block...
If I'm cutting trees down to harvest wood, I guess it wouldn't bother me if they auto-replanted, but I wouldn't find it great or anything. I never find myself in a situation where I need so much wood that I need to replant forests (but I've never built a huge wooden mansion), and if I do need a lot, I find it in no way an inconvenience to replant saplings myself.
If I were going to suggest a change to the functionality of saplings, whether they auto-planted or not, I'd suggest making them take 3-4 Minecraft weeks to grow, or longer. Making the regrowing process seem a little more 'natural' seems like it would add a sense of value to wood, which is currently so abundant that you never need fear running out EVER, even for a moment. I like to imagine an RP style server where some people spend time as lumberjacks, and have to manage the task of collecting wood and transporting it back to their home areas, perhaps via rail.
However, there are a few situations where this would make continued gameplay impossible to sustain, such as certain survival type maps where you start the game on a floating island with one tree. I don't expect this to ever be included in the default game, so don't worry.
http://www.reddit.com/r/minecraftsuggestions/comments/10g9t7/self_planting_saplings/
Upvote it there.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
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(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Don't have a reddit account, nor do I intend to get one, but I will put the link in the OP for any new viewers! Thanks!
...actually, created is a bit much.... Thought of. That's more accurate.
I mean without the percentage failure and without the no autoplanting at night. Those are, I think, redundant because a distance limit would probably be enough by itself to limit forest spread.
Anyway, after revision I've come to the conclusion that self-planting saplings would be overpowered.
The main annoyance for me when cutting down/ replanting forests is that the leaves take too long to decay for me to hang around to replant them.
I won't support self-planting saplings, but some sort of helpful implementation for forest re-planting would be nice.
Yeah, turns out I hadn't put anything in the OP like that. I like your idea. Thanks!
Seasons? Is that an idea? Hm.... Thanks for the support!
Sorry to hear about your thread, and sorry to hear that you don't support mine! Still, thanks for the feedback. It might be a little overpowered... but I think it should at least be tried out. Imagine if you didn't have to wait for the leaves to decay, and you didn't have to punch the leaves away yourself... Just chop a tree and move on to the next one. Like Melkior suggested, with a '5 empty block around the sapling' rule, it should keep it from becoming too overpowered... most saplings land in a pretty tight area, anyway. Unless it's one of those super-huge trees, you'll probably only get 1 self-planter per tree anyway. Regardless, thanks for the feedback!
...actually, created is a bit much.... Thought of. That's more accurate.
XD That's hilarious! I didn't get into MC until it's official release, so I only ever heard about Alpha in stories. But wow, I never would have imagined trees becoming such a valuable resource! Actually, that's not true, wood houses are crazy wood hogs.
...actually, created is a bit much.... Thought of. That's more accurate.
Many thanks! The more I play, the more I realize how useful this would be!
That's why we have the 'only self-plant if no other saplings in the area' rule. =)
...actually, created is a bit much.... Thought of. That's more accurate.
Thanks!
Unrelated to that, I find it wildly entertaining that every time I think this thread has fizzled out, someone randomly pops in and comments, bringing it back to life. Thanks for all the support, guys!
...actually, created is a bit much.... Thought of. That's more accurate.
Put down a cobblestone, gravel or any other non-dirt border wide enough to stop the dropped saplings from self-planting.
If you don't want trees there, just collect the saplings as they fall. There's going to be an annoyance either way, really. Either you have do deal with saplings trying to plant themselves where you don't want them to, or you have to deal with planting them all by hand. Personally, I try to knock out the leaves normally, to collect apples. If you do that yourself, you have no worries. You'll collect all the saplings before they have a chance to plant. Then you can use them as fuel in your furnace. =P Thanks for commenting, though!
I'm still torn on that one. I don't think I'd restrict it to forest biomes, as much as disable it for plains biomes (desert biomes wouldn't matter, as there's no dirt for them to take root in). Thanks for commenting!
...actually, created is a bit much.... Thought of. That's more accurate.
Um, thanks for the support? I never assume I've created my own idea, particularly when it comes to Minecraft. I searched around and didn't see anything like it, though, is why I started the thread.
The only thing this would change would be how the saplings decay. If you plant a sapling yourself in a 'restricted biome', it'll grow just like a normal sapling would. Same with underground, in sky, desert, ect. All this would do is, when you cut a tree down, instead of saplings decaying after 5 minutes, they would attempt to take root after 4. If that fails, they decay like normal. If it succeeds, they still have to grow like normal. It wouldn't even be noticeable, unless you're clearcutting for space and forget to collect the saplings as they fall.
Uh, thank you? Was that sarcasm? XD
...actually, created is a bit much.... Thought of. That's more accurate.
However, I support this idea.
There are two reasons I cut down trees - 1) I need more wood, or 2) I don't want a tree there. If I don't want a tree there, I certainly don't want to deal with having to collect all the saplings to prevent more trees from spawning... including having to wait around for all the leaves to despawn, or having to manually cut down EVERY leaf block...
If I'm cutting trees down to harvest wood, I guess it wouldn't bother me if they auto-replanted, but I wouldn't find it great or anything. I never find myself in a situation where I need so much wood that I need to replant forests (but I've never built a huge wooden mansion), and if I do need a lot, I find it in no way an inconvenience to replant saplings myself.
If I were going to suggest a change to the functionality of saplings, whether they auto-planted or not, I'd suggest making them take 3-4 Minecraft weeks to grow, or longer. Making the regrowing process seem a little more 'natural' seems like it would add a sense of value to wood, which is currently so abundant that you never need fear running out EVER, even for a moment. I like to imagine an RP style server where some people spend time as lumberjacks, and have to manage the task of collecting wood and transporting it back to their home areas, perhaps via rail.
However, there are a few situations where this would make continued gameplay impossible to sustain, such as certain survival type maps where you start the game on a floating island with one tree. I don't expect this to ever be included in the default game, so don't worry.