Support! This could be awesome. Imagine a forest that was near a lava lake or something, and a tree caught on fire. It would burn down the forest, but then the saplings would survive and grow a new forest. The cycle begins again.
This would be annoying if you want to hack down a forest without collecting the saplings or have a full inv of wood.
On the same note, I find it annoying currently to chop down a forest and then have to go and replant 400 saplings to make another one. =P Really, it's just trading one annoyance for another. I respect your opinion, and you're right, clear-cutting a forest for space would definately lead to some problems in the long run.
I support, but as a tree normaly drop... 3-4 saplings, maybe the chance should be about 25-33,3% so that the forest remains as dense as it was, but you can plant more tree's if you wish?
However, I support this idea.
Well, the origional idea is that if a sapling lands within 5 blocks of any other sapling or tree, it won't plant itself, so in theory cutting one tree will have one sapling replant itself (unless the tree was either very wide or growing in a very dense area). Thanks for the support!
There are two reasons I cut down trees - 1) I need more wood, or 2) I don't want a tree there. If I don't want a tree there, I certainly don't want to deal with having to collect all the saplings to prevent more trees from spawning... including having to wait around for all the leaves to despawn, or having to manually cut down EVERY leaf block...
If I'm cutting trees down to harvest wood, I guess it wouldn't bother me if they auto-replanted, but I wouldn't find it great or anything. I never find myself in a situation where I need so much wood that I need to replant forests (but I've never built a huge wooden mansion), and if I do need a lot, I find it in no way an inconvenience to replant saplings myself.
If I were going to suggest a change to the functionality of saplings, whether they auto-planted or not, I'd suggest making them take 3-4 Minecraft weeks to grow, or longer. Making the regrowing process seem a little more 'natural' seems like it would add a sense of value to wood, which is currently so abundant that you never need fear running out EVER, even for a moment. I like to imagine an RP style server where some people spend time as lumberjacks, and have to manage the task of collecting wood and transporting it back to their home areas, perhaps via rail.
However, there are a few situations where this would make continued gameplay impossible to sustain, such as certain survival type maps where you start the game on a floating island with one tree. I don't expect this to ever be included in the default game, so don't worry.
Wow, a very well thought out response! Thanks for disagreeing without flaming, it's nice to see someone who respects another's idea, regardless of opinion. =D I tend to build towns in my survival games (something to do as I hunt for Endermen), and since stone is usually reserved for my fortresses, shops and houses are all wood. So yeah, I tend to burn through forests pretty quick sometimes! That's why I had this idea. I know it isn't for everyone... it'd probably be best as a mod rather than a game idea. However, I really like the idea of making saplings take longer to grow... combined with auto-planting! That way, if you don't like where the sapling autoplanted, you have plenty of time to yank it out! XD
I support this assuming that the saplings only have a chance of replanting and only if in a qualified biome.
Thanks for the support! That's the idea, no sense in EVERY sapling replanting EVERY time... you'd end up with an impassable wall of wood! (that's what she said)
Support! This could be awesome. Imagine a forest that was near a lava lake or something, and a tree caught on fire. It would burn down the forest, but then the saplings would survive and grow a new forest. The cycle begins again.
I bet that would eat some serious game memory... =P Thanks for the support, nice to have someone else on board!
Rollback Post to RevisionRollBack
...actually, created is a bit much.... Thought of. That's more accurate.
Thanks for the support! That's the idea, no sense in EVERY sapling replanting EVERY time... you'd end up with an impassable wall of wood! (that's what she said)
I like the idea. It would be useful for the killion detention centre server, the moderators actually punish players for not replanting saplings in the tree farm. Other things such as seeds should auto-replant too, it would allow for fully automatic water piston wheat farms.
To all of you people who think Notch is still working on the game, he stopped working on Minecraft in late 2011. Get your facts straight and stop spamming his twitter about Minecraft updates.
this was kind of already done, but not just this feature, if any of you have heard of nature overhaul, the saplings would plant themselves after a tree was cut down. i think the mod is discontinued though...sad face. but there was a feature i believe that prevented too many from planting to close to eachother.
i support this suggestion
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Perhaps a rigid system of sapling spawning is in order, hmm? Saplings could spawn in between (and only in between) two existing virgin trees (naturally generated leaf clusters), but only if the area surrounding it was empty enough (more space than is actually required to grow a tree, otherwise it would get dense). Certain biomes could possibly have a faster rate of sapling growth and less space required. For example, plains would have a large amount of area required for sapling spawn, and it would happen slowly, whereas a jungle would have saplings constantly popping up anywhere they might grow.
Rollback Post to RevisionRollBack
It's hard criticizing ideas when one is tired, so you'd better appreciate it when I criticize yours.
I like the idea. It would be useful for the killion detention centre server, the moderators actually punish players for not replanting saplings in the tree farm. Other things such as seeds should auto-replant too, it would allow for fully automatic water piston wheat farms.
I think if it extended beyond trees, it might become a little overpowered... Self-planting farms would make the game unbelievably easy, I think...
this was kind of already done, but not just this feature, if any of you have heard of nature overhaul, the saplings would plant themselves after a tree was cut down. i think the mod is discontinued though...sad face. but there was a feature i believe that prevented too many from planting to close to eachother.
i support this suggestion
Shame it was discontinued! Thanks for the support!
Actually, let all the saplings replant. All of them.
If you get so many trees that the canopy makes it dark during the day? That's realism :-). (real forests can be that dark).
Percentage chance of replant based on biome? 100% in forest, 35% in plains, that sort of thing?
Refer to my 'wall of wood' comment. I don't mind thick canopies, my main concern is cutting down one tree and getting 7 in it's place. The game becomes far too easy. And yeah, you have the right idea with the biome-percentage deal.
Perhaps a rigid system of sapling spawning is in order, hmm? Saplings could spawn in between (and only in between) two existing virgin trees (naturally generated leaf clusters), but only if the area surrounding it was empty enough (more space than is actually required to grow a tree, otherwise it would get dense). Certain biomes could possibly have a faster rate of sapling growth and less space required. For example, plains would have a large amount of area required for sapling spawn, and it would happen slowly, whereas a jungle would have saplings constantly popping up anywhere they might grow.
I really like your ideas, all except the first one with the naturally generated leaf clusters. And only because the wording is a bit ambiguous. Some people could read 'naturally generated' as 'generated on world-construction', which would mean that only the first set of auto-planted saplings would work, and after that, the requirements wouldn't be met. Other than that potentially gray area in the rules... I adore the time/space requirements dependent on biome... Good idea! Might be time to amend the OP again!
Rollback Post to RevisionRollBack
...actually, created is a bit much.... Thought of. That's more accurate.
I think if it extended beyond trees, it might become a little overpowered... Self-planting farms would make the game unbelievably easy, I think...
Shame it was discontinued! Thanks for the support!
Thanks for the support, I need to learn about these 'gamerules'... lol...
Refer to my 'wall of wood' comment. I don't mind thick canopies, my main concern is cutting down one tree and getting 7 in it's place. The game becomes far too easy. And yeah, you have the right idea with the biome-percentage deal.
Thanks!
I really like your ideas, all except the first one with the naturally generated leaf clusters. And only because the wording is a bit ambiguous. Some people could read 'naturally generated' as 'generated on world-construction', which would mean that only the first set of auto-planted saplings would work, and after that, the requirements wouldn't be met. Other than that potentially gray area in the rules... I adore the time/space requirements dependent on biome... Good idea! Might be time to amend the OP again!
By naturally generated, I mean generated naturally. I think tree growth (as it is a natural process, after all) would qualify. It might also be worth noting that there is a difference between leaves that are created by trees and those that are cut down and replanted, which is why the latter do not decay while the former do.
So I was replanting a forest earlier when I realized just how tedious it was, cutting trees, collecting saplings, and then having to replant them. Anyone else had that problem?
...no?
Huh. Anyway, I had a thought.... Instead of saplings despawning after 5 minutes as usual, what if, after 4 minutes, they automatically attempted to replant? Of course, if they landed in water or on rock, or maybe there already was some grass or a flower in the way... Well, then the sapling wouldn't replant, and would despawn after the usual 5 minutes. Also, they could be limited by a 'no self-planting in any saplings/trees in a 5-block radius' rule, to keep the forest from becoming an impassible wall of wood. Of course, you can still plant saplings wherever you want and they'll grow, this rule is only for self-planting. If you're clear-cutting a forest for space, just make sure you collect the saplings as they drop, or punch them up after they've seeded but before they grow. No more forest. Or, if you want a never-ending forest for wood, cut the tree down and move on to the next. The saplings that drop will reseed, and grow on their own, so you don't end up with massive plains and no trees for miles around your home.
Just an idea I had, thanks for taking the time to read it. Do you not like my idea? Tell me why. Help me to see the errors of my logic. Do you like my idea? Hell, tell me why. My ego could always be bigger. XD
::EDIT:: Looks like it's not entirely my idea anymore! Should have looked harder, I guess!
Unoriginality aside, this is being met with overall positive feedback. Huzzah, I had a good idea! Put this down in the history books!
::EDIT::
There is a thread on reddit with pretty much the same idea. Share your love! If you have a reddit account, follow this link and give it an upvote: http://www.reddit.co...nting_saplings/ The more outlets this idea is flying through, the better the chance it'll be seen!
::EDIT::
Someone requested a signature for this thread. I threw this together in about 20 seconds for them!
And Xalusta was kind enough to help fix my stupidity! Use this code in your sig, if you want:
::EDIT:: Updated the reseeding limits... Only self-plants if no trees are within a 5 block radius. Also, spellchecked. Man, why did nobody point out my terrible spelling? XD
Thanks everyone for the positive feedback! Tell your friends, let's see just how popular this idea can become! We're on a roll here!
I have had the same idea. It would reflect part of the natural process of life (for trees). I totally concur with this idea of self-planting sapplings!
By naturally generated, I mean generated naturally. I think tree growth (as it is a natural process, after all) would qualify. It might also be worth noting that there is a difference between leaves that are created by trees and those that are cut down and replanted, which is why the latter do not decay while the former do.
I have had the same idea. It would reflect part of the natural process of life (for trees). I totally concur with this idea of self-planting sapplings!
Woo, another follower! Spread the word, every time this thread is about to die, someone pops up and comments on it again! XD If it stays around long enough, maybe someone will make it happen, at least in a mod?
Well, now that the newer thread was locked, maybe we can discuss the merits of this idea here?
I really appreciate the idea of self-planting saplings on the grounds of realism and the desire to keep worlds from becoming deforested /unless/ the player wants them to be so.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
As long as it's a only a small percentage of saplings, it would be a very nice addition. Life is change, and after a wildfire, there is a rush to repopulate the area in real life, whereas in Minecraft, if there's a fire, and all the trees die, the forest wont grow back. We need this!
Rollback Post to RevisionRollBack
Your brain is so powerful, it would take a state of the art computer the size of a factory to come even close to matching the processing power.
On the same note, I find it annoying currently to chop down a forest and then have to go and replant 400 saplings to make another one. =P Really, it's just trading one annoyance for another. I respect your opinion, and you're right, clear-cutting a forest for space would definately lead to some problems in the long run.
Well, the origional idea is that if a sapling lands within 5 blocks of any other sapling or tree, it won't plant itself, so in theory cutting one tree will have one sapling replant itself (unless the tree was either very wide or growing in a very dense area). Thanks for the support!
Wow, a very well thought out response! Thanks for disagreeing without flaming, it's nice to see someone who respects another's idea, regardless of opinion. =D I tend to build towns in my survival games (something to do as I hunt for Endermen), and since stone is usually reserved for my fortresses, shops and houses are all wood. So yeah, I tend to burn through forests pretty quick sometimes! That's why I had this idea. I know it isn't for everyone... it'd probably be best as a mod rather than a game idea. However, I really like the idea of making saplings take longer to grow... combined with auto-planting! That way, if you don't like where the sapling autoplanted, you have plenty of time to yank it out! XD
...Huh?
Thanks for the support! That's the idea, no sense in EVERY sapling replanting EVERY time... you'd end up with an impassable wall of wood! (that's what she said)
I bet that would eat some serious game memory... =P Thanks for the support, nice to have someone else on board!
...actually, created is a bit much.... Thought of. That's more accurate.
I'll admit it... I giggled
i support this suggestion
If you get so many trees that the canopy makes it dark during the day? That's realism :-). (real forests can be that dark).
Percentage chance of replant based on biome? 100% in forest, 35% in plains, that sort of thing?
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
I think if it extended beyond trees, it might become a little overpowered... Self-planting farms would make the game unbelievably easy, I think...
Shame it was discontinued! Thanks for the support!
Thanks for the support, I need to learn about these 'gamerules'... lol...
Refer to my 'wall of wood' comment. I don't mind thick canopies, my main concern is cutting down one tree and getting 7 in it's place. The game becomes far too easy. And yeah, you have the right idea with the biome-percentage deal.
Thanks!
I really like your ideas, all except the first one with the naturally generated leaf clusters. And only because the wording is a bit ambiguous. Some people could read 'naturally generated' as 'generated on world-construction', which would mean that only the first set of auto-planted saplings would work, and after that, the requirements wouldn't be met. Other than that potentially gray area in the rules... I adore the time/space requirements dependent on biome... Good idea! Might be time to amend the OP again!
...actually, created is a bit much.... Thought of. That's more accurate.
I have had the same idea. It would reflect part of the natural process of life (for trees). I totally concur with this idea of self-planting sapplings!
Gotcha. Love your ideas. =D
Woo, another follower! Spread the word, every time this thread is about to die, someone pops up and comments on it again! XD If it stays around long enough, maybe someone will make it happen, at least in a mod?
Any modders on this thread?
Woo, diamonds! Thanks for the support!
...actually, created is a bit much.... Thought of. That's more accurate.
I really appreciate the idea of self-planting saplings on the grounds of realism and the desire to keep worlds from becoming deforested /unless/ the player wants them to be so.
I never saw it. Can people please link back to the "new, now locked" thread when discussion goes back to original threads?
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
If you were to have self-planting trees; they'd have to be values far lower like 10% in a forest and 3.5% in plains.
OFFICIAL POSTING/REPLYING GUIDELINES
UNOFFICIAL POSTING GUIDE (PRT)
UNOFFICIAL REPLYING GUIDE (FTC)
I'll put this on the Commonly Suggested list.
Sorry, guy. I should've done that from the beginning, my bad. Here's the locked thread.
Perhaps the numbers should be tweaked just a /bit/ higher? I don't like 100% / 35%, but I'm not sure I like 10 / 3.5 either.
Oh! Uhhhhh...
A moderator locked the other thread and linked me to this one, that's all I know.